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View Full Version : My first W.I.P 3D - Subaru Impreza


SPK56
13-09-06, 11:50 AM
Hello everyone, therefore I present my Subaru to you.

What think you?

http://img301.imageshack.us/img301/5706/avantbrazilkw3.jpg (http://imageshack.us)

http://img301.imageshack.us/img301/7784/arrirebrazilmm6.jpg (http://imageshack.us)

VsQ
13-09-06, 02:42 PM
Needs chamfer ;)

rodderworld
13-09-06, 07:36 PM
not altogether bad but needs more surface definition and the shape needs correction.

regards,
rodder

polynurb
19-01-07, 08:59 PM
Pretty good for the first car model you knocked out. On the next model you should start to follow the blueprints exactly or the hi-res photos you are working from. Make sure your surfaces line up to that blueprint or photo. Also, simliar to what others have stated in here the body is missing definition and some smoothing of body lines. Sometimes (well alot of the time) you won't get the subtle shapes or harshness of body lines simply from modeling off of blueprints....so say where the body should come to a sharp edge, you might not see it on your reference imaging due to alot of factors...novice photogs, lighting glares, angles, post-production work on the photo in Photoshop. What I do to combat this and it's true in any kind of modeling work is use ALOT of reference. I google the best photos that show the areas I need to see...where the body definition is and isn't. If you have a printer print off these photos and constantly use them as reference for the body shape. I tape them up all around my computer lol so they stare me in the face. Another thing I will do is go to a car lot and take close up hi-res photos of the car I am modeling. For example I am working on a 2005 Mustang GT and really needed to see the fine edge shape of the tailights, but no internet pictures really showed this clearly. I ran down to the Ford dealership and snapped photos of it from about 12" away. I came home, printed them off and had great reference. Not only that but these types of photos also made excellent texture reference! You can do this with any part of the body where you struggle with. It works for me, maybe it will for you. Using tons of reference material will make a difference in the quality of your model, it's authenticity and realism. I am a student myself and learning every day. Keep up the hard work.

dukesy
09-05-07, 05:09 AM
reference

thats it, and its the best thing to help you with modelling.
the brain has a funny way of remembering things. you need to not reply on your brain and start relying on pictures, like polynurb said, get some big pictures of the car and compare them side by side to your model, you will soon see what is right and what is wrong.

hope it helps dude.

dont take any of this advice wrong. trust me i was in the same position untill i got told on forums. glad you posted ur car here, its the next step for you!
:D
good luck and keep us updated


EDIT: lol just found a folder with 250 pictures of an r34 skylike and 180 of the mad max interceptor! lol can you say goodbye harddrive space lol