View Full Version : Alfa Romeo Brera
My latest work. This model has a 5000 polygon (triangle) limit, I`m currently at around 3500 so I probably have to cut some polies later.
(no AA available)
Dave_3d
12-12-06, 09:12 AM
Looks good, as usual. :)
Dave
TAURUS_X
12-12-06, 09:30 AM
:confused: Wow! It's looking very well as for 3500 tris. Is this limit (5K) for whole model with interior and wheels or only for body? I just imagine how my model'd be looks like in 5K - It'd be some smoothed boxes :D Good job!!!
Wow, I'm very impressed... again!
@Dave_3d - Thanks!
@TAURUS_X - Thanks! The limit is for the whole model.
@toub - Thanks!
Modeling is done at 4999 polies, things like lights, wheelwell edges and some other parts will get opacity maps to save polies, I had to lose some of the chamfering to save polies for interior. Next updates on the interior.
http://img446.imageshack.us/img446/3900/1vv9.png
http://img134.imageshack.us/img134/5326/2od3.png
puafia
16-12-06, 11:45 PM
Very nice work. Can you show a wire?
slice56
18-12-06, 11:06 PM
Its looking pretty nice, but im not sure whether your reflection map is giving you weird shading or if your model is doing it on its own. The reason I say this is because the reflections on the car look really wavy. Can you post a shot of the car with a lambert on it? That way we can see the shapes cleanly....
Lookin good so far, man. Keep it up!
@puafia - Thanks! The plain white pics should actually show more than wire because the wire would look bad without AA.
@slice56 - Thanks! It`s part car, part reflection texture, I find it look ok with the new reflection.
The bodylines are WIP, otherwise there`s only interior to texture and then it`s done. The polycount is now exactly 5000 tris.
http://img226.imageshack.us/img226/5039/1jf8.png
http://img442.imageshack.us/img442/9541/2gr5.png
http://img442.imageshack.us/img442/293/3cg9.th.png (http://img442.imageshack.us/my.php?image=3cg9.png)
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