View Full Version : My first car!
OutCold |
08-03-07, 10:02 PM
Hello All!
This is my first scratch made car ever and as u might see there is alot of work too be done yet.
On this render the car is actually turbosmoothed but the fact that the car does have an Audi similar shape is more than good enough for me so far hehe...Im still doing a tutorial on things so theres still a way too go, any criticism and suggestions or whatever is welcome, but try too keep it constructive ;)
Audi A4 cabriolet
http://i71.photobucket.com/albums/i156/Outcold_2006/xx.jpg
dannisbet
08-03-07, 11:24 PM
You have an un-Turbosmoothed wireframe shot? That's the most helpful. It already looks like you have a seam that needs fixing down the middle of the car
OutCold |
08-03-07, 11:59 PM
naw thats just a mirror bro , ait got too the part where i can connect em yet, lots of work still left , ill do a low poly render and a wireframe render and put up here
OutCold |
09-03-07, 12:09 AM
There we go, model has no smoothing and SG`s are prepared for it
http://i71.photobucket.com/albums/i156/Outcold_2006/wire.jpg
Arrfff , that didnt turn out too good, i made the pic in Photoshop with the wire and model, i guess screwed it up :scream:
GNATMAN
09-03-07, 12:45 AM
just goto the view port and go to tools grab view port.. and it will save an image of your view port... it works wonders.. :)
OutCold |
09-03-07, 01:12 AM
:banghead: of course why didnt i think of that, well u have a picture of the mesh so far over, when it progresses abit ill post up a new one ;)
White_tiger
09-03-07, 10:43 AM
Not bad for a first try but still keep trying
the most important thing for u to learn is probably wireframes and mesh smoothing the rest will just sink in
try www.3d-palace.com (http://www.3d-palace.com)
dannisbet
09-03-07, 05:25 PM
Not bad for a first try but still keep trying
the most important thing for u to learn is probably wireframes and mesh smoothing the rest will just sink in
try www.3d-palace.com (http://www.3d-palace.com)
I've always been told that turbosmoothing is more efficient? Or is there much of a difference at all?
OutCold |
09-03-07, 06:13 PM
I guess it is, but not for ingame low poly models???
White_tiger
10-03-07, 11:34 AM
theres is a difference u see in turbo smooth its just smooth but in mesh smooth u can modify the smmoted wires and oh yeah apply the mesh/turbo smooth after the symmetry
Herminator
10-03-07, 12:07 PM
I guess it is, but not for ingame low poly models???
You would use neither for an in game low poly model. Smoothing comes from smoothing groups and the correct use of poly's (ie. more around wheel arches and curved surfaces, less around straight surfaces)
OutCold |
10-03-07, 02:58 PM
So low poly modelling is harder than high poly modelling then?
Catlin11
10-03-07, 03:09 PM
no,low poly is way easier, you just need to know how to use smoothing groups which is piss easy.
OutCold |
10-03-07, 06:45 PM
i know HOW too use them but i dont know WHY they work some places and some places not, wich pretty much makes it hard for me too know where too put the correct smoothing groups and i will probably be doing some cutting on the polys too make it look like it should, here`s an unsmoothed update..
http://i71.photobucket.com/albums/i156/Outcold_2006/133.jpg
http://i71.photobucket.com/albums/i156/Outcold_2006/139.jpg
Catlin11
10-03-07, 07:05 PM
its looking much more like an audi now.about the smoothing groups they need to be used like.say there was a hard edge there you would use a different smoothing group for the hard edges. you get me?
OutCold |
10-03-07, 07:40 PM
Ye i guess, but im not able too tune the SG`s too my liking :(
vBulletin® v3.7.0, Copyright ©2000-2008, Jelsoft Enterprises Ltd.