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younglion
29-01-07, 03:37 AM
decided to start a new project so here it is. Need some help with this car, and also if anyone has bigger ref images, thats will be very helpful.
http://i38.photobucket.com/albums/e128/nananom/clwire1.png
http://i38.photobucket.com/albums/e128/nananom/clwire2.png
http://i38.photobucket.com/albums/e128/nananom/clsmooth1.png
http://i38.photobucket.com/albums/e128/nananom/clsmooth2.png

younglion
29-01-07, 08:59 PM
update time this car is harder to model than i thought. but this is what ive got so far.

younglion
05-02-07, 10:54 PM
i redid some parts of the hood and side panel, but ive still got some bumps on near the light area which i plan to fix on the next update.

Cayn
06-02-07, 09:17 PM
Looks cool. You've got a clean mesh there. Waitin' to see more. :D

andrew
06-02-07, 09:36 PM
great so far, but there are lil bumps around the outer headlight. Maybe you can get rid of em, this is because the mesh is difficult at this area, i think. ;) :buttrock:

younglion
06-02-07, 11:19 PM
thanks for the crits and yea i realized the bumps around the head light, ill fix it by my next update.

younglion
07-02-07, 04:45 AM
some updates, spent too much time on the lights and its still not accurate. but here is my progress.

C_J_man
07-02-07, 04:59 AM
cleeeeeaaaaan

Allias
07-02-07, 09:54 AM
yea, it is very clean so far :buttrock:

younglion
07-02-07, 03:19 PM
thanks for the comments

Paps
07-02-07, 03:53 PM
nice model, u have a bump on the hood over the light

younglion
07-02-07, 05:38 PM
nice model, u have a bump on the hood over the light
ohh snap, you have some good eyes i just noticed it now, thanks.

C_J_man
07-02-07, 06:12 PM
just noticed it too. i didn't realize it either, nice eyes

gen5
08-02-07, 03:11 PM
Nice and clean work younglion, keep it coming =D

Paps
08-02-07, 06:07 PM
yes my eyes are beautifull and very good :p :eek:
just joking :scream:

glad to help ;)

snakebrazil
08-02-07, 07:13 PM
If i could model a car with 1/4 of the details of this car I'd be reeally happy..:D

Really nice ....keep up !!

ps. I'm new here at the forums and modelling ...I have some cars with no interior..=/...hope I get better :D

younglion
12-02-07, 05:09 AM
thanks for the comments, im redoing the front bumper but i decided to try my paint and also setup a studio render, which needs a lot of work. so im open to any ideas and crits. thanks.

younglion
12-02-07, 10:25 PM
update, there are some bumps on the bumper, ill fix those on the next update.

younglion
14-02-07, 12:07 AM
update time crits and comments are welcome.

younglion
14-02-07, 06:43 AM
the only thing i worked on was the lights and nothing else, i noticed the circle things have bumps around them, but i just couldnt resist rendering the car. ohh and i also noticed i spelt kleemann wrong :chinese:

maksy
14-02-07, 11:19 AM
Great progress man 5 stars from me ;)

younglion
14-02-07, 01:27 PM
Great progress man 5 stars from me ;)
thanks for the support :D

C_J_man
14-02-07, 01:46 PM
hey man, thats nice! i like the way you have the renders

Levente
14-02-07, 02:14 PM
nice but the airholes are totally wrong, it shouldnt all the way round check the ref

younglion
14-02-07, 03:01 PM
nice but the airholes are totally wrong, it shouldnt all the way round check the ref
ahh yes i ll get on that then

C_J_man
14-02-07, 05:25 PM
yes definatlety

younglion
16-02-07, 04:57 AM
fixed the bumper (well i like to think ive fixed it), here are some renders and im going to redo the rim cause its not accurate at some places.

toub
16-02-07, 10:55 AM
Very nice and clean modelling! I don't know though if the grille should be overlapping the inner headlights, I've tried to check some references but it's hard to tell. Maybe you have some better ones.

Anyways, I'm really looking forward to see the rest of this!

younglion
18-02-07, 05:06 AM
thanks man but i dont understand the grille overlapping the headlights, can you explaing or show me what you mean? a few updates nothing major.

Levente
18-02-07, 09:15 AM
i see u fixed the gap good job but u still got 1 major problem here, its really blows in ur eye at first seeing just check the headlights it doesnt look like that.:deal:

younglion
18-02-07, 09:32 PM
thanks man, took me a while after i posted it the lights looked weird to me but i could point it out, but ill get right on that.

DarkHorse
19-02-07, 01:37 AM
The sunroof could probably use more width, but that's your personal choice.
I couldn't find any general errors on the hood arches, good job on the precision detail.

younglion
20-02-07, 03:29 AM
thanks for the comments, im still fixing the bumper and the hood as levente mentioned, i decided to model new rims. and the materials need some fixing.

rodderworld
20-02-07, 04:39 PM
it's a nice wheel but there are a lot of bumps. also the mat renders need work.

regards,
rodder

importdesign
20-02-07, 06:21 PM
i luv the rims design :buttrock:

Levente
20-02-07, 06:52 PM
lol rodderworld its funny that u pointed out places where those bumps isnt really noticable, what noticable are these i think

rodderworld
20-02-07, 08:29 PM
@levente: i looked at that area for a while and wasn't sure if that was intentional or not. lol, i guess that's why i'm not the only one who posts c&c

regards,
rodder

younglion
21-02-07, 08:10 PM
still fixing the bumper and there are some bumps on the side panel, which ill fix later, but i modeled the door today, and i also fixed the rims, but i might model new ones.
http://i38.photobucket.com/albums/e128/nananom/clsmooth21.png

Checker2k3
21-02-07, 08:17 PM
Hm, I do not like your rims. For me your spokes are too wide. Maybe it would be better, if you do some smaller ones.

lookdown11
21-02-07, 08:22 PM
i LOVE this rims ! :buttrock: but please fix the bumps levente and rodder posted :banghead: also nice bodywork

younglion
22-02-07, 03:20 AM
i LOVE this rims ! :buttrock: but please fix the bumps levente and rodder posted :banghead: also nice bodywork
thanks man but can you point out where you see the bumps cause to my eyes:eek: they look fixed.

dbKenn
22-02-07, 07:11 AM
you mind changing your preview to gray instead of that ugly ugly gold color.

SeSim
22-02-07, 07:40 AM
lol! make it pink;P

lookdown11
22-02-07, 11:41 AM
just have a look @ leventes last post ;)

gen5
22-02-07, 01:01 PM
love the rims =D
are you using the lowenhart ldr as reference?

younglion
22-02-07, 03:26 PM
@dbKenn - nope i like the colour just fine
@ sesim - lol.....not my style and not my colour.
@ lookdown11 - well i did and i think they are fixed.
@ gen - no im using these rims
http://www.streetdreams.org/wheels/rims/Maya/MC1/Black

younglion
28-02-07, 12:48 AM
im still modeling this car, there are some errors i still need to fix, surprisingly when i do a clay render i dont see the bumps but when i apply the car paint then i begin to see some errors, but ill fix them and i need to retouch the white paint and glass mats. (large images)

evolutionn
28-02-07, 01:38 AM
nice but dont like this car paint.

TyPod
28-02-07, 03:13 AM
nice but dont like this car paint. It's all based on opinion.

younglion
01-03-07, 04:46 PM
no modeling today just fixed some mesh errors.

snakebrazil
02-03-07, 02:04 PM
This car is Awesome !!!

younglion
05-03-07, 08:05 PM
thanks snakebrazil, ok so im still fixing little things so no serious modeling yet. i need some fresh eye on this project. crits and comments are welcome.

constantin
05-03-07, 09:26 PM
nice progres on this car im a big lover of mercedes my self but those rims just rocks dude if u pls can share the blueprint or the photo with the rims that u modeled i'll apreciated thx.

younglion
05-03-07, 11:37 PM
thanks man, heres a link to some ref im using. and blueprints are below
http://www.dieselstation.com/archive/Mercedes-CL-Class/index.shtml
http://seriouswheels.com/cars/top-2004-Kleeman-CL-60.htm

constantin
06-03-07, 03:13 AM
thanx a lot mate but im interested for the rims references (see picture below of what im talking about). thanx again and keep up the good work ;)

younglion
06-03-07, 03:15 AM
ohh the rims are from this site. thats the only ref i got.
http://www.streetdreams.org/wheels/rims/Maya/MC1/Black

constantin
06-03-07, 03:20 AM
cool :D i like this site verry usefull ;)

Levente
06-03-07, 07:37 AM
fix the arch of the headlight its wrong.:scream:

younglion
06-03-07, 02:30 PM
@ constantin - youre welcome
@ levente - ok ill fix that part.

nitrox
06-03-07, 03:36 PM
Hey younglion , (big updates since the last time i checked!) , looks really nice !:);) , really good , nice details too

younglion
08-03-07, 06:04 AM
thanks nitrox, fixed some errors on the front bumper.

ericmattison81
08-03-07, 01:52 PM
good job young, i see u fixed a lot of the pinching in the front bumper area. Its looking amazing now, keep it up

younglion
08-03-07, 02:01 PM
good job young, i see u fixed a lot of the pinching in the front bumper area. Its looking amazing now, keep it up
thanks man , but there are still some more areas to fix.

maksy
08-03-07, 07:49 PM
This theard should be moved to advanced!!
Nice progress man ;)

Levente
08-03-07, 09:03 PM
the edges are too hard at the headlight arch :scream: always check the ref after u completed a part and reshape it if its wrong

rodderworld
10-03-07, 03:02 PM
dont' know if it's intentional but the gap size isn't looking consistent on the inset piece for the front bumper. sorry, i don't know what the exact word for it is and it may just be pov problem.

regards,
rodder

younglion
12-03-07, 02:41 PM
@ levente - thanks i fixed it
@ rodder - i know what you are talking about, ill be working on that today. thanks

younglion
13-03-07, 01:39 AM
more bumper updates.

petter
13-03-07, 06:55 AM
the detail it's comming...keep it up

nitrox
13-03-07, 07:19 AM
I like your render style , very classy 8) , lol , i mean .. i don't know , there is something good about it i don't know what is it ... nice details :)( i would have added the 'thumbs up' emoicon , but i can't find it ;))

Levente
13-03-07, 07:56 AM
nice job on the airhole, but there are again basic issues the sensor is in the wrong place its more to the left above the airhole, plus that edge is softer

younglion
13-03-07, 01:16 PM
@petter & nitrox - thanks for the compliments
@levente - the sensor is not directly above the right vent, i do have to reposition it but not that far. i dont under stand the lines you put on the left side, can you explain that part a bit more?

younglion
17-03-07, 12:30 AM
calipers....there are some bad edges i need to fix but this took me over 5 hrs to model and its still not done, but here are progress screen caps.

younglion
19-03-07, 05:26 AM
more progress, but not finished yet.
wires

szyszek
20-03-07, 08:06 AM
Insane detail on the brake caliper. I've spent some time watching your wireframes just to learn so.. thanks :)

toub
20-03-07, 10:20 AM
Wow, I'm extremely impressed by the level of detailing. The only sad thing about this is that it will take some time before we can see the complete car I guess. Anyways, great work!

younglion
20-03-07, 06:32 PM
thanks guys....@toub i know how you feel man its gonna take a while cause i wanna get it right.peace

petter
20-03-07, 06:36 PM
never posted on this thread because... there's nothing to say.it lets me without words.very good job younglion...

younglion
20-03-07, 06:40 PM
never posted on this thread because... there's nothing to say.it lets me without words.very good job younglion...
thanks petter, this means i have to maintain the quality or work all over the ride:D

Paps
20-03-07, 07:18 PM
ur doing some really good work there younglion :), very detailed calipper, how many polys?

keep up teh good work :buttrock:

younglion
20-03-07, 10:07 PM
well the whole brake system is close to 900,000 when smoothed

rodderworld
20-03-07, 10:21 PM
that should be fun to render, looks nice.

regards,
rodder

EquiNOX
21-03-07, 12:44 AM
Very nice detailed brake caliper *Thumbs up*

younglion
21-03-07, 04:46 AM
@rodder - you dont say, i cant imagine how long it will take.
@equinox - many thanks

younglion
28-03-07, 10:29 PM
just a render

Pan3sar
28-03-07, 10:35 PM
really nice man. couple of crits the tyre bump is blurry and looks strange, and I think you have bumps on the rim - the part with lots of nut holes, near the outer edge. Apart from the wheel the render looks great;)

rodderworld
28-03-07, 10:54 PM
the body looks great in this render, sleek and all. the wheel looks ok but most of it's flaws have been pointed out. also, the wheel mat is a bit lagging behind the progress made on the rest of the project. still, good job.

regards,
roder

younglion
29-03-07, 02:44 AM
thanks, yea i need to work on the rim material some more, and i think im gonna model the sidewall.

TyPod
29-03-07, 03:22 AM
Your avatar looks somewhat similar to your latest render. Did you change the material of the car for your avatar, or the other way around?

younglion
29-03-07, 03:26 AM
Your avatar looks somewhat similar to your latest render. Did you change the material of the car for your avatar, or the other way around?
they are two different cars, my avatar is a pic of my concept car and i also like that camera angle :chinese:

TyPod
29-03-07, 03:30 AM
they are two different cars, my avatar is a pic of my concept car and i also like that camera angle :chinese:

The more I look at it, I can now see a big difference between the two cars. I guess you really like that render angle.

ceasar
29-03-07, 05:35 AM
awesome project younglion really impressed by the level of detailing keep it up man!!!!!!,,,,its awesome;) best of luck

younglion
01-04-07, 07:22 AM
thanks for the comments heres an update.

rodderworld
01-04-07, 03:29 PM
looks pretty good but you need to do something to the tailights. they look dull and lack any depth.

regards,
rodder

younglion
02-04-07, 02:04 AM
looks pretty good but you need to do something to the tailights. they look dull and lack any depth.

regards,
rodder
i concur i was trying to find an easier way to do the tail lights but i guess im gonna have to model some things and bump map and so on. thanks

rodderworld
02-04-07, 02:13 AM
no problem, i guess you can't fake depth completely. you might not have to model it all out. just do enough to show that there is some depth (ie. lens and then map what's behind it.

regards,
rodder

younglion
03-04-07, 12:46 AM
ill try that, so i just did a little rendering today with a slight photoshop touch up.

rodderworld
03-04-07, 01:31 AM
on the whole, it looks very nice. just a few thoughts. the mesh in the front bumper needs some depth, it looks totally flat. also, the indicator mats on the mirror are fake looking although i think you know that. keep it up, the reason i'm picky of late is 'cuz i like this project.

regards,
rodder

younglion
03-04-07, 02:12 AM
actually the mesh is modeled and it has depth, yea the turn signal, i didnt really do anything to it so it looks bad, and the scene need a bit more sunlight and some other stuff to make it look better.

rodderworld
03-04-07, 01:21 PM
ok, my bad on the mesh. i didn't spot anything there so i figured... :banghead: :banghead:

regards,
rodder

younglion
04-04-07, 08:51 PM
some more outdoor test renders, still working on it though.

petter
05-04-07, 06:43 AM
sorry to tell, but the renders are pretty bad...i don't say i'll make them better, but you have to make them very high quality for this very good modeling quality

Levente
05-04-07, 07:40 AM
i dont think thats Vraysun you use or are you? cause it looks strange, anyway use those vraysun tuts i uploaded some days ago:buttrock:

legolaz
05-04-07, 11:44 AM
man, just take a look at your reflections on the side :S

petter
05-04-07, 12:11 PM
check the shadows...are too sharp

younglion
05-04-07, 02:39 PM
@petter - i wouldn't say they are pretty bad but they could be a lot better
@levente - i use maya which doesn't have vray renderer, my scene setup is a sky jpg mapped onto a sphere and a normal spot light as the sun.
@legolaz - yea im aware of the reflections, ill fix them ad also im gonna tweak the paint some more.
im also gonna render this in xsi and see how its gonna look like. thanks.

legolaz
05-04-07, 03:14 PM
the shadows are okay, its a sunny day i guess

ceetwo
05-04-07, 09:20 PM
You have seams down the middle of the car you should look into merging those vertex

younglion
07-04-07, 01:44 AM
thanks, i spent some time modeling the merc logo, fixing the rear bumper and also testing and tweaking some shaders. dont mind the logo in the rear it was just slapped together and looks terrible ill fix that on the next update.

petter
07-04-07, 08:36 AM
1. the exhausts are slapped too...
2. no rubbers on the rear window !!
3. greath rearlights,now...

work, work... this car can be one of the greats, like the one on cg-cars screen logo or even better(down the frontpage, forums,gallery...buttons)

hunter
07-04-07, 08:39 AM
You're modelling is excellent, but your renders could be a lot better.

X-Ice
07-04-07, 09:17 AM
yeaa the last renders are much better than the old ones... now the thailights look good :D

younglion
07-04-07, 03:35 PM
thanks for the comments yea the renders are not on par which is at the moment my achilles heel, so i guess ill have to post some clays until the modeling is done but occasionally sneak in some colour renders. but as for the exhaust i will work on them some more and they are not much different from the original. check the ref pic.
EDIT: @ petter - take a look at the real car it has no rubber on the rear glass

et_fone_home
08-04-07, 11:12 AM
The last time i saw this car, it was very good, come back after a while, it looks awsome, It clean and very nice, but i think the renders are dragging it down abit, the realism in the renders are not up to scratch, it can be improved a bit.

Joe
10-04-07, 10:30 PM
The render on the forest is impressive. Maybe if you rotate the tires on one side (avoiding the visible symmetry)... that way it would be more dificult to know if it's CG or real. The dirt on the tires is really good.

rodderworld
10-04-07, 11:04 PM
@ joe, i think that's a picture (if you mean the last pic posted)

regards,
rodder

Joe
10-04-07, 11:40 PM
@ joe, i think that's a picture (if you mean the last pic posted)

regards,
rodder

Hey, now I feel like a dumb!!!! I was five minutes looking that pic and saying to myself "can't believe it!”.

younglion
10-04-07, 11:43 PM
lol i wish i could pull of renders that were as real as that pic

ericmattison81
10-04-07, 11:54 PM
@ Joe lol thanks man i needed that. I havent laughed all day because of all this work I have but now i feel a lot better lol.

younglion
11-04-07, 03:21 AM
i was fixing some errors today and also tried a new studio setup and this time i used some gi. so heres a render, crits and comments are welcome.

zylak
12-04-07, 12:37 AM
ur model is awesome man, PEEERFECT, just keep working on materials + scene ... i'm sure that will be perfect also

pozdro & good luck

p.s. thanks 4 sharing ur wires ... it's powerfull source of knowledge 4 me/us :)

younglion
14-04-07, 06:54 AM
thanks for the comments, i did some more minor stuff on the car.

younglion
16-04-07, 11:24 PM
testing out some renders

rodderworld
17-04-07, 12:55 AM
looking pretty good. the reflections down the side would be nicer if you could set it up so they came out less jagged. also, the tailight, i'm not sure if the glow/light is correct. it looks just a bit off to me. other than that you're doing a great job.

regards,
rodder

younglion
26-04-07, 10:40 PM
tweaked a few materials like the rim and body paint, im still thinking whether to model the interior for this car, should i or not.

X-Ice
26-04-07, 11:18 PM
I'm sure, the last render is best what u done in this thread ;) keep it up!:buttrock:

rodderworld
27-04-07, 12:43 AM
very nice render. you should really do the interior. it would add so much to this model.

regards,
rodder

younglion
27-04-07, 02:11 AM
thanks for the comments and i think i will model an interior

rodderworld
27-04-07, 01:48 PM
now i'm happy ;)

regards,
rodder

younglion
27-04-07, 04:01 PM
now i'm happy ;)

regards,
rodder
lol sure no prob

lookdown11
27-04-07, 07:58 PM
agree agree agree :D want to see a nice leather setup :buttrock:

younglion
28-04-07, 07:01 AM
thanks, i did another render and added some ps touch ups to it , i just started blocking out the interior, so hopefully ill update by tomorrow night

petter
28-04-07, 07:04 AM
1.excelent car paint...
2.the scene is too dark
3.work on environement for reflexions

gen5
28-04-07, 09:16 AM
i second what petter said , and i don't really dig the rims

zylak
28-04-07, 11:20 AM
yo ppl

@ petter's post ... i don't think that scene is too dark ... it's quit ballanced, but i'm agree with this: work on environment for reflections

i think that reflections spoil a lot in ur last renders younglion ... if u didn't change anything (i mean reflection stuff) since previous (white paint) renders i think u should work on it 'cuz on white paint it's looks super

i know that's kinda hard 2 make some nice reflections but there's nice tip on michael's q7 thread (http://cg-cars.com/forum/showthread.php?t=2366&page=11 post #107) 2 help u get ql reflections on car ... i'm sure u have seen that :) but if not ... it's 3ds max stuff but i'm sure theres all options/tools/etc. similar in maya so u gona make it :)

good luck & pozdro

rodderworld
28-04-07, 03:33 PM
looks good m8. i don't know if it's ps work or something but i'm spotting some strange reflections on the roof. can't wait to see the interior.

regards,
rodder

younglion
28-04-07, 04:21 PM
thanks for the tips, but thoise rims are kleemann rims and i like them as for the roof part that reflection is part of an hdr image, but i will work on it. and i think i will hold of on rendering for a while cause i wanna focus on the interior now. but i will still play around with the studio and material setup till i get it right .peace.

nitrox
28-04-07, 04:51 PM
well , modeling is great , that's a sure thing , waiting for the big final hit :)
Amaze us .

--------------------------------=PEACE=-----------------------------------

Shogunato
29-04-07, 02:09 PM
Soooo nice !!
Modeling is perfect ! i love your tail lights !!
Why you don't use car paint phenomena ?

petter
29-04-07, 05:03 PM
ok. i correct myself.
actually, maybe, the direct illumination's not too dark but it is dark where the GI should work...

the final render MUST be outstanding. hope you don't considder this good and give up

younglion
29-04-07, 10:01 PM
thanks for the comments, iam using the mr paint, i just added a sampler info and a black and white ramp to simulate the fresnel effect, yea ill add some gi to my renders and hopefully they will look better, but right now the interior is kinda challenging but ill through it.:D

Levente
30-04-07, 11:40 AM
use vray :D

rodderworld
30-04-07, 05:53 PM
@levente, vray for maya is either just out or coming soon (if i remember correctly)

regards,
rodder

younglion
30-04-07, 10:20 PM
ive heard about it if it comes out i might get it, anyways started working on the inner part of the door

rodderworld
01-05-07, 03:14 AM
mighty fine, can't wait to see more.

regards,
rodder

younglion
01-05-07, 04:19 AM
@rodder - your wish is my command :p . more updates this is probably the hardest part of this car so far.

Tuss4
01-05-07, 05:18 AM
hey YoungLion, i plan on starting the interior of my Z and I have a question: when you model the dashboard, do you start with some form of symmetry and then go into details?

younglion
01-05-07, 06:24 AM
hey YoungLion, i plan on starting the interior of my Z and I have a question: when you model the dashboard, do you start with some form of symmetry and then go into details?
yes thats basically how i start, i start with the areas that look identical and make sure those parts are right then i get into the details

Shogunato
01-05-07, 12:12 PM
nothing to say..

keep up the good work !

rodderworld
01-05-07, 03:49 PM
looking good. glad you're listening:clown:

regards,
rodder

Checker2k3
01-05-07, 09:07 PM
Wow, your dashboard looks very nice. Keep it up!

younglion
01-05-07, 10:19 PM
thanks , here are the wires.

rodderworld
01-05-07, 11:39 PM
i can't really point anything out on the wire but in the smoothed clay it looked like you were having bump issues on the back driver side of the gauge pod.

regards,
rodder

Shogunato
03-05-07, 07:21 PM
thanks for the comments, iam using the mr paint, i just added a sampler info and a black and white ramp to simulate the fresnel effect, yea ill add some gi to my renders and hopefully they will look better, but right now the interior is kinda challenging but ill through it.:D

Hi Younglion
I'm stuck with what you said.
I don't really understand where you plug the sampler info and ramp on the mr paint.
What is the advantage with this kind of shader, and do you think you have more control on the reflection/refraction ?

i'm trying to understand
thx

younglion
03-05-07, 08:37 PM
i wrote a simple tut on it here (click) (http://cg-cars.com/forum/showthread.php?t=3336)
i think i know whats causing the bump

Shogunato
03-05-07, 10:05 PM
thanks !!!! :buttrock:

ReyEug
11-05-07, 05:54 AM
thanks! i've been modeling the same car but had some trouble getting the shapes right. your wires are a big help for me, now i can see what im doing wrong. thanks a lot. :D

can't wait to see more renders from you ;)

DarkHorse
11-05-07, 07:26 AM
It just occurred to me that the material on the rims looks more for a japanese tuner. And I just can't favor the rims. Have you thought about other brand rims, like lionhart, lowenhart, and brabus?
There's nothing wrong with a kleemann body shell with different brand rims

younglion
11-05-07, 03:25 PM
@ ReyEng - thanks for the compliments, you should take a look at this thread (http://cg-cars.com/forum/showthread.php?t=1534&highlight=mercedes) theres where i also got help with the body of this car.
@ DarkHorse - thanks man ill definitely fix the rim colour and for the rims they are all cool.

ReyEug
14-05-07, 12:40 PM
hi, hope you remember this. you posted in my thread at cg arena last feb. saying you were working the same car, looks like you finished first. :scream:

thanks for the link but i've seen the thread already. :D

lookdown11
14-05-07, 01:08 PM
wooh :) nice stuff. greate dash mesh :D check the middle airintakes. they semm to have bumps @ each top corner of this small cuts in the middle.

younglion
14-05-07, 03:53 PM
@ReyEug - yea i remeber your thread.
@lookdown - thanks ill fix those bumps

younglion
26-05-07, 03:50 PM
ok i did some renders overnight, i discovered some bumps on the front bumper. ill be fixing them.

zylak
26-05-07, 04:48 PM
looks fine 4 me :)
car front render looks awesome (headlights & rear reflections r superb), but i think U should work a litle on bg ... IT'S ONLY MINE OPINION, but i don't like black bg. IT'S BORING & lots of ppl make something like that :(

but if U like it it's OK 4 me :)
5* from me :) keep up good working younglion / pozdro

petter
26-05-07, 05:56 PM
the car has a lot of bumps around the rear fender and down the headlights.. that's all i can see, because of your dark scene.
zilak's right... use a more complex environement and more lighting
the reflections makes the carpaint look nice.if the shader doesn't have what to reflect, then it'll won't look so nice...
keep practicing

Levente
27-05-07, 12:31 PM
hey younglion you can do better renders then those. these renders are bad , not enough lightning more then half of the car are too dark cant see shit, the wheels mat look like plastic, :banghead:

Shogunato
27-05-07, 07:14 PM
However i love your Head/tail lights :buttrock:

younglion
27-05-07, 08:19 PM
thanks for the comments yea ill be fixing the bumps and errors so no full renders just clays until i get this car right.

X-Ice
27-05-07, 11:00 PM
I LOVE the renderstyle:buttrock: vey nice thai and headlights:chinese:

Only crit, again:eek: work on the wheels... they doesn't look fit :(

I would prefer more shine.. more metallic, because they are looking like normal lambert with reflections... sry:banghead:

rodderworld
28-05-07, 12:28 AM
i like the idea of the renders (ie. colour, mood etc...) however, the execution could use a bit more work.

regards,
rodder

younglion
28-05-07, 03:17 AM
thanks again, im working on the front bumper right now, as for the rendering and materials ex gave me some pointers at sektor so ill be holding of on shaders for a while i realize i need to improve on my modeling a rendering. thanks

younglion
30-05-07, 01:30 AM
ok time for an update, ive been fixing the front bumper and i think it looks better and i also continued on the interior, so here goes, crits and comments are welcome.

Shogunato
30-05-07, 08:15 PM
nice job mate !!
Can't wait to see the next part.

younglion
26-06-07, 05:58 AM
here are the seats

X-Ice
26-06-07, 08:17 AM
very nice:p

younglion
26-06-07, 02:17 PM
thanks xice, this is just s render test, there are some bumps on the rear bumper. I just wanted to experiment with a new studio setup.

rodderworld
26-06-07, 05:17 PM
looks quite good. my only thought is that the reflections along the rear fender could flow just a bit better. it's a matter of personal taste but if you want, i can draw out what i mean.

regards,
rodder

X-Ice
26-06-07, 09:56 PM
oh nice car pain my friend:chinese:

P2sta
26-06-07, 10:02 PM
looks good man, keep working

younglion
26-06-07, 11:56 PM
thanks yea bout the reflections ill fix them but i just wanted some activity in this thread, since i hadn't touched it for a while.

rodderworld
27-06-07, 03:52 PM
i love this car so any activity made me happy. keep it up.

regards,
rodder

younglion
06-07-07, 03:59 AM
redstar pointed out an error on the rear bumper so i fixed that and also worked on the wires

_deus_
06-07-07, 10:55 AM
Very clean... This is awesome model. When we can see the renders?

younglion
10-07-07, 03:48 AM
thanks deus , as for renders cant make any promises cause im busy atm so all i gotta say is stay tuned, i fixed some exterior problems esp the seam around the door and side skirt and also some interior progress

Levente
10-07-07, 10:10 AM
nice, but the sidekirt is wrong, its not that flat it have a little twist and curve check ref

younglion
10-07-07, 10:58 PM
nice, but the sidekirt is wrong, its not that flat it have a little twist and curve check ref
well the side skirt is not flat it does have some curve in it, but i can curve it some more

younglion
03-08-07, 04:12 AM
didnt jave a lot of time today im still fixing the rear bumper there are some bumps on the lower part of the bumper

rodderworld
03-08-07, 05:20 PM
looking smoother with each post.

regards,
rodder

younglion
06-08-07, 09:41 PM
thanks, did some work on the interior esp the entertainment centre.

X-Ice
06-08-07, 09:58 PM
Well this is modeling with love:love:

*RedStar*
06-08-07, 10:44 PM
I'm curious why this hasnt been moved out of WIP.

nitrox
07-08-07, 05:33 AM
Politics dude , politics . :)

Levente
07-08-07, 09:06 AM
yeah at least it should be moved to advanced:deal:

gen5
07-08-07, 01:52 PM
Politics dude , politics . :)

huh? i don't seem to get what u mean =/

move this to advanced :)

nitrox
07-08-07, 09:45 PM
I was just kidding , but now .......... it doesn't any sense to me either , LOL

vanhedeN
07-08-07, 09:54 PM
This is so beautiful, just love the car. Wish I was this good on interior modelling.

Move this to advanced:eek: :eek:

Sotman
07-08-07, 09:59 PM
Move this to advanced:eek: :eek:

done ;)


btw: great work!

younglion
08-08-07, 12:59 AM
thanks for the comments and moving it to the advanced;)

rodderworld
08-08-07, 06:21 PM
entertainment centre? this wip is an entertainment centre! (oh, that was lame)your progress looks nice. congrats on advanced (at least you aren't blacklisted on this site too)

regards,
rodder

younglion
08-08-07, 10:39 PM
(at least you aren't blacklisted on this site too)
sorry i dont understand

rodderworld
08-08-07, 11:00 PM
i've seen your wips seemed to be perpetually stuck in beginer at sektor...seems the politics ain't working for you there.

regards,
rodder

younglion
08-08-07, 11:07 PM
i've seen your wips seemed to be perpetually stuck in beginer at sektor...seems the politics ain't working for you there.

regards,
rodder
well about that i really could careless where my wip was placed as long as im working on it and im happy, but im not saying that i would like it if it was moved up ;)

younglion
14-08-07, 02:22 PM
more updates, i tried another studio render two slightly different set ups but im gonna fix them cause i know whats wrong with them but if you guys have any suggestions that will help me, also been working on the rear seats and some other things.

rodderworld
14-08-07, 03:03 PM
the render with the warmer tones looks better to me. i know it's a silver car but i don't know if the colder tones of the first one does much to draw me in. the only real crit i have is that the rear fender is reflecting as if it's really quite bumpy. don't know if that's a modelling or rendering issue but it undermines how nice this car is.

regards,
rodder

younglion
14-08-07, 03:05 PM
its not bumpy i put too many lights in the scene thats why its like that but ill fix it., thanks

P2sta
14-08-07, 03:05 PM
hi, really nice seats and the renders are good, I thnik the warmer one is better ;)

gen5
14-08-07, 10:47 PM
hey younglion, the renders look good, but i like the one with the warmer tone

younglion
14-08-07, 11:49 PM
thanks man, i think im almost done the rear seats...........almost

rodderworld
15-08-07, 12:06 AM
looks very nice. hard to picture sitting in the seats when you see them in clay form but i'm confident they'll look comfortable in the end.

regards,
rodder

gen5
15-08-07, 12:54 AM
btw young, did you use the sculpt poly tool to like soften and smooth the the seats so they look like leather?

younglion
15-08-07, 01:27 AM
thanks again
@ gen no i didnt use that tool, as a matter of fact ive never used it in my life.

Shogunato
15-08-07, 01:44 AM
the warmer one is good..
Very nice interior modeling as always !!

the scultp tool is good but need a lot of poly to works..:confused:

Masakari987
15-08-07, 02:16 AM
It's looking really nice. As for renders, I like the one with the warmer tones. The one with colder tones seems to blend in with the background too much, IMO.

Yeah, the sculpt tool usually works best with NURBS or Sub-Ds. Although, it could work well with a smoothed polygon object, but if it's a smooth proxy, the connection will likely be lost between it and the low poly mesh.

younglion
15-08-07, 09:30 PM
ok so heres another studio test, i think its better, anyways ill be going on vacation for 3 weeks ill be leaving in about 24 hrs.

Levente
15-08-07, 09:43 PM
still lot of work to do there :deal:

DarkHorse
15-08-07, 10:16 PM
If your up to it, add realism to the seats by making creases. You know that leather seats are not 100% smooth. But the modeling is good.

rodderworld
16-08-07, 01:13 AM
the top of the rear fender is much improved, the lower part still could have some more fluid reflections.

regards,
rodder

petter
16-08-07, 04:54 AM
try blurry reflections so the bumps won't be so visible...

it's your camera focusing too much ?

younglion
18-09-07, 11:57 PM
thanks for the comments, ive got some good news and bad news,
bad news - my hard drive just crashed and its going to set me back a bit
good news - i have back ups of my files and documents on a separate drive. so its not a major set back. hopefully ill be able to fix the problem and see if i can retrieve some files.

rodderworld
19-09-07, 12:15 AM
*crosses fingers* hopefully you'll be back up soon.

regards,
rodder

Levente
19-09-07, 07:19 AM
hey young theres a god program which help you restore ur files even if ur hdd is fucked up check this:http://isohunt.com/torrents/?ihq=Restore+my+files

younglion
27-09-07, 02:54 AM
well im working on my old pc and it so slow but at least its better than nothing, heres a studio render test.

petter
27-09-07, 10:46 AM
it like a hard hit when i see more and more people who theyer hard disk crushes.and after all of these, nobody does anything, like making periodically back-ups:banghead:.
not even i:banghead:

now i see better car paint shader. the poblem it's your environement.
try using some HDR maps for setting the material's reflection and then create your own environement.

rodderworld
27-09-07, 12:35 PM
looks good. the reflections flow well in most spots except a few weird areas on the bumper. also the white reflection on the fender is too bright and harsh given how light the render is.

regards,
rodder

younglion
28-09-07, 02:54 AM
thanks for the crits, actually this studio is very simple and nothing special, i just used one light with gi active, mainly this render was to see how the materials looked like. But i will try using an hdri or make one and see if i can get better renders.

Shogunato
28-09-07, 08:24 PM
Maybe if you move just a bit your light and reduce the cone angle, the reflection will looks better.
The render is not so bad ;)

Levente
28-09-07, 10:04 PM
that render has nothing to do with studio ,theres just an omni placed behind the car firstly in studio you dont have sharp shadows, just area , you use omni with the intensity like 0,2 max just to light up the dark areas, but not with 200 multiplier, i tried the followin thing: made a hemisphere flip normals put the car in
apply gradient 1 vray light, 2 omni

younglion
29-09-07, 01:10 AM
@ shogunato - thanks man, ill work on that
@ levente - actually its a spot light and the intensity is 35 with a linear decay and i dont use vray i use mental ray, i heard that chaos group was working on a plugin for maya but i have not heard anything yet, but ill try your suggestion. Thanks

younglion
08-10-07, 09:00 PM
wipers are not done yet need to add a few details.

rodderworld
08-10-07, 09:52 PM
i don't know if they'ld survive up-close beauty shots but in the grandd schem of things the wipers look good.

regards,
rodder

younglion
08-10-07, 09:58 PM
i don't know if they'ld survive up-close beauty shots but in the grandd schem of things the wipers look good.

regards,
rodder
yea its probably not gonna be too visible in a lot of my renders but its good to have them there.

rodderworld
08-10-07, 11:15 PM
it's the kind of thing that you notice if it isn't there but in a final render doesn't always show off the details. props for taking the time to do it well.

regards,
rodder

younglion
09-10-07, 01:32 AM
thanks for the comments

SitPoMk
09-10-07, 01:58 AM
nice job here!:buttrock:

and very truly said rodder

younglion
12-10-07, 12:07 AM
render update, the first is the touched up version, and the second is the original

rodderworld
12-10-07, 12:18 AM
this is probably your best render yet, the reflections are flowing a fair bit nicer now.

regards,
rodder

gen5
12-10-07, 03:31 AM
QFT like roddersaid;)

P2sta
12-10-07, 08:31 AM
really good work, I only don't like the shadows under the rear of the car ;)

lookdown11
12-10-07, 08:56 AM
hy. looks promising. i´m just not shure about a white car in white studio with wite reflections and a supernova above it. u know what i mean. would love to see some more contrast in the carpaint and a more suiting background.
keept it up :buttrock:

greetz

UnsteadyTeddy
12-10-07, 11:09 AM
The windows and seams don't look too realistic. Need some rubber around them, especially the rear window needs some work. The litle circular bits on the back look very flat, with no highlights. Same with the side skirts. The ' kleeman ' word badge doesnt even look straight :s Your door handle area looks too sharp and doesn't have any highlights. The seam at the front of the door curves around nicely whereas the rear seam on the door curves inwards and outwards. Should it be like this? On the rear bumper, the gap between the bit that sticks out and the diffuser should be bigger.

Shogunato
12-10-07, 12:57 PM
The windows looks too flat and tailLights are too bright..
..but i agree with Rodderworld.

younglion
12-10-07, 11:19 PM
@rodder - thanks man:D

@ lookdown - thanks for the crits well ive seen white on white studio before (link) (http://seriouswheels.com/2008/klm/2008-Le-Mansory-Convertible-based-on-Bentley-Continental-GTC-Front-And-Side-Tilt-1280x960.htm) i was just trying to see if i could pull that off. But i will try some other styles.

@teddy - well actually the cl doesnt have any rubber on the rear glass check the ref image, about the rear diffuser it doesnt stick out that much on the real ride either, i dont know why the badge looks distorted but its straight in the viewports i will probably model a new one. everything else im gonna fix thanks:D

@shogunato - yea cause i used a gradient in ps for that so its flat:p i will fix those

UnsteadyTeddy
15-10-07, 12:02 PM
Even if theres no rubber on the back which you wouldnt be able to see cos the window is glued on it, your seam is still incorrect. Also, why did you post ref of cl600 ??

younglion
15-10-07, 10:26 PM
Even if theres no rubber on the back which you wouldnt be able to see cos the window is glued on it, your seam is still incorrect. Also, why did you post ref of cl600 ??

which seam? the glass or the roof? well the cl60 is the same as the cl 600 just a few differences like the front and rear bumper the side skirts and the kleemann badges on the car.

younglion
28-10-07, 10:25 PM
working on the interior esp the door panel there are some alignment issues and it needs some refinement its not done yet but here is my progress.

P2sta
29-10-07, 09:38 AM
there are some bad looking bumps, but I think you can fix it, maybe post wires ;)

lookdown11
29-10-07, 10:02 AM
nice prgress man !

exept of couple of bumps and strange shapes the baby starts to get complete :D

some rough wires and aa screenshots would be better to lokate mistakes :D

greetz

younglion
29-10-07, 10:25 PM
@p2sta - yea i gotta fix those
@lookdown11 - thanks for pointing them out im gonna be working on them today. some have very rough wires, cause im not done with them yet.

younglion
02-12-07, 11:52 PM
i keep jumping back and forth from the interior to the exterior, i did a render but now i see the front bumper looks bad and im gonna remodel it again, and also the hood and the side fender need some revision. i remodeled the kleemann rims again i think its better now. also put on some new rubber its the hankook ventus sport, im also working on the sidewall now.
http://i38.photobucket.com/albums/e128/nananom/clfront1.jpg
http://s38.photobucket.com/albums/e128/nananom/?action=view&current=newrim.jpg

gen5
03-12-07, 01:30 AM
other than that front bumper problem, this is your best render yet:$: