View Full Version : Honda S2000 [ low poly ]
UnsteadyTeddy
01-08-06, 11:08 PM
This is my latest wip.
Currently sitting a bit heavy at around 18k tris.
http://unsteady-teddy.co.uk/3D/Honda/s2000/s2000wip02.jpg
http://unsteady-teddy.co.uk/3D/Honda/s2000/s2000wire01.jpg
El Mariachi
02-08-06, 12:02 AM
Hello all guys :)
Looks pretty good to be in the beginners section....cant wait to see more!
El Mariachi
02-08-06, 11:57 PM
It looks very good. 18k for whole body is also good, I know a man who says it is a lowpoly but in the end tho model has over 200k tris (unsmoothed) :)
Nice topology dude. Might be a few too many tri's but it looks like its working alright. Whats the reasoning behind doing a low poly model?
Very good.. i wanna see how it will look smoothed
UnsteadyTeddy
06-08-06, 10:17 PM
Got the door done. Probably a bit high but meh.
http://unsteady-teddy.co.uk/3D/Honda/s2000/s2000wip04.jpg
http://unsteady-teddy.co.uk/3D/Honda/s2000/s2000wip05.jpg
http://unsteady-teddy.co.uk/3D/Honda/s2000/s2000wire02.jpg
Nice start :) agree on the tri's..
UnsteadyTeddy
02-09-06, 01:45 AM
My crappy interiors done.
http://unsteady-teddy.co.uk/3d/Honda/s2000/s2000wip09.jpg
http://unsteady-teddy.co.uk/3d/Honda/s2000/s2000wip10.jpg
rodderworld
02-09-06, 03:32 AM
very nice low-poly.
regards,rodder
UnsteadyTeddy
11-09-06, 12:33 AM
Normal maps almost done.
http://unsteady-teddy.co.uk/3d/Honda/s2000/s2000wip11.jpg
XCNuse
11-09-06, 01:59 AM
mmmm this is why i want to go to low poly modeling, because you have way more control over what your doing
looks fantastic
rodderworld
11-09-06, 04:29 PM
wow, just incredible. that would look great in a game.
regards,
rodder
awesome work, its really hard to work out that detailled round shapes without wasting tris :) but texturing still comes!
absolutly nice!
cya dan
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