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Tonn
11-04-07, 06:10 PM
This isn`t quite lowpoly as I plan to keep the polycount below 100 000 tris. Right now it has 30 000 tris so I think it could end in about 60 000 tris, depending on if I do the engine and some of the undercarriage or not. This is my second car in XSI and I really like the program, the part I like the most is that it has taken me only 3 days to get this far. As it is going to be that high poly the only suitable game I can think of is GTA. I`m planning on getting this car done in a month, since it`s exams period that may not happen though.

rodderworld
11-04-07, 06:19 PM
whoa, smooth as.... that's really sweet. hope you can get it done on time.

regards,
rodder

Pandra
11-04-07, 07:05 PM
What an ever-green car!
Very nice modeling, and pretty smooth accuracy!:p
I wanna see serious renderings, not low-polys!;)

...Are you sure the rear lights are so big?

petter
11-04-07, 10:48 PM
this is a greath car...rare item, even in 3d.eye candy
good luck and take a look at the taillights...don't seem to be ok

Tonn
11-04-07, 11:18 PM
The rearlights seem to be too big at the moment as they don`t have seams and round corners, also, right now I have them as big red blocks but they actually have a thin black line around them which makes them look a tad thinner. Anyway thanks for the comments, I`ll go and measure the taillight tallness tomorrow to make sure.

UnsteadyTeddy
12-04-07, 12:29 AM
30k tri and not even chamfered yet :O
can we see a wire or two?
i guess half of your tris are in the wheels.
looks nice =)

Tonn
23-04-07, 07:49 PM
The wires don`t look too good because I don`t have AA, I`d render it but I don`t have the software yet. Ca. 32 000 tris for the body and detail, ca. 14 000 tris for the wheels, so ca. 46 000 tris so far, feels ok as I have the limit set on 100 000 tris. I made all the bodypanels and glass useing subdivisions, then added seams and edited the mesh the usual low poly way, I know there are some edge loops that could be deleted but that would save me probably something like 2000 tris so I`ll just leave the polydensity at what it is.

Dave_3d
23-04-07, 10:29 PM
Srewth, you've been busy with cutting !! All those lines around the door crease and handle, you added by hand ?

Looks VERY smooth.

Dave

Tonn
25-04-07, 12:13 PM
Thanks! I cut the gaps/seams/doorlines before smoothing and after smoothing I had bodypanels as in the first WIP shots. After that I just extruded the edges of the bodypanels to make seams and beveled/chamfered those edges to make them smooth. I did the seams after smoothing because it saved me quite some polies, right now every seam uses 2 edgeloops... I think if I had smoothed the seams I had about 4 edgeloops for a seam and on this model I think it would have been about 10 000 extra tris.

Tonn
04-05-07, 07:12 PM
The exterior is almost done, a few details and a very basic undercarriage and I`m on to the interior.

younglion
04-05-07, 09:31 PM
very nice work man.

Tonn
11-05-07, 02:36 PM
The undercarriage tuned out to be little more detailed than what I had in mind when I was thinking of modeling this car, not as detailed and accurate as it could be but I think it`s suitable for games.

BrokenBone
11-05-07, 03:05 PM
Very nice, keep going, i guess you could save polys under the car
just with textures maybe >_>, in some parts which even made 3d wouldnt
make much of a difference

-BB-

LG.
11-05-07, 05:55 PM
that's da car. Awesome Tonn

Tonn
12-05-07, 03:20 PM
I think these wheels suit this BMW the most... or any BMW of that era :p

http://i185.photobucket.com/albums/x99/Tonn_bucket/2-2.jpg
http://i185.photobucket.com/albums/x99/Tonn_bucket/1-2.jpg
http://i185.photobucket.com/albums/x99/Tonn_bucket/3-1.jpg

Tonn
13-05-07, 10:17 PM
Seems there`s not much interest, a small update - 2500 tris per seat.

Dave_3d
13-05-07, 10:39 PM
There is interest - please keep posting !

Looks excellent.

Have you plans for this model ?

Dave

Tuss4
14-05-07, 05:08 AM
this low poly? dang. you have to make a high poly version then!

zcata2008
16-05-07, 10:15 AM
looks just great man. i mean you even did the bottom of the car :eek:

slice56
17-05-07, 02:59 AM
Its looking pretty nice so far, man! The shell looks a little high poly for games, but very clean nonetheless. Whats your count so far, excluding rims?

Dave

Tonn
17-05-07, 05:59 PM
@Dave_3d - I think this model should suit GTA and NFS MW (somebody said a 280 000 poly model worked fine in there).

@Tuss4 - I won`t be making a higher poly model of this, minus the wheelarchs and seams this should be as smooth as some high poly models.

@slice56 - Without the wheels, it`s 59 000 tris (of which 25k for bodypanels, 21k for details on the body and 13k for the undercarriage). It will probably be around 100 000 tris in the end, looking at what is put out these days this polycount shouldn`t be too high.

EquiNOX
17-05-07, 10:13 PM
Have you tried this BMW on any car games yet?

Tonn
23-08-07, 06:35 PM
Little time to model as usual, I made some CSI bumpers today, with M-parallels it`s about 98 000 tris right now.

@EquiNOX - I haven`t got any games right now so no, I haven`t.

rodderworld
24-08-07, 12:25 AM
that's frighteningly smooth for any model, especially one with 98k tris.

regards,
rodder

slice56
25-08-07, 12:49 AM
Looks pretty nice ;) Are you in the US?

Tonn
26-08-07, 04:33 PM
Thank you for the comments!

@slice56 - Probably not until the next school year, unless there`s somethnig to bring me there sooner.

rus_media
31-08-07, 03:54 AM
Looking for render with material;)
I have an advice for u dat if u can, ols use 3ds max. It has a lot of plugins.
I think ur model will be lookrative if u use vray. (don tak it odrways)

rodderworld
31-08-07, 04:00 AM
come on rus: advising people to change software isn't helpful, it's being a nuissance.

regards,
rodder

P2sta
31-08-07, 10:31 AM
I agree with rodderworld :buttrock:

rus_media
31-08-07, 05:14 PM
Hello guys. I jus teln abt the lighting;) So told abt max with v-ray.

rodderworld
31-08-07, 11:11 PM
my point remains, unless he's ignorant or illiterate, which isn't the case, tonn would have seen a mention of vray on this site. think about it. furthermore, you're factually wrong. you can get good lighting in many render engines, not just vray. and vray also exists in rhino. since you're into giving useless advice, why not import this model into rhino?

regards
rodder

Tonn
31-08-07, 11:55 PM
I don`t make any difference in the renders of vray and mental ray, I´ve seen photorealisticish renders from both. The renders you have seen so far are 512x512 pixel (demo limitation) fence-renders just to get AA.

I´d like to look into rendering when I get this model done (materials and lighting etc.), so far I basically know nothing about it. When I start experimenting I will be using Mental ray because that`s what I have and I can`t afford anything else right now.

rodderworld
01-09-07, 12:03 AM
i'm sure you'll do well in mray. best of luck

regards,
rodder

andybgood
01-09-07, 12:23 AM
wow looks good mate