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SeSim
15-01-07, 05:18 PM
VrayBlendMTL-Vray 1.5rc3

Hi all..

I recently begun to research about this and tryed to get a real nice looking metallic effect and think im getting there!. The good thing about this mat is that it lets u mix more then 10 layers at the same time!

So for a real car paint u have a verry blurry base layer, normaly light grey or white! then the base coat were the color is, then ontop of that the metallic and then the clearcoat.

So if there is anyone that has any exp in this one! can post ur shader renders to share with other and with settings!

--------------------------------------------------------------------------

VrayBlendMTL_Silver

Hi.

Here is the silver paint that im working on! Since last update i added a paintbump in the clearcoat layer to give it a little ripple in paint as in real world. Add a xyz_uvmap on every bodypart to show it corect and u might have to change the tiling to match your area.

I want the ones that are trying this paint out or want to take it further, Show some progress in THIS thread. That way wee keep it in the same place and will help the new ppl to find it too.

/sesim


ps... AND PLEASE!!! Credit me in forum post for the paint.. Thats the least u can do for me;) ...

instinct-vfx
15-01-07, 05:25 PM
well the last production showcase here on the board was done with vrayblend materials mostly :

http://www.galleryofmedia.com/media/CL_2006/Exterior.jpg

But as you will hopefully understand i wont be posting our settings heh. Am willing to post tips if you run into any problems.

Regards,
Thorsten

SeSim
15-01-07, 05:37 PM
well the last production showcase here on the board was done with vrayblend materials mostly :

http://www.galleryofmedia.com/media/CL_2006/Exterior.jpg

But as you will hopefully understand i wont be posting our settings heh. Am willing to post tips if you run into any problems.

Regards,
Thorsten


Hi there Instinct.

Ahh ok thas nice to here, U know a god source for som tips or can u make a quick laydown on the basics of the build up of the material! i think i got it but the right parameters are confusing me abit

/sesim

instinct-vfx
15-01-07, 05:42 PM
well your basic outline above was pretty spot on. a basic layer, a colour layer (or metallic with lossie) a clearcoat and eventually a flakes layer. via the mask map slots you can add falloffs to your likings. Mind you that the default mode is not additive but blend (wich is a lot more correct then max's shellac wich is only additive) but at first it's a bit confusing. it's a lot of trial and error to get the experience and understand what parameter affects what (as tweaking one falloff will also affect the other layers of course for example)

Regards,
Thorsten

SeSim
15-01-07, 05:45 PM
well your basic outline above was pretty spot on. a basic layer, a colour layer (or metallic with lossie) a clearcoat and eventually a flakes layer. via the mask map slots you can add falloffs to your likings. Mind you that the default mode is not additive but blend (wich is a lot more correct then max's shellac wich is only additive) but at first it's a bit confusing. it's a lot of trial and error to get the experience and understand what parameter affects what (as tweaking one falloff will also affect the other layers of course for example)

Regards,
Thorsten


Ye, i got some exp in real paints on car and try to think as real as poss and i think im getting somewhat a near result of what i have in mind!

U have any source?

SeSim
16-01-07, 11:53 AM
i mm trying to get a decent studio at first..

/sesim

SeSim
23-02-07, 10:19 AM
hi all.

I have tryed for the last two days to get a nice paint setup with "vrayblendmtl".

far from satisfyed and i keep on strugglenin..

"instinct-vfx" ur help is needed! please do point out a few tip to start off with..


/SEsim

instinct-vfx
23-02-07, 10:27 AM
Not a bad start i'd say. could you post screenies of the material settings ? Would make things easier to judge.

Thorsten

SeSim
23-02-07, 10:33 AM
Not a bad start i'd say. could you post screenies of the material settings ? Would make things easier to judge.

Thorsten

Hi and verry thanx for quick reply.

The buildup is pretty simple. Im rendering right now so i dont whant to stop it:D


But the thing is that this blendmtl only has 2 layers! like a normal shellac, Thats whats bothering me. Is there any need for one more?

It has a base with a gradiant map in diffuse from a spot of grey to almost black. And in the spot of light grey i added a "speckel" to give all the light areas some flakyness. For the reflection its pure white to black and fresnel falloff. As for the reflection gloss its on 1 but controled by another falloff from almost white and other collor slightly darker making a little spill light visible..

Then there is the top coating wich is set to a blend level of 80 to show more of the paint beneth..


/sesim

SeSim
23-02-07, 11:35 AM
here are the settings for the base layer!

The coating is a simple black and white fresnel fallof.

/sesim

instinct-vfx
23-02-07, 11:50 AM
okay..for starters it depends what kind of material you are heading for (metallic/clear). Generally i would suggest not to fresnel the VrayMats inside the blends, but instead put the falloff into the Mask slot of the VrayBlend. Also i usually dont falloff the metallic layer. Yours looks rather sharp still in places wich makes it look rather steelish then metallic.

Regards,
Thorsten

SeSim
23-02-07, 11:57 AM
okay..for starters it depends what kind of material you are heading for (metallic/clear). Generally i would suggest not to fresnel the VrayMats inside the blends, but instead put the falloff into the Mask slot of the VrayBlend. Also i usually dont falloff the metallic layer. Yours looks rather sharp still in places wich makes it look rather steelish then metallic.

Regards,
Thorsten

hmmm! quite hard to get ur point! can u make a simple setup or redraw my setup?

/sesim

SeSim
23-02-07, 01:29 PM
hmm maybe im digging deep! but i know majestic is a realy talanted guy.'

I compared the shaders in same setup and studio, slightly diff angle:banghead:

But what result are u getting from this comparing! wich is right?


/sesim

C_J_man
23-02-07, 01:58 PM
Thanks!!!!!!!!!

dbKenn
23-02-07, 04:23 PM
Here you go my friend. Maybe you should try to reproduce this scene. reference for an end result.

http://www.desktopmachine.com/pics/Maserati_GranTurismo_72_1024x768.jpg

SeSim
23-02-07, 09:05 PM
Here you go my friend. Maybe you should try to reproduce this scene. reference for an end result.

http://www.desktopmachine.com/pics/Maserati_GranTurismo_72_1024x768.jpg

woow.. thank u so much! verry nice site....


/sesim

EquiNOX
23-02-07, 09:07 PM
Sesim... Actually I don't really find any difference between VRayBlendMtl and Ordinary VRayMtl.. maybe you can explain me better.. how are they different?

instinct-vfx
24-02-07, 12:28 PM
The Material that is shown in the screenshot IS a regular VrayMtl. The Blendmaterial is similar to Max's own Shellac material to mix/blend different Materials in order to create layerd shaders. The biggest differences between a shellac and the Vray blend are :

a) it's faster as it computes lighting only once for all submats, where as shellac computes each material completely individually
b) it has more slots and finer grained blending control
d) it is not additive by default. Takes a bit to get used to when used to shellac, but is indeed the correct way to handle layered shaders (Materials that produce brighter reflections then the original have yet to be invented :P )

Kind Regards,
Thorsten

SeSim
24-02-07, 07:27 PM
The Material that is shown in the screenshot IS a regular VrayMtl. The Blendmaterial is similar to Max's own Shellac material to mix/blend different Materials in order to create layerd shaders. The biggest differences between a shellac and the Vray blend are :

a) it's faster as it computes lighting only once for all submats, where as shellac computes each material completely individually
b) it has more slots and finer grained blending control
d) it is not additive by default. Takes a bit to get used to when used to shellac, but is indeed the correct way to handle layered shaders (Materials that produce brighter reflections then the original have yet to be invented :P )

Kind Regards,
Thorsten


Thanx Instinct for clearing up the question for me:)

here is a new test i did! 3 layerd..

Sesim

maul
24-02-07, 07:32 PM
wow :D now that looks nice :D

SeSim
24-02-07, 07:47 PM
wow :D now that looks nice :D

Glad u like it:)

SeSim
24-02-07, 10:32 PM
Hi!

I making different types just to practise! I did a black material to.. Tell me what u think.

The silver is comming up.. Same view and with another reference.

C&C

/sesim

SeSim
25-02-07, 03:01 AM
making a render over night:) cya all tomorrow:P

/sesim

vicman
25-02-07, 02:45 PM
bra gjort sesim aka well done sesim :$:
looks really nice but isnt it also a nice render settings for this beutiful carpaint :p

SeSim
25-02-07, 09:15 PM
everything that is discovered and researched in this thread will be able to download when i have some final mats..

/sesim

dbKenn
25-02-07, 09:23 PM
thanks a lot

vicman
26-02-07, 03:41 PM
you are the man Sesim :D

C_J_man
26-02-07, 05:14 PM
nice man, but im having some prob's with my mat. i used the settings you told me but im getting some weird reflections.:angry:

SeSim
26-02-07, 05:16 PM
nice man, but im having some prob's with my mat. i used the settings you told me but im getting some weird reflections.:angry:

post ur settings and a pic and i will help u out.

Pandra
26-02-07, 05:24 PM
very good SeSim, post your mats when you finish, and all we together, step by step, will make it better!:buttrock:

SeSim
26-02-07, 05:28 PM
very good SeSim, post your mats when you finish, and all we together, step by step, will make it better!:buttrock:


yepp that was my goal with this thread! to learn and share! as for the other users can use this thread to post there vrayblendmtl exp.

/sesim

dodoPan
26-02-07, 10:06 PM
yepp that was my goal with this thread! to learn and share! as for the other users can use this thread to post there vrayblendmtl exp.

/sesim

sesim, try (of course, if you agree) to post the .mat with the 3 layers, we'll give it a try, we'll trash it or we'll make good progress with it. but to do that, we need it :D

I am also a big fan of photorealistic renders and I can see some neat advantages in VRayBlendMtl car paint. unfortunately, that's all I could find, trying to google more about it. JUST your thread HAS the most advanced and comprehensive discussion about it.

so please try to share, even from this moments of developing, some screenshots of the 3 layered car paint or, even better, the .mat itself.

it's up to you, of course. I, for one, am eager to see it, to tweak it, to make it worth. :buttrock:

SeSim
27-02-07, 12:15 AM
sesim, try (of course, if you agree) to post the .mat with the 3 layers, we'll give it a try, we'll trash it or we'll make good progress with it. but to do that, we need it :D

I am also a big fan of photorealistic renders and I can see some neat advantages in VRayBlendMtl car paint. unfortunately, that's all I could find, trying to google more about it. JUST your thread HAS the most advanced and comprehensive discussion about it.

so please try to share, even from this moments of developing, some screenshots of the 3 layered car paint or, even better, the .mat itself.

it's up to you, of course. I, for one, am eager to see it, to tweak it, to make it worth. :buttrock:

Hi.

Ye i think i will have to share this mat now then:) But if im gona share this i want to see some ppl realy get into it and se if they can get some nice result out of it. I will fix it along with a probe and i will post the silver tomorrow.

/sesim

dodoPan
27-02-07, 01:19 AM
But if im gona share this i want to see some ppl realy get into it and se if they can get some nice result out of it. I will fix it along with a probe and i will post the silver tomorrow.

waiting impatiently to test the mighty blend ;)

here's some of my earlier (not blend but shellac or simple vraymat) rendering scenes, with different setups (I won't post all of them - I don't want to ruin the tread, just to point out I'll be more than interrested to tweak the mat)

SeSim
27-02-07, 01:38 AM
Ok.

Thats nice to see that u are willing to help me out! I will get it up asap..

/sesim

importdesign
27-02-07, 02:38 AM
in ur renders the mat looks so good wut did i do wrong

petter
27-02-07, 07:11 AM
@importdesign
i think you should focus on modeling the entire skyline now...

@seSim
hurry up, man...

@dodoPan
hey,nice to meet more people from Romania
by the way, your Logan is almost on every mobile phone i've seen in Romania ;)

SeSim
27-02-07, 02:40 PM
Heres a bigger render with the paint on car!

Some things to tweak more! ,hood,mirror,rims and some other small things

/sesim

bayvan
27-02-07, 03:15 PM
This is just a simple test i did when i first got Vray 1.5 about 2-3 months ago. The paint is the same on all pics the only thing different is the lighting.
1. Vray Sun+Sky.
2. IBL - HDRI only.
3. Simple studio with planar vray lights.


http://i11.photobucket.com/albums/a161/bayvan/th_studio_3.jpg (http://i11.photobucket.com/albums/a161/bayvan/studio_3.jpg) http://i11.photobucket.com/albums/a161/bayvan/th_studio_2.jpg (http://i11.photobucket.com/albums/a161/bayvan/studio_2.jpg) http://i11.photobucket.com/albums/a161/bayvan/th_studio_1.jpg (http://i11.photobucket.com/albums/a161/bayvan/studio_1.jpg)

SeSim
27-02-07, 03:18 PM
This is just a simple test i did when i first got Vray 1.5 about 2-3 months ago. The paint is the same on all pics the only thing different is the lighting.
1. Vray Sun+Sky.
2. IBL - HDRI only.
3. Simple studio with planar vray lights.

Hi.

u have the same scene setups still on comp!? i will uplod the paint in a hour or so! so render out those 3 renders with this paint and we will see how it looks..

/sesim

bayvan
27-02-07, 04:19 PM
Yes i have the scene. It's very basic one but it's a good place to start building. I was planing to ad some flakes, and bump because thats what the real car pain is like but I'm too busy at work at the moment and i don't know when i'll have the time to play with it.

@SeSim But i can set couple of renders over night with your mat.

http://i11.photobucket.com/albums/a161/bayvan/th_mat.jpg (http://i11.photobucket.com/albums/a161/bayvan/mat.jpg)

SeSim
27-02-07, 04:25 PM
Yes i have the scene. It's very basic one but it's a good place to start building. I was planing to ad some flakes, and bump because thats what the real car pain is like but I'm too busy at work at the moment and i don't know when i'll have the time to play with it.

@SeSim But i can set couple of renders over night with your mat.

http://i11.photobucket.com/albums/a161/bayvan/th_mat.jpg (http://i11.photobucket.com/albums/a161/bayvan/mat.jpg)


hmm! i see ur clearcoat is 100transparent due to ur refraction value! why? thats were the blend comes into place!

/sesim

bayvan
27-02-07, 04:50 PM
Originally Posted by SeSim
hmm! i see ur clearcoat is 100transparent due to ur refraction value! why? thats were the blend comes into place!


That's because the backup file that i have and made the screenshots from is a a lot older than the final version of the scene from where the renders come. I'm having trouble finding that last backup file. Sorry for the misleading info.

SeSim
27-02-07, 04:53 PM
ok no problem..

SeSim
27-02-07, 05:54 PM
hmm.

I think cgcars need a shader area for download:)

/sesim

dodoPan
27-02-07, 09:20 PM
so ? are you willing to post for test the mat or not ? you promised in several posts, here, but nothing.

is the test still up or you're thinking about not doing that ?

SeSim
27-02-07, 09:53 PM
so ? are you willing to post for test the mat or not ? you promised in several posts, here, but nothing.

is the test still up or you're thinking about not doing that ?

im on it! got something that held me up but it will be up asap!

sorry for keep u guys waiting..

/sesim

SeSim
27-02-07, 10:52 PM
Thread updated....

VrayBlendMTL_silver material on first page.



/sesim

SeSim
27-02-07, 10:58 PM
Enjoy......

Pandra
27-02-07, 11:06 PM
Thank you very much, tommorrow I'll test!;)

importdesign
27-02-07, 11:12 PM
so amazingly real (shaking violently)

SeSim
27-02-07, 11:13 PM
so amazingly real (shaking violently)

Dont be fooled by the testprobe. Rendering skill is a need to make it look good to but now its free to make it better and test it out!

/sesim

importdesign
27-02-07, 11:20 PM
cool ,
you still havent share about ur studio set -up yet

SeSim
27-02-07, 11:23 PM
cool ,
you still havent share about ur studio set -up yet

Naw i thinking of saving that for a while! taking me so much time to get it right and dont wanna share everything i know straight up! and i think ppl can understand that! practise is the only way my friend.

/sesim

importdesign
27-02-07, 11:48 PM
can u at lest get me sarted with studios

SeSim
27-02-07, 11:50 PM
can u at lest get me sarted with studios


Hmm. I got so much to do right now! but i might start a new thread after this one going through diff stages in studiomaking..

/sesim

importdesign
27-02-07, 11:51 PM
cool once again

younglion
28-02-07, 12:39 AM
Hmm. I got so much to do right now! but i might start a new thread after this one going through diff stages in studiomaking..

/sesim
you just keep on giving dont ya, thats good man im also in the midst of writing a tutorial on car paint and a simple (very simple) studio setup in maya.

SeSim
28-02-07, 01:05 AM
I know its verry small:) But this is a test with the black metallic and the silver + some chromebits in hdri enviroment instead of studio!

think it looks freekin real

/sesim

SeSim
28-02-07, 02:07 AM
a bigger one:)

/sesim

ericmattison81
28-02-07, 03:24 AM
very nice work

SeSim
28-02-07, 03:31 AM
very nice work

thanx! hope it comes in handy:)

dodoPan
28-02-07, 05:12 AM
thanks SeSim, today it's testing day :D

I'll post some results at the end of the day :buttrock:

DaForce
28-02-07, 07:09 AM
Very very nice SeSim!!

Will have a look at your shaders tonight when i get home :buttrock:

Allias
28-02-07, 10:53 AM
super, thank you :)

SeSim
28-02-07, 11:41 AM
Hi all..

thanx for the comments:)

I rendered this over night. Wanna to realy try it in a good hdri. And i think it looks awesome! check near headlight u see nice little sparkel in paint were the light hits.

/sesim

P.Y.R.O.
28-02-07, 11:43 AM
yo sesim, this is what i got:P

SeSim
28-02-07, 11:50 AM
yo sesim, this is what i got:P

it looks nice:) turn upp the intesity of the planes and higher settings! and ad that uvw map to it..

/sesim

SeSim
28-02-07, 12:42 PM
any more try outs from someone?

T.P.
28-02-07, 12:52 PM
hey sesim , 10x for the material and info its about time someone is doing a thread on studio rendering and materials :D

Allias
28-02-07, 01:14 PM
pls, can you show studio setup (setup of scene), it will be helpfull for me :(
Because your black color with studio render is awsome :buttrock:

SeSim
28-02-07, 01:19 PM
pls, can you show studio setup (setup of scene), it will be helpfull for me :(
Because your black color with studio render is awsome :buttrock:


hmm. i realy hope u gett me when telling u that im already feeling bad for letting u "all" have my shader that have taken me almost 3 weeks to get right:) so im keeping little to my self! hope u understand!


/sesim

petter
28-02-07, 01:32 PM
you finished it or you still try different settings?
anyway...you did it almost perfect

SeSim
28-02-07, 01:36 PM
you finished it or you still try different settings?
anyway...you did it almost perfect

Never finished! u dont know me then;P

almost? what can be better? Thats CRIT and fire em away. Thats why this thread is here:D


and btw if u didnt noticed the material is in first page.

/sesim

Allias
28-02-07, 02:04 PM
hmm. i realy hope u gett me when telling u that im already feeling bad for letting u "all" have my shader that have taken me almost 3 weeks to get right:) so im keeping little to my self! hope u understand!


/sesim
ok, i understand ;)

SeSim
28-02-07, 02:07 PM
Hm

Instinct- Is there anyway for u to test the material?

/sesim

petter
28-02-07, 02:43 PM
allright, allright... didn't ment to sond like a bad, because there's nothing to critic.

i said it, thinking that nothing it's perfect :p
so congratulations and thank you for sharing to us your work/experience

SeSim
28-02-07, 02:44 PM
allright, allright... didn't ment to sond like a bad, because there's nothing to critic.

i said it, thinking that nothing it's perfect :p
so congratulations and thank you for sharing to us your work/experience


hehe ye and i hope u did take my post the right way;P want hard crit now! its the only thing that will make it better:)

thanx

/sesim

Pandra
28-02-07, 02:46 PM
Excuse me, I have an older version of Vray and the mat file doesn't open...
Can anybody post the screen-shots of each sub-materials settings?
Thanks...

SeSim
28-02-07, 02:51 PM
Excuse me, I have an older version of Vray and the mat file doesn't open...
Can anybody post the screen-shots of each sub-materials settings?
Thanks...


hmm then i think u have to upgrade! cause the oldshellac wont do it! u need the vrayblendmat:(

/sesim

SeSim
28-02-07, 03:12 PM
i just played around in ps abit:)

and another closeup to show the real flake effect in hotspot!

/sesim

petter
28-02-07, 03:31 PM
hey,man. you're crazy... :D
it's like the s2000 is in front of me...

Dave_3d
28-02-07, 03:33 PM
Excellent. Love the mettalic flakes in the close-up. Works really well.

SeSim
28-02-07, 03:35 PM
Excellent. Love the mettalic flakes in the close-up. Works really well.


ye i think they realy do! i will try a sun now to see how the paint reacts:)

/sesim

SeSim
28-02-07, 03:56 PM
and here is that!


/sesim

Allias
28-02-07, 04:10 PM
Super, with Vray_sun its perfect:buttrock:

petter
28-02-07, 04:15 PM
ye.
with HDR it's like a rany day. just like the sun doesn't exists. the light comes only from sky...

with sun looks better but try reducing a lot the intensity...

Pandra
28-02-07, 04:18 PM
Absolutely awesome!
This is the effect I'm working on from many months, but I don't get the right results...

petter
28-02-07, 04:23 PM
show us the entyre car lighted with sun...

SeSim
28-02-07, 04:59 PM
show us the entyre car lighted with sun...



hmm! ye sure! it will be up in.. humm lets say 5 hours;P


/sesim

Pandra
28-02-07, 05:32 PM
I have downloaded and succefully installed Vray 1,5rc4 demo, but the mat file doesn't open!

When I try to open it, compares a message that says "error loading, ParamBlock2", what is it?:banghead:

SeSim
28-02-07, 05:39 PM
I have downloaded and succefully installed Vray 1,5rc4 demo, but the mat file doesn't open!

When I try to open it, compares a message that says "error loading, ParamBlock2", what is it?:banghead:


hi!

ye heard of that before!

try this link:
http://sparks.discreet.com/knowledgebase/sdkdocs_v8/prog/main/sdk_data_paramblocks2_migrating.html


Sesim

Pandra
28-02-07, 05:55 PM
Hi SeSim, I wanna thank you for your help, but the process described on that site is a damn mess!:dead: And I'm not english, so I can't understand all perfectly...
If anybody can post the single mats in the blend slots...:o

I PRAY YOUUUUUUUU!!!!:(

SeSim
28-02-07, 06:41 PM
Hi SeSim, I wanna thank you for your help, but the process described on that site is a damn mess!:dead: And I'm not english, so I can't understand all perfectly...
If anybody can post the single mats in the blend slots...:o

I PRAY YOUUUUUUUU!!!!:(


hmm u got msn?

petter
28-02-07, 07:53 PM
@sesim
i don't use v-ray. i use m-ray so, can you point someting about how you did the shader?

SeSim
28-02-07, 07:56 PM
@sesim
i don't use v-ray. i use m-ray so, can you point someting about how you did the shader?


Hmm..

Basicly its a 3 layerd paint!

Base: Verry diffuse reflection with some speckel in paint.
Middle: Almost like the first but more reflective and some other settings.
Clearcoat: black and white clearcoat/fresnel..

Hard to tell if u do not use vray=/

Cris
28-02-07, 09:36 PM
@sesim
i don't use v-ray. i use m-ray so, can you point someting about how you did the shader?

man, i already told you on yahoo mess to get VRay... it's the best

SeSim
28-02-07, 10:08 PM
Anyone more that have some renders to show?

SeSim
28-02-07, 10:31 PM
need some help!

Anyone now how to rotate my tilted wheel along axis? so it not wobbles couse of the negative camber angle! need to make a motion blur.

Dave_3d
28-02-07, 10:34 PM
need some help!

Anyone now how to rotate my tilted wheel along axis? so it nott wobbles couse of the negative camber angle! neet to make a motion blur.

You need to rotate about the Local Axis not the Global axis.

Dave

SeSim
28-02-07, 10:34 PM
You need to rotate about the Local Axis not the Global axis.

Dave

ye and how do i do that?

Pandra
28-02-07, 10:57 PM
Hi, I found the solution...

SeSim
28-02-07, 11:03 PM
Hi, I found the solution...

i tryed that but still not wotk! grr yaya i have to make em straight for that shoot then i guess..

/sesim

dodoPan
01-03-07, 12:48 AM
Anyone more that have some renders to show?

hello there. here's my first base step: common HDRI outdoor setup + auto color adjustment in photoshop (darker images directly from Max - need for adjustments).

next step, tomorrow: common HDRI studio setup.

further steps: vray sun for outdoor, tweaks of outdoor setups / vraylights and planes, tweaks of indoor setups. last, but not least, tweaks of the mat itself, including several diffuse colors. first, I have to get use to it, to see how it reacts to my scene/obj setups. ;)

Prykie
01-03-07, 02:51 AM
Heres a pic with the paint on the car im currently working on. Even though its a low quality render the paint still looks awesome

SeSim
01-03-07, 02:57 AM
Heres a pic with the paint on the car im currently working on. Even though its a low quality render the paint still looks awesome


ye thats pretty neat:) keep it up and try render out a better one on higher settings:buttrock:

Im glad that ppl starting to like it..

/sesim

jwilyman
01-03-07, 09:14 AM
ye and how do i do that?

Once you've selected the rotate tool, choose local from the drop down menu. Provided you didn't model them at an angle, they should rotate around their own axis.

http://img337.imageshack.us/img337/2731/rotatelocalfr3.jpg

Cheers,

John

mentaller
01-03-07, 10:56 AM
I have downloaded and succefully installed Vray 1,5rc4 demo, but the mat file doesn't open!

When I try to open it, compares a message that says "error loading, ParamBlock2", what is it?:banghead:


i have the same problem with max 7 and vray 1.5 rc2. could you post screens from material editor so that i'll do this material myslef ?
thanks in advance ;].

SeSim
01-03-07, 02:29 PM
Hi..

I will fixe those mats into single materials so u can copy and paste them into the vrayblend mat! A little busy right now but i hope i can make it during the day..

/sesim


ps... Did a render over night "AMUSE" FTW;P Sorry for the trees! have t model a enviroment for it!

petter
01-03-07, 02:35 PM
speculars are too bright !!!

anyway you did it in high style ;)

Pandra
01-03-07, 02:35 PM
Hi SeSim, good work!
Your renders are very good lighted, I think (and I guess...) you give us some tips for your scene settings!

Have you fixed the problem of last evening?

SeSim
01-03-07, 02:37 PM
Hi SeSim, good work!
Your renders are very good lighted, I think (and I guess...) you give us some tips for your scene settings!

Have you fixed the problem of last evening?


i will try to get the mats ready by today! but i got a rather busy day! but lets hope:)

/sesim

dodoPan
01-03-07, 03:30 PM
next step .... common HDRI studio setup.

continuing rendering as we speak ;)

SeSim
01-03-07, 03:56 PM
continuing rendering as we speak ;)


hmm! try to make bigger renders with higher settings! better to see it then!

And add a 2.2 gamma in colormapping output.

/sesim

pixel8
01-03-07, 04:45 PM
ps... Did a render over night "AMUSE" FTW;P Sorry for the trees! have t model a enviroment for it!

You better keep your computer work @ night m8 : )
Always nice with some eyecandy in the mornings.

// mikeY

SeSim
01-03-07, 05:03 PM
got a trouble with the mtlwrapper! it catches light and are not trasparent! so the alpha get wack and also the plane gets alot brighter then enviroment..:angry:

/sesim

SeSim
01-03-07, 06:07 PM
Once you've selected the rotate tool, choose local from the drop down menu. Provided you didn't model them at an angle, they should rotate around their own axis.

http://img337.imageshack.us/img337/2731/rotatelocalfr3.jpg

Cheers,

John


That works briliant! BUT when i set the frames from a rotation of 0-360 it still wobbles! but not when rotating manualy in viewport:( grrrrr

/sesim

instinct-vfx
01-03-07, 06:15 PM
For proper Wheelrotation i would suggest to ALWAYS use a simple rig composed of dummies. Works perfectly and gets rid of a whole lot of hassle.

Thorsten

SeSim
01-03-07, 06:20 PM
For proper Wheelrotation i would suggest to ALWAYS use a simple rig composed of dummies. Works perfectly and gets rid of a whole lot of hassle.

Thorsten

ye! but dont know how to setup a simple rigg! u have some tut on that to share? or can xplain it?

/sesim

bayvan
01-03-07, 08:00 PM
Originally Posted by SeSim
ye! but dont know how to setup a simple rigg! u have some tut on that to share? or can xplain it?


I think this should be helpful - http://www.sektor-41.com/forum/showthread.php?t=393

SeSim
01-03-07, 08:07 PM
I think this should be helpful - http://www.sektor-41.com/forum/showthread.php?t=393

thanx! will try that one out..

/sesim

wdcstudios
02-03-07, 12:51 AM
I've been following this thread for a while and I've found it very helpful here's a image of the Maziora Torched Penny scion xb paint I've made.

SeSim
02-03-07, 01:04 AM
I've been following this thread for a while and I've found it very helpful here's a image of the Maziora Torched Penny scion xb paint I've made.


thanx! looks nice.. any chance to see it on car? and can u show a reference pic of what type of paint u are trying to make!

/sesim

wdcstudios
02-03-07, 03:50 AM
here's a refernce photo of the scion, also a car image is coming maybe over the weekend.
http://www.scionlife.com/forums/viewtopic.php?t=126638

SeSim
02-03-07, 12:23 PM
first page updated...


Separate shaders uploaded...


For the blend levels just set the blend value/color of the clearcoat to 90 and leave the rest on 128.


/sesim

wdcstudios
02-03-07, 02:09 PM
Here's an example of the paint on a car, I'm not done with the car or the other materials yet but you can see how the paint looks on a car.

Pandra
02-03-07, 02:39 PM
I wanna thank SeSim for giving us the separate layer mat...

Just one thing: I have installed Vray 1.5rc4 demo, and when I make a rendering, it puts the vray logo and some vray text impressed on, is possible to disabilitate it or it's a limitation of the demo?

mentaller
02-03-07, 03:27 PM
on 1.5 rc2 separate materials give the same error (param block...). seems to me that it works only on rc3 or higher.

jwilyman
02-03-07, 03:31 PM
on 1.5 rc2 separate materials give the same error (param block...). seems to me that it works only on rc3 or higher.

It's an error with Max, not VRay. You need version 9 to open the file.

mentaller
02-03-07, 03:36 PM
oh, thanks for the info ;].

frost_jamy
02-03-07, 03:52 PM
i made a render with some settings i saw here on a jpeg image....its an w.i.p. car

Pandra
02-03-07, 03:59 PM
It's an error with Max, not VRay. You need version 9 to open the file.


I don't have MAX9, I think that the only way for us poor boys:( , is someone takes the screensfots of the single submaterials settings...
Is anybody so gentle???:D

And can anybody help me with the Vray demo problem? The demo stamps the vray logo and some vray texts on the render I make... It's a limitation of the demo version?

SeSim
02-03-07, 08:46 PM
I don't have MAX9, I think that the only way for us poor boys:( , is someone takes the screensfots of the single submaterials settings...
Is anybody so gentle???:D

And can anybody help me with the Vray demo problem? The demo stamps the vray logo and some vray texts on the render I make... It's a limitation of the demo version?


Hi! i will make screenys for u later in the weekend or monday. And about the logo, its due to the demo version! and if im not wrong u cant go above a certain resulotion aswell..

/sesim

Pandra
02-03-07, 09:29 PM
Hi! i will make screenys for u later in the weekend or monday. And about the logo, its due to the demo version! and if im not wrong u cant go above a certain resulotion aswell..

/sesim


Thank you so much for the screens! I'll wait!
Now I'm searching for a solution for Vray...

DaForce
03-03-07, 02:32 AM
This thread just keeps getting better and better :)

I will try post some renders up this weekend. Maybe with a Supra ;)

importdesign
05-03-07, 12:17 PM
i think i did something wrong

SeSim
05-03-07, 11:37 PM
Hi.

Sorry for the lack of updates.

Some new test on a outdor render! because the hdri is rather flat and boring i made it noisy and the quality worse to make it look ore real!

What u think?


/sesim

DaForce
05-03-07, 11:59 PM
Looks pretty damn cool!!

Is the BG the HDRI as well? Or just a image.. if its a HDR which one? :)

Also not having spent much time looking at your material yet, what part of it do you need to change to change the color of the car paint?

SeSim
06-03-07, 12:06 AM
Looks pretty damn cool!!

Is the BG the HDRI as well? Or just a image.. if its a HDR which one? :)

Also not having spent much time looking at your material yet, what part of it do you need to change to change the color of the car paint?

The bg is the hdri itself! its a german one! that u can find in the Q7 thread of Michael here on site. And due to the color, its not advised to just change color in that! its set up as a silver paint not any other color! will try when i got time to make diff colors!

/sesim

DaForce
06-03-07, 12:11 AM
OK cool :D

Will try and track down the HDR.

Many thanks ;)

wdcstudios
06-03-07, 01:28 PM
SeSim thats a pretty nice comp I was working on the same thing last night to test out the paint in a render. I still have some stuff to play with but you can see how the paint looks. Let me know what you think

EquiNOX
07-03-07, 06:52 PM
SeSim Thanks for sharing :)

Pandra
07-03-07, 07:27 PM
Please:o , I ask you one more time:o :o , can anybody post the screenshots of the paint settings, because a lots of us don't have max9 and we can't open the .mat file? Thanks.....:o :o :o

SeSim
07-03-07, 07:28 PM
Please:o , I ask you one more time:o :o , can anybody post the screenshots of the paint settings, because a lots of us don't have max9 and we can't open the .mat file? Thanks.....:o :o :o


sorry all.

been verry busy latley! but it will be up later today:)

/sesim

Pandra
07-03-07, 07:31 PM
sorry all.

been verry busy latley! but it will be up later today:)

/sesim

Thanks so much!;)

wdcstudios
08-03-07, 01:30 PM
Here's a layout my car paint setting they are a little different than SeSim's. I like the effect of the reflections getting crisper and unblurred as the reach the edge of the object as well as stronger so my reflections settings are different. Also I found some nice results with egz's car paint shader found here.

http://vray.info/materialbeta.asp

SeSim
10-03-07, 07:21 PM
Hi..

Im so sorry for my time away! Here are the 3 layers in a tut form.. They can be downloaded in first topic in rar file..

/sesim

Dave_3d
10-03-07, 11:34 PM
This deserves to be a sticky. Thanks for all the work and posting your settings, Sesim.

Dave

SeSim
10-03-07, 11:41 PM
This deserves to be a sticky. Thanks for all the work and posting your settings, Sesim.

Dave

thank u dave:) i would be glad if it went "sticky" i prob never gonna finish this but rather improving it with the help of u ppl:)

thanx all for following this thread.

/sesim

rodderworld
11-03-07, 03:28 PM
thanks a lot sesim. i'm gonna try those settings in my version of vray (1.5rc2) and hope it works. i figure it should but i couldn't open the old file. if i make any tweaks, i'll post them. it might be a while though since i'm travelling and don't have access to max:dead:

regards,
rodder

Pandra
11-03-07, 10:48 PM
I made this little render to try the paint.
It's good, but I'm workin to make it "physically ruled", so I prefer to have flakes given by reflect-glossy effect than a diffuse, so in real paint the flakes are little metal parts given more reflectivity than the rest of paint.
I'll post as soon as possible.

Pandra
12-03-07, 09:56 AM
Anothet test with real glossy flakes.
I must work on it...

petter
12-03-07, 10:06 AM
really nice material.

that's a 911.if it's made by you, why didn't you posted it yet?

Pandra
12-03-07, 10:10 AM
really nice material.

that's a 911.if it's made by you, why didn't you posted it yet?

No, it's the Carrera GT I used in my Zonda render...

SeSim
12-03-07, 11:18 AM
Anothet test with real glossy flakes.
I must work on it...


looking good! wanna share settings?

Pandra
12-03-07, 11:41 AM
looking good! wanna share settings?

Sure! But it's still in progress, and it's not optimized, so I prefer wait another tests, posting only the steps to receive C&C.

Pandra
12-03-07, 03:06 PM
I decided to post my shader, so everybody can try and improve it.
Good work!;)

My paint is for Vray 1,5rc3, and saved with max8.

SeSim
12-03-07, 03:13 PM
I decided to post my shader, so everybody can try and improve it.
Good work!

My paint is for Vray 1,5rc3, and saved with max8.

hi pandra! i think its to reflective straight on! the reflections shall be less when looking straight at it and be more visible as it goas away.. other then that its real nice! im rendering some tryouts! will post later on


/sesim

EquiNOX
12-03-07, 04:04 PM
I agree with Sesim... too reflective however under glossy layer--> Reflect --> Second slot of falloff I tone down from white to medium gray this make more less reflective.

The Flakes sure look good :)

Pandra
12-03-07, 04:14 PM
You're right guys, this is why I've not post my mat at te start...;)
It's not perfect, and I decided to post it anyway so everybody can understand how it's made to modify it.

vanhedeN
12-03-07, 05:55 PM
Just loving this thread, Im learning alot from it, and I made a render during the night with the same principles as sesim but one red and one black, will post it later on...just wanna tell u guys this....

SeSim
12-03-07, 05:59 PM
Just loving this thread, Im learning alot from it, and I made a render during the night with the same principles as sesim but one red and one black, will post it later on...just wanna tell u guys this....

:) nice ill be waiting

vanhedeN
13-03-07, 04:42 PM
here you go, didnt turn out as good as i tought it would..

SeSim
16-03-07, 07:50 PM
Hi all!

I just had some time to focus more on a studio shoot.

*some outblowen spots that i will fix! but arghhhh how do i fix so the windos not refracting so much white as u can see they are bright but the bg are dark....

/sesim

instinct-vfx
16-03-07, 07:59 PM
I assume you got some map in the relection override, this is also used in the refraction override, so just switch on the refraction override and leave it to black.

Thorsten

SeSim
16-03-07, 08:14 PM
I assume you got some map in the relection override, this is also used in the refraction override, so just switch on the refraction override and leave it to black.

Thorsten

thats the thing! i dont have that!=/

petter
16-03-07, 09:22 PM
this is outstanding...!!!

SeSim
16-03-07, 09:41 PM
this is outstanding...!!!

thanx! a better is coming up:)


/sesim

petter
16-03-07, 09:43 PM
ok. show us the scene setup...if you don't mind...

SeSim
16-03-07, 10:00 PM
ok. show us the scene setup...if you don't mind...


hmm... sorry! have to keep something for my self friend:)

/sesim

petter
16-03-07, 10:02 PM
ok. i understand.any advice?

and another thing... what's about direct x 9 shader? can you clarify this to me?

SeSim
16-03-07, 10:06 PM
ok. i understand.any advice?

and another thing... what's about direct x 9 shader? can you clarify this to me?


hhmm not have any nolage of that sorry=/

dbKenn
16-03-07, 10:21 PM
A few things.

I believe you should post the scene with the paint shader because I'm beginning believe a perfect car shader doesn't equal perfect car shader in totally different environment. Which means the shader aren't real mimicking real life but then again real life make not be what you really want.

Not to subvert your hard work Ses, becuase its cool what you did but Mental Ray has car paint shader ready to go. And the cool thing is that every one that has Vray has mental ;) Of course there are some draw backs but it work well with the default.

SeSim
16-03-07, 10:24 PM
A few things.

I believe you should post the scene with the paint shader because I'm beginning believe a perfect car shader doesn't equal perfect car shader in totally different environment. Which means the shader aren't real mimicking real life but then again real life make not be what you really want.

Not to subvert your hard work Ses, becuase its cool what you did but Mental Ray has car paint shader ready to go. And the cool thing is that every one that has Vray has mental ;) Of course there are some draw backs but it work well with the default.


i dont realy get ur point! this is the same shader i used in outdoor and in this studio with NO tweaks. An for me to let eevryone have this will leave my nolage out to everyone and whats the thing on working on this if i share everything i spent so many hours on??

/sesim

instinct-vfx
16-03-07, 10:28 PM
a car shader doesnt make a perfect look. And to be honest...what i saw from the mr carshader was rather disappointing. And having a carshader in MR doesnt mean mr is the better choice. The carshader in MR is a preset. And you can create such a preset easily for any max-renderer using scripted materials. But it actually reduces artist control...

Thatīs just my two cents...and i can well understand SeSim not sharing the scene...even if itīs a personal project. I got dissed pretty harshly from time to time for not sharing every tidbit of info about our scenes or the scenes themselves....and even if i wanted i couldnt...

Regards,
Thorsten

P.S. The scene wont help anyone anymore then the matsettings...the env is car-dependent...heck itīs even viewdependent

SeSim
16-03-07, 10:33 PM
a car shader doesnt make a perfect look. And to be honest...what i saw from the mr carshader was rather disappointing. And having a carshader in MR doesnt mean mr is the better choice. The carshader in MR is a preset. And you can create such a preset easily for any max-renderer using scripted materials. But it actually reduces artist control...

Thatīs just my two cents...and i can well understand SeSim not sharing the scene...even if itīs a personal project. I got dissed pretty harshly from time to time for not sharing every tidbit of info about our scenes or the scenes themselves....and even if i wanted i couldnt...

Regards,
Thorsten

P.S. The scene wont help anyone anymore then the matsettings...the env is car-dependent...heck itīs even viewdependent

Thanx,

I totaly agree.

Take 10 photographer and let them take the same pic on same object! they will have 10 different results! its so much more then the settings in ur material! i havent seen a rather good rendertest with my shared material yet! and still waiting! its not just press render and create miracle!

/sesim

pixel8
16-03-07, 10:51 PM
of cource its not only the shader, a car paint needs a very good setup of light and things to reflect on, I have started to make very complicated scenes / shaders in c4d and its the same thing there, they looks like s**t without the right settings of everything else. Its not even usable with only basic lights.

Sesims results are great and he posted the same shader that he uses, understand the photographers techniks and use it as a basis then tweak it with your personal style untill your eyes says "hey, thats nice!"

hard work and a million testrenders is totally worth it!!!

// mike

SeSim
16-03-07, 11:05 PM
of cource its not only the shader, a car paint needs a very good setup of light and things to reflect on, I have started to make very complicated scenes / shaders in c4d and its the same thing there, they looks like s**t without the right settings of everything else. Its not even usable with only basic lights.

Sesims results are great and he posted the same shader that he uses, understand the photographers techniks and use it as a basis then tweak it with your personal style untill your eyes says "hey, thats nice!"

hard work and a million testrenders is totally worth it!!!

// mike


....:deal:....

DaForce
16-03-07, 11:08 PM
sesim:
Do you have any objects in your scene that are not visible to camera? perhaps just in there for reflection, that is what you might be seeing thru the glass.
Is the background of that render straight from max.. like no post work?

SeSim
16-03-07, 11:12 PM
sesim:
Do you have any objects in your scene that are not visible to camera? perhaps just in there for reflection, that is what you might be seeing thru the glass.
Is the background of that render straight from max.. like no post work?

nope! but i solved the problem! and yes its straight from max! the only post is some level adjustments.

/sesim

dbKenn
17-03-07, 12:35 AM
I'm yea the scene would help period. Anything that has reflection.. lets just say the environment is part of the shader. I'm a noob and even I know that Inst. It just doesn't seem like it. You know more than me but I'll have to disagree with you. The shader was crafted around an environment which I believe was lit with white light is.

Just look at those other people's renders and you tell me the environment/scene doesn't matter. ANd don't dis Mental Ray. Vray doesn't have a highlight parameter or something I forgot what it is it doesn't have but its really annoying not to have it. I have vray and I like it.

ps, you do't have to post the just post it. ;) ???. When you look at the the preview of the the shader your also looking at the scene its reflecting.

SeSim
17-03-07, 12:43 AM
I'm yea the scene would help period. Anything that has reflection.. lets just say the environment is part of the shader. I'm a noob and even I know that Inst. It just doesn't seem like it. You know more than me but I'll have to disagree with you. The shader was crafted around an environment which I believe was lit with white light is.

Just look at those other people's renders and you tell me the environment/scene doesn't matter. ANd don't dis Mental Ray. Vray doesn't have a highlight parameter or something I forgot what it is it doesn't have but its really annoying not to have it. I have vray and I like it.

ps, you do't have to post the just post it. ;) ???. When you look at the the preview of the the shader your also looking at the scene its reflecting.


u must have read all backwards! i was tellin u that its not up to the shader! its the enviroment and everything that sourrounds the shader that are making it! and as i so clearly showing on the first renders its a simple hdri ONLY in that outdoor one! and still looks good! and same in studio! som vray lights and som reflactive planes! thats it! And im not dissing MR never used it so i cat say anything about it

dbKenn
17-03-07, 12:48 AM
ok cool. I wasn't dissing your shader either its cool glad you did it.

Dave_3d
17-03-07, 01:08 AM
Anything that has reflection.. lets just say the environment is part of the shader. I'm a noob and even I know that Inst. It just doesn't seem like it. You know more than me but I'll have to disagree with you. The shader was crafted around an environment which I believe was lit with white light is.

If you know that. And you have read what they have been trying to achieve and the methods employed, why not just adjust to use your own env and repost it for others to see ? Thus helping add to the shared knowledge in this thread.

If Sesim posts his scene I guarantee many will download it press render and we will see many scenes exactly like it (because many will not have the patience to actually read why the settings are setup the way they are).

Look at what happened when Adobe added a lense flare button in Photoshop :confused:

Dave

SeSim
17-03-07, 01:18 AM
If Sesim posts his scene I guarantee many will download it press render and we will see many scenes exactly like it (because many will not have the patience to actually read why the settings are setup the way they are).

thanx dave!

its starting to irritate me that those ppl that want stuff for free never ever have in mind the work i/the artist put into it. give that give this! i started this thread for one reason only! for me and everyone out there to be able to learn something! and i even shared the shader for u ppl to use and tweak! This is no download area!!! so when someone trys the shader and it will not look like my renderings u think its bad or u want to know everything and want the whole setup... :angry: does not work that way friends!

i learned by trial and error!


/sesim

dbKenn
17-03-07, 02:02 AM
If you know that. And you have read what they have been trying to achieve and the methods employed, why not just adjust to use your own env and repost it for others to see ? Thus helping add to the shared knowledge in this thread.

If Sesim posts his scene I guarantee many will download it press render and we will see many scenes exactly like it (because many will not have the patience to actually read why the settings are setup the way they are).

Look at what happened when Adobe added a lense flare button in Photoshop :confused:

Dave

Well well Dave I don't think its fair to predict what people will do since you really don't know what they will do. Yea your most likely correct but still.

2 things it seems like your saying in the reply.

A. I don't contribute (again I'm not saying thats what you meant.)
B. You don't want to see repetition.


A. I do contribute, I post links, and I believe I created a nice animation tutorial myself. I don't know much but I try to add any way I know how. Plus my website which has 50+ car modeling tutorials, which I create for our car modeling community. Noobs.

B. I find that very hard to believe you don't want to see the same stuff seeing 75% of this forum is Audi, BMW,Mercedes,Lamborghini. I search the word "Audi" here and I had to stop counting at 40+ Audi posts. My teacher in school told my class art is all about going against the grain period. Most people don't realize it. He said if your an artist your automatically going against society because most people are not artistic, which they could if they wanted to. I hate seeing the same old cars but on the other hand I don't get your point with a scene.

Yes seeing the same old scene will get old but you can't hold back progress. You sound like those people that would hold back on car that runs water because your afraid it will destroy the world market or car industry. Yea it may well do that but you can't hold back progress. Or those religious people that won't give their kids condoms because they're afraid they kids will have sex. Either way its going to happen.

Besides don't you use those Dosch hdr. Isn't that using the same scenes. I can't tell you how sick I am of see that same russian hdr. I think its in Moscow, lol. Everybody uses it and it just look so dark.

As far as I'm concerned the scene is part of the car paint period. There is 3.1 billion people on this planet. Dave I'm sure there is a person that will or has posted their scene before and guess what the world is still turning.

If people are going to take the scene and press the render button like you said so what that is their problem. Their cheating themselves. I take those scenes and render them to see if my pc and software are able to create the same look then I take the scene apart to see what settings and why it works. Besides doesn't vray-materials.de post their scene and look at all the beautiful creations it spawned.

I realize you won't post the scene but I still that it should. Its ok when get to instinct and Dave's level I'll make one and post it myself ;) no biggy ;). I'm the new generation I can wait until its my time to shine. Give me a year.

No hard feelings my friends, I realized a long time ago you have to do things for yourself most of the time, sorry for the long post. again its a nice shader

Dave_3d
17-03-07, 02:32 AM
dbKenn, my comments were in general and not directed specifically at you.

Your reply is a mish-mash of circular contradictions. Read it through. "Progress", as you describe it, is not achieved with blindly repeating the old work of others.

I positively guarantee that if SeSim posts his scene it will be copied ad nauseum. And very, very rarely will anything new at all be added or any credit given to SeSim. Just people mindlessly load it to their scene and carry on.

Look at Orbs Porsche thread, the sheer amount of people asking to post his studio setup. He explained fully how he did it - and yet still people ask him to post his settings !

The ONLY way people will learn or understand is to try themselves with the knowledge they have learned, and maybe discuss together findings/problems in a thread like this.

If that is not the case, should we just continually post finished scenes? And watch all the monkeys flip the render switch and get exactly what we all expect.

Dave

dbKenn
17-03-07, 02:59 AM
Like I said your most likely correct but I really don't see how that affects you. If they don't that is their problem. We have a lot of young teenagers so what do you expect.

"a mish-mash of circular contradictions" first of all nothing in this world is concrete. And that is not my fault. Nothing is absolute. I mean like I said you use those hdr mad by other people and I see the same ones in every forum. as for circular everything runs in loops. Days. human life. video games. Tv shows

"If that is not the case, should we just continually post finished scenes? And watch all the monkeys flip the render switch and get exactly what we all expect."

Umm... people have to learn someway. So I don't have a problem. If its ok for everyone to make the same car models I honestly don't care anymore. I see the same cars so why not the scenes.

But I'm sleepy so you win your 100% correct and I'm 100% wrong.

Goodnight;)

DaForce
17-03-07, 07:32 AM
I dont see why all this is taking place in this thread.
He wont be posting it.. end of story.

Stop bickering with each other, and get back to the topic at hand ;)

ice2005
17-03-07, 08:12 AM
Yeah DaForce is right!
and full respect to SeSim;) :D in my opinion this thread is very useful for everyone:)

Cheers

ice2005
17-03-07, 09:11 AM
i made a render with your shader:) but i dont know where is the problem, with the settings, or the scene... pls help:) i use one v-raylight(invisible) and two reflective plane, and for sec. bounces light cache:)
if i would like to change the color for blue, or red, where can i do this? in the base layer, or the second layer?

Ice

SeSim
17-03-07, 01:13 PM
Hi! i think its time to put it in the gallery:)

/sesim

petter
17-03-07, 01:21 PM
no.the windows shader doesn't look fine...
and try a different angle...coz it looks like it'll gonna break/bend from the middle(down the a-pillar)...

SeSim
17-03-07, 01:23 PM
no.the windows shader doesn't look fine...
and try a different angle...coz it looks like it'll gonna break/bend from the middle(down the a-pillar)...

i know the windows could be better! but angle stay! sick and tired of the traditional angles:) i like it and its the way it stays:)

/sesim

Pandra
17-03-07, 01:24 PM
Hi SeSim, this new type are an evolution of mine (with glossy flakes) or is yours?
In theese days I had no time for work on carpaint:( , because I'm full working on my Zonda... It's finished, I'm importing all objects;) .

petter
17-03-07, 01:25 PM
that doesn't mean you have to use traditional angles...
try many angles, and some car games angles...

SeSim
17-03-07, 01:27 PM
that doesn't mean you have to use traditional angles...
try many angles, and some car games angles...

hehe many angles= 6h per render, and i dont have that time! due to moving to new city tomorrow and to new jobb www.sparkvision.se i do not have the time for "multi angle rendering";)


/sesim

SeSim
17-03-07, 01:29 PM
Hi SeSim, this new type are an evolution of mine (with glossy flakes) or is yours?
In theese days I had no time for work on carpaint:( , because I'm full working on my Zonda... It's finished, I'm importing all objects;) .


hi:)

naw its mine! only thing i did was adding a 4th layer with a vraylightmtl in on 5 % to light up the chassi abit:)

/sesim

petter
17-03-07, 01:31 PM
seen that job offer...
good to you and good luck...

p.s.: what you'll be doing exactly?

SeSim
17-03-07, 01:43 PM
seen that job offer...
good to you and good luck...

p.s.: what you'll be doing exactly?

hmm i cant realy say that to 100% will found out on monday:)

vanhedeN
17-03-07, 02:03 PM
I get the feeling that the reflections are coming from an outside scene. the car is bright and nice but the background is to dark...it looks like the car is cutted out and put in and photoshoped background. SRY man...had to be honest...



But the render itself is amazing...just tweak a little more and its perfect.

younglion
17-03-07, 02:57 PM
congrats on the new job, one thing i noticed in your render was that either there is no glass over the headlight or it need some reflection on it.

petter
17-03-07, 02:59 PM
yeah.no reflection, no refraction...
maybe it is but that's how it looks

Pandra
31-03-07, 01:41 PM
Hi all, I made some ups.
I have one basical idea: if you look different paint-colors in the same environment, you can see the lighter one are more reflective (with bigger glossy area), and the darker has a little glossy area.
So I linked the diffuse color with the "white" cell on the fresnel reflections, and in the flakes reflections.
After I modify the color value to make it darker or lighter, because if I have a light grey color, it results too much reflective, as chrome...
I hope you understand my bad english, so look at the settings and see...
I made some different tests with three different colors in two environments.

petter
31-03-07, 05:08 PM
really good observation...

EquiNOX
31-03-07, 09:39 PM
Very nice indeed... I've or is trying to achieve flakes with VRayBlendMtl but never had time to do it... Thanks for sharing.

Pandra
05-04-07, 08:06 PM
I have still tested the paint on the VW Golf on the Archexterior models.
I used very far time ago this kind of setting, and now I think it's the best way to have a very realistic base-paint.
The secret is to set the reflections on a perpendicular-parallel, and the glossy as fresnel...
I'm workin on, I guess to post something this evening.

SimonGibson
05-04-07, 09:26 PM
Do i have to Upgrade to Max 8 or 9 to use Vray 1.5? I only have a 3dsmax 7 license....

Pandra
06-04-07, 12:19 AM
Do i have to Upgrade to Max 8 or 9 to use Vray 1.5? I only have a 3dsmax 7 license....

I have it on Max8.

bistor
06-04-07, 12:24 AM
You guys should really submit these to vray-materials.de (http://www.vray-materials.de/all_materials.php)

petter
06-04-07, 05:43 AM
lol... :buttrock:

vicman
06-04-07, 10:30 AM
i would be glad if somebody could post some imba render settings to this beutiful material only material doesnt help so much :)

Pandra
06-04-07, 10:39 AM
SeSim posted many time ago 3 screenshots of his material settings.
Now I'm rendering and I can't make nothing else...
I'll do as soon as possible!;)

vicman
06-04-07, 11:24 AM
yeah nice :) my vray settings is not to good they could be better :P

EquiNOX
06-04-07, 08:11 PM
Better render results on material is all based on lighting/HDR set up.

Pandra
06-04-07, 11:02 PM
Better render results on material is all based on lighting/HDR set up.

I agree, but before all, I wanna be sure my paint are realistic at all, and I think it's ok only when I have tested in several light situation and different HDRI.
After, in the single render I'm workin on, I can a little bit modify some parameters to have better results in that scene, but as I said before, I wanna have a mat that works "phisycally" everywhere.

Pandra
09-04-07, 02:09 PM
Hi, this is the new paint.
I post the mat file and the screenshoots for who can't read the mat.

petter
09-04-07, 03:12 PM
one observation...
not instancieted... instanced :P
otherwise, the material it's greath

rodderworld
09-04-07, 08:39 PM
@petter: who cares, really?
@pandra: thanks, can't wait to try it.

regards,
rodder

EquiNOX
10-04-07, 02:52 AM
Hmm... I'd say this mat is good for outside scene rather than studio shot. I have tried and it require tweaks between "indoor/outdoor". Or say if I do studio shot, I'd need light that give only specular rather than diffuse (Because it worked better). I'd still do more tweaks on it.

hunter
12-04-07, 02:16 PM
Hi, I'm trying to create an orange car material like the murcielago shown in the photo but cant seem to get the results. Can anyone help me get the right base colour? I know there is too much speckle in the render but I'm concentrating on the colour right now. I've posted the material.

Thanks,
Akash

instinct-vfx
12-04-07, 02:22 PM
taking a look at your desired look in the photo i would definately suggest using a falloff map instead of a solid colo. make the facing part yellowish the other a redish orange

Thorsten

EquiNOX
12-04-07, 04:01 PM
Look like its two tone color... add either gradient in diffuse slot or falloff like instinct-vfx suggested.. P.S. the clear coat seem look too glossy, reduce it and add falloff onto it.

hunter
12-04-07, 05:32 PM
I've tried that, but the colour isnt as 'deep' as it should be - it seems to be pale if you get what I mean

Dangeruss
12-04-07, 10:23 PM
V-Ray materials can be tricky. When selecting your colors, make them about twice as dark as you think they'd be and try that. Picking the color you "want" in the color picker won't produce the color you "get" in the render.

EquiNOX
12-04-07, 10:31 PM
Add to Dangeruss comments... Color vs Lighting is most tricky part. Its for you to adjust between material and lighting exposure perhaps specular. I think, most Pros or hardcore renders tend to create two type of materials, one for outdoor/hdr and another one for actual max/renderer's lights.

hunter
12-04-07, 11:06 PM
thnx for your help, Ive made some improvements mainly down to the lighting as you said.

Michael Plaengsken
19-05-07, 10:35 PM
Hi, even if I'm from the dark final Render side, I read this thread carefully and quite impressed from the results.

My biggest question is regarding the blending/additive mode of the blendmaterial. I'm not understanding why blending is better than additive. Is the vray blending another special mode? From my understanding it is straight mixing 2 materials, isn't it?

With mixing/blending, the whole material is used. If you create a black Material as base for the clear coat, the black is taken into account and darkens the layer beneath. But in reality the clearcoat is transparent, only reflections are visible. With additive mode the black becomes filtered away, so in my eyes this mode is more correct.

My second question is about environment. Atm I'm facing the problem, that my shader that worked well in my studio sucks completely under open sky.
The question is: What is this sky? how do you setup your default sky? do you have a HDRI that works well? Is the Vray physical sky working correctly? (fR physical sky is not IMO) I even tried an overexposed gradient ramp, but have no clue how near I'm to physically reality.

Enlight me :)

cheers
Michael

SeSim
19-05-07, 10:56 PM
With mixing/blending, the whole material is used. If you create a black Material as base for the clear coat, the black is taken into account and darkens the layer beneath. But in reality the clearcoat is transparent, only reflections are visible. With additive mode the black becomes filtered away, so in my eyes this mode is more correct.


Ye i know! that should be more accurate indeed, Good question but i think the blend mode works around that in a way but do not have that much nolage about this shader yet so if i found an answer or if VFX can tell us more?

My second question is about environment. Atm I'm facing the problem, that my shader that worked well in my studio sucks completely under open sky.
The question is: What is this sky? how do you setup your default sky? do you have a HDRI that works well? Is the Vray physical sky working correctly? (fR physical sky is not IMO) I even tried an overexposed gradient ramp, but have no clue how near I'm to physically reality.


I use the same shader as in studio and fot outdoor. for the outdoor setup its only a vraysun and a HDRI as enviroment and fixed up some pretty good numbers wuth the physical camera. And also im using 2.2 gamma.

/Sesim

Drime
23-05-07, 03:38 PM
Wow this is great, love the shader sesim thanks for sharing...I'm offcourse gonna try to make it beter(if posible:love: )/different colours, my tests are attached just light by a hdri and refl by an hdri asswell. Gonna try out vray sun although i do not completly understand it :clown:

instinct-vfx
23-05-07, 03:57 PM
My biggest question is regarding the blending/additive mode of the blendmaterial. I'm not understanding why blending is better than additive. Is the vray blending another special mode? From my understanding it is straight mixing 2 materials, isn't it?

With mixing/blending, the whole material is used. If you create a black Material as base for the clear coat, the black is taken into account and darkens the layer beneath. But in reality the clearcoat is transparent, only reflections are visible. With additive mode the black becomes filtered away, so in my eyes this mode is more correct.


Well not really. Additive might lead to a better looking result quicker and more easily, but it is for sure not correct. Additive blending can lead to reflections that are brighter then the original pretty easily. And nothing is ever reflected brighter then it is in reality (energy preservation rule). The Blending does work correct if the environment is. A totally black box will also tone done in a clear-coat reflection. Additive mode means the darkest you can get is the diffuse base colour wich wouldnt be correct in my eyes.

Regards,
Thorsten

BrokenBone
23-05-07, 05:00 PM
So basically, with this vrayblend thing you have to use 3-4-5 etc
materials each of which would be forced to have different "coat" values?

Isnt there something that just makes you use a base colour and then
it wraps another damn material to it without having to go all nuts with
silly values? Thats sounds pretty akward as there are a lot of things
in real life that would benefit from materials that can be embedded into
other materials.

-BB-

instinct-vfx
23-05-07, 05:55 PM
What's awkward about having to determine the blend amount of the different parts of a layered material ? They vary from material to material, from scene to scene. Without beeing able to adjust them the whole concept would be pretty pointless, no ? If you mean "Isnt there an additive mode for VRayBlend?" Yes there is, but it's definately not recommended to use it.

Regards,
Thorsten

BrokenBone
23-05-07, 09:04 PM
Maybe i should try this Vrayblend material before talking about it :)
My knowledge is merely based on rumors :rolleyes:

-BB-

0utsider
04-06-07, 10:54 AM
This is what i had starting from a VrayBlendMat and finishing to a shellac material. The speckle and basic paint in the first slot, the reflective coat in the second one.
The scene is composed by 2 vray rect lights and a total black enviroment background.

http://img440.imageshack.us/img440/1483/159swfinalstudio150302tz5.th.jpg (http://img440.imageshack.us/my.php?image=159swfinalstudio150302tz5.jpg)

Regards
0utsider

pixelab
25-06-07, 09:00 PM
Here is my try on this one. I didn't manage to download the .mat file, but I made it from scratch. This vrayBlend is really great !

http://bp1.blogger.com/_9eF3TfNMTDg/Rnwbv-DERAI/AAAAAAAACck/A6bI1QaFF6w/s320/pixelab_filo_carpaint_test.jpg

Settings and bigger image are available here :

http://pixelablog.blogspot.com/2007/06/carpaint-revisited.html

pixelab
26-06-07, 01:09 AM
I did some tests with the vrayBlend mat and it was really convincing !

I recycled for this purpose the old model of our sumission to the peugeot contest.

You can find the specs of the mat and a hires image on this address :
http://pixelablog.blogspot.com/2007/06/carpaint-revisited.html

http://bp1.blogger.com/_9eF3TfNMTDg/Rnwbv-DERAI/AAAAAAAACck/A6bI1QaFF6w/s320/pixelab_filo_carpaint_test.jpg

lukx
26-06-07, 11:22 AM
okay..for starters it depends what kind of material you are heading for (metallic/clear). Generally i would suggest not to fresnel the VrayMats inside the blends, but instead put the falloff into the Mask slot of the VrayBlend. Also i usually dont falloff the metallic layer. Yours looks rather sharp still in places wich makes it look rather steelish then metallic.

Regards,
Thorsten

so basically you recommend doing something like that:
no fallof inside vrmas in reflection slots only in vray blend.
http://aycu30.webshots.com/image/19789/2002120451467891107_rs.jpg

lukx
26-06-07, 02:51 PM
okay..for starters it depends what kind of material you are heading for (metallic/clear). Generally i would suggest not to fresnel the VrayMats inside the blends, but instead put the falloff into the Mask slot of the VrayBlend. Also i usually dont falloff the metallic layer. Yours looks rather sharp still in places wich makes it look rather steelish then metallic.

Regards,
Thorsten

so basically it should be something like this:
http://aycu35.webshots.com/image/20674/2005976973490749633_rs.jpg

So no fallof inside vramtas layers reflection maps slots only liek in image in vrayblend map slot?

instinct-vfx
26-06-07, 04:47 PM
indeed. Well at least that's how i approach it for various reasons. One big advantage is seeing all mix-values/falloffs in on place and fine tweak them easily without stepping forth and back too much. There's quite some other reasons of wich some would go too deep in-house to explain :P

Regards,
Thorsten

SeSim
26-06-07, 04:50 PM
Hi all.

Im realy pleased that u guys are keeping this thread alive! i will add some more settings and shaders later on! have made it alot more lighter but with a almost beter result..

/S

lukx
26-06-07, 04:50 PM
Thanks Thorsten, I was playing with carpaint for a loong time and thanks to your tips it's finally looks right :) Thank you again.

dbKenn
26-06-07, 04:58 PM
You Guys know you can convert this into a Mental ray A&D mat, lol.

http://www.lysator.liu.se/~zap/ad/Macro_mrArchMtlTools.mcr

SeSim
26-06-07, 05:06 PM
You Guys know you can convert this into a Mental ray A&D mat, lol.

http://www.lysator.liu.se/~zap/ad/Macro_mrArchMtlTools.mcr


link broken..

Pandra
26-06-07, 06:07 PM
.... i will add some more settings and shaders later on! have made it alot more lighter but with a almost beter result..
/S

I'm waiting...:o
I'm so tired by my paint... I have many new features to imrove but it's so difficult to have the results I have in my mind...

dbKenn
26-06-07, 06:54 PM
link broken..

I just downloaded it. nothing wrong must be your pc.

P2sta
26-06-07, 07:17 PM
yeah, I downloaded it too, so something erong by you BB

lukx
27-06-07, 11:07 AM
Thorsten,

And what do you think of instead of using black, white or grey in reflection of metal and base layer to use color? I think sometimes it's hard to achieve saturated color with reflection when not using color in reflection.

pixelab
27-06-07, 11:12 AM
so basically it should be something like this:
http://aycu35.webshots.com/image/20674/2005976973490749633_rs.jpg

So no fallof inside vramtas layers reflection maps slots only liek in image in vrayblend map slot?

I don't understand one thing : Why a base surface when, IMO, the paint layer should cover entierly the base one ?
Could you expand your material ?

lukx
27-06-07, 11:43 AM
well your basic outline above was pretty spot on. a basic layer, a colour layer (or metallic with lossie) a clearcoat and eventually a flakes layer.

Regards,
Thorsten

you can mix more color with and becasue you're not using fallof in this slot you do it this way with using base and metal

also I found this. might be helpfull: http://www.lamrug.org/resources/doc/images/glossy_carpaint_light.jpg