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UnsteadyTeddy
01-08-06, 11:08 PM
This is my latest wip.

Currently sitting a bit heavy at around 18k tris.

http://unsteady-teddy.co.uk/3D/Honda/s2000/s2000wip02.jpg
http://unsteady-teddy.co.uk/3D/Honda/s2000/s2000wire01.jpg

El Mariachi
02-08-06, 12:02 AM
Hello all guys :)

TTL3d
02-08-06, 12:41 AM
Looks pretty good to be in the beginners section....cant wait to see more!

El Mariachi
02-08-06, 11:57 PM
It looks very good. 18k for whole body is also good, I know a man who says it is a lowpoly but in the end tho model has over 200k tris (unsmoothed) :)

mosa7
03-08-06, 12:50 AM
Nice topology dude. Might be a few too many tri's but it looks like its working alright. Whats the reasoning behind doing a low poly model?

LG.
03-08-06, 05:14 AM
Very good.. i wanna see how it will look smoothed

UnsteadyTeddy
06-08-06, 10:17 PM
Got the door done. Probably a bit high but meh.


http://unsteady-teddy.co.uk/3D/Honda/s2000/s2000wip04.jpg
http://unsteady-teddy.co.uk/3D/Honda/s2000/s2000wip05.jpg
http://unsteady-teddy.co.uk/3D/Honda/s2000/s2000wire02.jpg

Li0n
06-08-06, 11:30 PM
Nice start :) agree on the tri's..

UnsteadyTeddy
02-09-06, 01:45 AM
My crappy interiors done.

http://unsteady-teddy.co.uk/3d/Honda/s2000/s2000wip09.jpg
http://unsteady-teddy.co.uk/3d/Honda/s2000/s2000wip10.jpg

rodderworld
02-09-06, 03:32 AM
very nice low-poly.

regards,rodder

UnsteadyTeddy
11-09-06, 12:33 AM
Normal maps almost done.

http://unsteady-teddy.co.uk/3d/Honda/s2000/s2000wip11.jpg

XCNuse
11-09-06, 01:59 AM
mmmm this is why i want to go to low poly modeling, because you have way more control over what your doing

looks fantastic

rodderworld
11-09-06, 04:29 PM
wow, just incredible. that would look great in a game.

regards,
rodder

dan
13-09-06, 11:08 PM
awesome work, its really hard to work out that detailled round shapes without wasting tris :) but texturing still comes!
absolutly nice!

cya dan