View Full Version : BMW 335i (E92)
Silenoz
16-02-07, 04:59 PM
Hi guys here's my latest lowpoly work, the new BMW 335i.
1066 polies per half on the body and 1035 per wheel; but these ones are temporary, I think I'm gonna model some more agressive stock ones.
Here's some clays and wires:
http://img65.imageshack.us/img65/5872/flat1za5.th.jpg (http://img65.imageshack.us/my.php?image=flat1za5.jpg) http://img65.imageshack.us/img65/8162/wire1cm4.th.jpg (http://img65.imageshack.us/my.php?image=wire1cm4.jpg)
http://img329.imageshack.us/img329/6621/flat2ay2.th.jpg (http://img329.imageshack.us/my.php?image=flat2ay2.jpg) http://img177.imageshack.us/img177/127/wire2sj8.th.jpg (http://img177.imageshack.us/my.php?image=wire2sj8.jpg) http://img329.imageshack.us/img329/9712/wire3cf6.th.jpg (http://img329.imageshack.us/my.php?image=wire3cf6.jpg)
http://img297.imageshack.us/img297/8079/flat3zs9.th.jpg (http://img297.imageshack.us/my.php?image=flat3zs9.jpg)
Dave_3d
16-02-07, 05:03 PM
Looking good. Is this for a game ?
Yes, new wheels would look better and actually probably save some polys. Those standard ones have lots of spokes. There are a couple of stock 19" rims that look good.
Dave
petter
16-02-07, 05:10 PM
you can optimize your model.(some try patches that you can "transform" them in 4 sided polygons)
well done,anyway;)
post some clays so we can see if there are any bumps
RMachucaA
24-04-07, 09:31 PM
Looks good!
I happen to like the stock rims :)
rodderworld
25-04-07, 01:00 AM
@petter: i'm definitely not a lowpoly expert but in my undrstanding having tris isn't really an issue. the reason we don't use them in highpoly is because mesh/turbosmooth subdivide them in such a fashion as to create uneven polies which will result in bumps. if you're modelling lowpoly this isn't going to be an issue since game engines oft convert the model to tris anyhow.
the model is looking really nice. hope to see more.
regards,
rodder
younglion
25-04-07, 01:19 AM
is there a poly limit you are aiming for? btw the model is real good.
Silenoz
27-04-07, 01:15 PM
Thank you guys for these words :) .
@Dave_3d: Yep I'm planning to put it in some game but I'll also use this as an exercise of UVW mapping and bake textures.
@petter: As rodderworld stated I'm not gonna use meshsmooth/turbosmooth on it, so the triangles aren't a problem. About the clays, well I still haven't done any smoothing groups.
@younglion: I'm trying to keep the polycount pretty low, but well see how it's gonna be with the interior and all stuff.
Well, since I've seen the new M3, I've decided to give it a try. Still haven't worked a lot on it, but the sideskirt and the windows are done. The polycount is 1585 polies per half except the wheels. Hope you like it.
Silenoz
28-04-07, 05:55 PM
No comments, oh well time for an update: the main shape of the front bumper is done, I've also worked a bit on the hood, the polyplacement there needs some refining.
very nice work there :buttrock:
doing the M3 is a good idea :p , you seem to be on teh right way
Mesh quality wise I can`t spot anything wrong but there are some things off. You should make the edge surrounding the headlight come out more, so it would match the yellow line, I`m guessing you have it wrong because the regular e92 has it like that. Also, the hood bulge seems to be a tad too tall and the rear quarter window should get deeper towards the rear (check reference). Very nice otherwise.
petter
30-04-07, 06:39 PM
tonn's right...
the front looks more like an z4
@rodderworld, silenoz
about the triangles...
if the model's a low poly for a game, then, there's no problem but if you apply a mesh/turbo smooth modifier, then there's a problem untill the polygons are planar. but if them aren't, then the vertexes where more edges meet(because if you have a tringle, then, in a vertex will meet more than 4 edges, than if you have that vertex surounded only by 4sided polygons) will be more sharp...
that's from my experience...
if i'm wrong, then some one should correct me, and tell me how it is.i don't wan't to miss this...
anyway, don't take it personally, the model looks very good. i really like it...
rodderworld
30-04-07, 06:50 PM
@petter, yeah we know the tris thing in high-poly. there's a whole bunch of ways tris mess up the hi-poly mesh but since this is a lowpoly thread i doubt we should discuss it further here.
regards,
rodder
petter
30-04-07, 06:57 PM
if it's a low poly, then it doesn't matter it is a low quality too, and we should close our eyes to some details...
rodderworld
30-04-07, 07:05 PM
lowpoly doesn't equal low detail. there are some really nicely detailed lowpoly models out there.
regards,
rodder
petter
30-04-07, 07:06 PM
that's what i was saying :P
rodderworld
30-04-07, 07:07 PM
ok, i missed the point then. sorry.
rodder
Silenoz
30-04-07, 07:11 PM
@Paps: Thanks man, any updates on your TT? I loved it.
@Tonn: Thanks for pointing out these innacuracies I had planned to fix the hood bulge but I didn't noticed that edge innacuracy. Gonna fix it later.
@petter: More like a z4?? I Don't think so :S . Anyways trust me, I know how high-poly modeling works, here's an old tread of me:http://cg-cars.com/forum/showthread.php?t=1122&page=3
And I wanted to model this car only for lowpoly purposes so I don't need to care about quads but a correct polyplacement for the normals or smoothing groups ;) . Anyways thank you for your feedback :) .
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