mattrxcool
07-10-06, 11:13 PM
I had trouble finding a tutorial on making pearlescent paint in vray so i had a play about and I am quite pleased with the results:
http://img.photobucket.com/albums/v79/MATTRXCOOL/Pearl%20paint%20tut/PearlPaintResult.jpg
Heres the material settings I used (im using Vray Advanced):
First create a shellac like so
http://img.photobucket.com/albums/v79/MATTRXCOOL/Pearl%20paint%20tut/1.jpg
Then set up the VrayMtl in the Base lot like so
http://img.photobucket.com/albums/v79/MATTRXCOOL/Pearl%20paint%20tut/2.jpg
Then set the maps on the reflection colour and glossiness
http://img.photobucket.com/albums/v79/MATTRXCOOL/Pearl%20paint%20tut/3.jpg
Ok now we're done with the base material. The shellac material is the same as the base but with a few changes (you can copy the base material but make sure you choose copy instead of instance)
http://img.photobucket.com/albums/v79/MATTRXCOOL/Pearl%20paint%20tut/4.jpg
Ok now we have a basic paint shader, you could just set the diffuse color in the shellac material to any color and leave it like that, but it isn't pearl (yet).
Put a falloff map in the diffuse slot and set it like this
http://img.photobucket.com/albums/v79/MATTRXCOOL/Pearl%20paint%20tut/5.jpg
You can also play with the mix curve of the falloff to make the colors change at different angles (but I left mine alone).
Ok now you should have a decent flip paint shader like the first image of this post, experiment with different colors to get the effect you want. Obviously the shader needs something to reflect to look good so set up an environment (i used the building probe hdr)
I hope you could follow this alright and you found the info useful :)
If you have any questions post them and i'll do my best to answer
PS. I do not take credit for the basic paint material, I used one I had in my library already and then played with the settings, no idea where it came from originally. Sorry to the person who made it that I cant give better credit.
http://img.photobucket.com/albums/v79/MATTRXCOOL/Pearl%20paint%20tut/PearlPaintResult.jpg
Heres the material settings I used (im using Vray Advanced):
First create a shellac like so
http://img.photobucket.com/albums/v79/MATTRXCOOL/Pearl%20paint%20tut/1.jpg
Then set up the VrayMtl in the Base lot like so
http://img.photobucket.com/albums/v79/MATTRXCOOL/Pearl%20paint%20tut/2.jpg
Then set the maps on the reflection colour and glossiness
http://img.photobucket.com/albums/v79/MATTRXCOOL/Pearl%20paint%20tut/3.jpg
Ok now we're done with the base material. The shellac material is the same as the base but with a few changes (you can copy the base material but make sure you choose copy instead of instance)
http://img.photobucket.com/albums/v79/MATTRXCOOL/Pearl%20paint%20tut/4.jpg
Ok now we have a basic paint shader, you could just set the diffuse color in the shellac material to any color and leave it like that, but it isn't pearl (yet).
Put a falloff map in the diffuse slot and set it like this
http://img.photobucket.com/albums/v79/MATTRXCOOL/Pearl%20paint%20tut/5.jpg
You can also play with the mix curve of the falloff to make the colors change at different angles (but I left mine alone).
Ok now you should have a decent flip paint shader like the first image of this post, experiment with different colors to get the effect you want. Obviously the shader needs something to reflect to look good so set up an environment (i used the building probe hdr)
I hope you could follow this alright and you found the info useful :)
If you have any questions post them and i'll do my best to answer
PS. I do not take credit for the basic paint material, I used one I had in my library already and then played with the settings, no idea where it came from originally. Sorry to the person who made it that I cant give better credit.