Linsen
28-09-06, 04:03 PM
Hi there,
I'm in the process of setting up a studio scene for the final renders of my Porsche 911 turbo. Unfortunately, I'm having some problems with the way my windows look. I attached two pics to illustrate this.
First one is a scene with an hdri for reflections and GI light and a vray light above the car. As you can see, the background when looking through the windows does not have any color and is too light. Obviously the hdri is showing through and not the background.
Second pic is a scene without hdri, just vRay default GI (white or light blue) and reflection/refraction checked to overrule Max settings. Other lighting is done with some planes which have vray light material on them. As you can see, the background when looking through the windows is very, very dark (please ignore the light area in the side window where indicated, that's just one of the light planes. I need to place it somewhere else). When I put the reflection/refraction environment to white (or any other color), what is seen through the window, changes to white (or any other color), obviously.
Additional info you might or might not need: The glass material is very simple vray material. diffuse=black, for reflect I tried about everything from white to dark grey. For refraction I also tried different values, generally I use pure white. In the options rollout I have tried everything from two-sided checked or unchecked, reflect on backside checked and unchecked, both checked, both unchecked etc., nothing helped.
In indirect illumination rollout in vray I usually have reflection and refraction checked, but I also tried with just refraction checked. Secondary bounces I usually set to 0.8 but I tried with 1.0 and dnothing really changed. The irradiance map settings (from very low to high) don't seem to have an effect on this.
Ok, I hope this is sufficient information for you renderings gurus to hopefully solve my problems. I mean, I sort of know, what causes it (the environment slot in the renderer), but there must be something to overcome this. From looking at other renders I know that nobody else seems to have this problem. I'm sure I must be missing something very simple and am just too stupid to notice.
Thx in advance,
Linsen
I'm in the process of setting up a studio scene for the final renders of my Porsche 911 turbo. Unfortunately, I'm having some problems with the way my windows look. I attached two pics to illustrate this.
First one is a scene with an hdri for reflections and GI light and a vray light above the car. As you can see, the background when looking through the windows does not have any color and is too light. Obviously the hdri is showing through and not the background.
Second pic is a scene without hdri, just vRay default GI (white or light blue) and reflection/refraction checked to overrule Max settings. Other lighting is done with some planes which have vray light material on them. As you can see, the background when looking through the windows is very, very dark (please ignore the light area in the side window where indicated, that's just one of the light planes. I need to place it somewhere else). When I put the reflection/refraction environment to white (or any other color), what is seen through the window, changes to white (or any other color), obviously.
Additional info you might or might not need: The glass material is very simple vray material. diffuse=black, for reflect I tried about everything from white to dark grey. For refraction I also tried different values, generally I use pure white. In the options rollout I have tried everything from two-sided checked or unchecked, reflect on backside checked and unchecked, both checked, both unchecked etc., nothing helped.
In indirect illumination rollout in vray I usually have reflection and refraction checked, but I also tried with just refraction checked. Secondary bounces I usually set to 0.8 but I tried with 1.0 and dnothing really changed. The irradiance map settings (from very low to high) don't seem to have an effect on this.
Ok, I hope this is sufficient information for you renderings gurus to hopefully solve my problems. I mean, I sort of know, what causes it (the environment slot in the renderer), but there must be something to overcome this. From looking at other renders I know that nobody else seems to have this problem. I'm sure I must be missing something very simple and am just too stupid to notice.
Thx in advance,
Linsen