View Full Version : Aston Martin V8 Vantage
TTombo
20-08-07, 01:31 PM
I'm currently working on this project - unfortunately, there aren't any decent blueprints on the internet so a lot of it is by eye. This is as far as I have got... Only two chamfered edges so far. But the surfaces are nice and clean.
I'm going to produce some really high quality images from this (If I can get the model looking good enough) of the car in great locations.
Feel free to comment, good and bad. As I say, I've just started and a lot is by eye.
Thanks
Tom
hi TTombo, good luck, with your project, I think it loos good, keep working ;)
rodderworld
20-08-07, 01:54 PM
looks like a good start, hard to crit at this stage but i await more.
regards,
rodder
I like your car choice!
Check out this beauty...
http://seriouswheels.com/cars/top-2008-Aston-Martin-DBS.htm
Quite a challenging project you've picked up :p
It is a shame there aren't any accurate BP's of the new Aston Martins..
I'll be watching how this turns out, good luck!
BTW Can't imagine what will the future Astons look like, i mean how can they keep designing more beautiful cars than they already are?
TTombo
20-08-07, 02:08 PM
Yeah, it's a bit of a headache at the moment...got a little distortion due to the bp inaccuracies.
Once I overcome that though fingers crossed :D
Oh, and thanks for the link o.b. nice. Aston Martin really have got something special going in terms of design.
allrob
20-08-07, 03:05 PM
good choice, fabulous car!!
Pan3sar
20-08-07, 04:14 PM
awesome man, one of mmy favourite cars - I think theres some really good pics of the side on seriouswheels.com, there might be front OR you could go and buy a flight from Stansted, and they have this thing for winning a supercar, and theres a V8 Vantage and an F430 there for pics, though they probs changed the cars by now lol
The design is outstanding...i was blown away when i was standing next to it :)
Anyway, good luck with the project.
cwikdahl
20-08-07, 04:44 PM
Ah come on! Doing stuff without blueprints shows real skill. *erhm* ;)
Looking forward to see some progress.
/Claes
tom120934
20-08-07, 05:35 PM
Nice model so far, really good choice of car. I can't wait to see more !
About modeling with/without blueprints :
I wonder if you're not using any one or if you're using wrong ones and you handle their inaccuracy. I worked with wrong ones for my DB9 (they can be seen on my site, the rear is really too long) and it's far easier to deal with wrong blueprints than working without.
When working without blueprints, you have to make sure very soon during modeling than the global space utilisation is right. And that's pretty difficult because from basic information (such as car width, car length, car height, track width, wheelbase) to a nice body there's a long way to go. For some rare case (external chassis, such as an Ariel Atom II), it's simple, but that's the exception.
Btw, there's a nice looking print at smcars : http://www.smcars.net/forums/aston-martin/17599-aston-martin-v8-vantage-2006-a.html
I would suggest useing V8 Volante blueprints, I used those, although mine are smaller than 512x512 they are accurate. The prints that tom120934 posted are quite inaccurate.
They side grille look a bit too wobbly, it should look a bit more defined, same with the waistline of the car. Model looks very nice otherwise, judging by your R8 this will be a real eyecandy when it`s finished.
/edit- these prints: http://www.smcars.net/forums/aston-martin/17327-aston-martin-v8-vantage-volante-2006-a.html
tom120934
20-08-07, 06:35 PM
The prints that tom120934 posted are quite inaccurate.
That's what I thought. Can you please point out any inaccuracy you see ? I think it will be useful to TTombo and anyone wanting to model this car.
About the print you posted, they clearly came from a patent application. I hope the full size ones will be available shortly. GooglePatents didn't give me them.
@tom120934 - The whole thing is oddly proportioned and off :p . It looks as if it was traced after some pictures but in that case there`s no appearant effort to fix the perspective. If you look at the front and rear print you can clearly see that both halves are not symmetrical. IMHO it would be best to not use that print in any way because it`s worse to use bps made of pics than it is to use the pics themselves (easier to compensate for perspective).
The prints that I posted came from some Ford publication if I remember correctly. They are a quite old so I wouldn`t have high hopes for a new release.. then again you never know.
tom120934
20-08-07, 09:43 PM
I agree with you but using only the side view may be of interest. There's clearly a perspective problem with the front and rear views, but as usual, these are the views which most suffer of that kind problem.
About the prints you posted : here's a bigger version (not high res however and only side and top views) : http://www.leblogauto.com/2005/08/aston_martin_v8.html
TTombo
21-08-07, 02:07 PM
Some updates to the mesh...and a different angle.
TTombo
22-08-07, 01:42 PM
Smoothing out the bonnet and adding some chamfers. The actual car has got some panels showing very subtly on the bonnet.. Trying to recreate that.
petter
22-08-07, 02:41 PM
un-smootheed wires, please...
TTombo
22-08-07, 03:14 PM
un-smootheed wires, please...
Here you go...
petter
22-08-07, 03:17 PM
why are so many polyes at the top part of the hood(near the window) and at the grille(many polyes at the grille but on the bumper side are less polyes) ???
petter
22-08-07, 03:20 PM
the front bumper it's bumpy and the front fender looks wrong...
right now i'm looking at a Vantage in a magazine:D
TTombo
22-08-07, 03:29 PM
To control the areas where there is inflection.
Where on the bumper?
petter
22-08-07, 03:34 PM
shure...
i also posted the bad shape of the fender
(red=bad, green=good/how should be)
TTombo
22-08-07, 03:39 PM
Thanks Petter.
petter
22-08-07, 05:56 PM
you're welcome...
you could work to the mesh flow, a little more:)
The nose has to be a bit pointier, the whole thing seems a tad too wide, the rear wheelarchs doesn`t point out that far, the bottom of the rear bumper should curve inwards a bit more.. that`s how it seems to me atleast. I can`t see anything wrong with the mesh flow though, density is another topic but don`t fix it if it isn`t broken.
Aljoscha.Niko
22-08-07, 07:05 PM
Yep, looks already good, but as those before mentioned, the marked errors are disturbing. I saw your R8, it looked great! :)
tom120934
22-08-07, 07:39 PM
The mesh is a bit dense, but it looks rather clean. Keep going this way, just save some polys if you can !
About blueprints, I get this one back from my harddrive : the same source than the DB9 one I used. Maybe it's off like the DB9 one.
TTombo
28-08-07, 01:38 PM
Ok, some progress, although I've not had too much time on my hands :S
A lot of the original errors were due to the fact that I was using the AMV8 concept car blueprints as reference.
edit: The forum attachment system has probs - I will attach images when fixed.
TTombo
03-09-07, 09:47 AM
bump. I attached the images.
The views are almost isometric btw. Which may make the car look wider at the back.
looks very clean and good, so keep working ;)
yeah ... clean & smooth
pozdro & good luck, waiting 4 more M8 :)
zcata2008
03-09-07, 10:26 AM
very good so far:o:
TTombo
03-09-07, 11:45 AM
Some more ammendments and doors and some seams.
yea, its clean, now im waiting for kickass renders:buttrock:
rodderworld
03-09-07, 02:16 PM
x-ice should go to jail, he stole what i was thinking. looks nice, can't wait to see how you present this one.
regards,
rodder
elementy
04-09-07, 04:55 AM
good work.
Do you have blueprints for Auston martin DBS ?
TTombo
10-09-07, 12:02 PM
good work.
Do you have blueprints for Auston martin DBS ?
No, sorry. :/ Aston are very careful about where their blueprints are available.
Some update images: A lot of surfacing work done and some champhers.
micemincer
10-09-07, 12:22 PM
very nice :]
regards.
Aljoscha.Niko
10-09-07, 01:40 PM
great work! ;)
rodderworld
10-09-07, 03:28 PM
looks promissing.
regards,
rodder
really good work, can you post wire?
TTombo
10-09-07, 08:33 PM
really good work, can you post wire?
Yes, sure. And there is some more detailing too now.
Yes, sure. And there is some more detailing too now.
really nice stuff, you are very good ;) but check this, not sure, if it is reflection, or some badness
TTombo
10-09-07, 08:48 PM
Thanks, it's ok. I havent extruded under the car yet. Also there is underlighting.
Thanks, it's ok. I havent extruded under the car yet. Also there is underlighting.
ok then keep working your fine work ;)
TTombo
17-09-07, 06:22 PM
Doing the dash at the moment....Texturing and geometry combined. There are some errors, but it's never going to be seen too close.
steve123
17-09-07, 06:29 PM
very nice!, awesome method of creating the interior with textures:buttrock:
TTombo
17-09-07, 06:30 PM
Thanks, it is a nice one to do the AM.
The Rain Knight
17-09-07, 07:03 PM
hey nice one indeed,
but you just put the texture of the central airvents upsidedown ;)
cool and fast way to do an interior, very nice man ;)
tom120934
17-09-07, 08:52 PM
If you're using a bumpmap for the interior, you may consider add the border of the DVD / GPS screen on top.
Btw, it's really great looking when thinking how lowpoly the interior is. Can we see a render from another point of view ? :D
TTombo
17-09-07, 08:56 PM
Lol, I'll sort out those upside down vents. :D
I'm not going to put the satnav in, just because I prefer it without visually. (I would add it as on option if I was buying the car of course ;/)
Aljoscha.Niko
17-09-07, 09:39 PM
Yes, I'm creating my interiour with a method like this one, too. While I try to model as detailed as it stay quick - all the extreme details like knobs or so, these are textures... :) Great work!
rodderworld
17-09-07, 10:00 PM
if you're not going to render the interior, i'ld say that method has to be the way to go. i hadn't thought of it before but it makes a lot of sense.
regards,
rodder
TTombo
17-09-07, 10:13 PM
There is a lot of photoshop work involved to get it looking good though. For example, the centre console is a psd with 5 different layers. (bump,diffuse,specular,reflection mask and gloss). To get the highlights and shadows out of the diffuse texture it took a lot of burning and dodging.
TTombo
17-09-07, 10:49 PM
Other angle and vent up the right way.
micemincer
17-09-07, 10:59 PM
cool idea - for shot not from inside or animation this should do perfectly :]
E: in most cases visitor won't even see that this is a bitmap. And messing with photos simply gives photo realistic results - without tearing hears out of your head ;)
regards
tom120934
18-09-07, 08:31 PM
About the DVD/GPS screen, you choose your move. I just didn't know it was optionnal.
The render looks great from the others PoV. I wondered about air cooling controls, I didn't notice you've modeled that tiny cylinders. But obviously, you did ;) I agree with comments above : for a render outside the car, your interior will be perfect enough.
Your carpet looks great, except the fact that the texture don't tile is ugly. You may consider correct it with any tiling filter; I think all image manipulation software include one : www.gimp.org have a good one.
Keep us updated.
rodderworld
18-09-07, 11:25 PM
mad skills man.
regards,
rodder
TTombo
18-09-07, 11:50 PM
Some updates... Steering wheel next. Going to do a proper carpet texture also for the mats so they look more substantial.
Got to bring the stitch seams closer together on top of the dash dials. And I did a new texture for the vents, but it need flipping.
younglion
18-09-07, 11:51 PM
interesting idea for the interior, the textures also look great.
Aljoscha.Niko
19-09-07, 04:34 PM
Nice textures, man! ;)
petter
19-09-07, 04:39 PM
bad ilumination, especially the light placed next to the gauges but i think it'll look great in the end
scorp323
19-09-07, 07:16 PM
Really nice ttombo! :) I love it! :clown:
TTombo
19-09-07, 09:28 PM
Thanks for the nice comments. It is turning out cooler than I thought. Done the steering wheel and changed the lcd colour as per 07 model year. The dash is higher and longer than needed at the moment, so I can trim it perfectly to the car. I think the wheel needs to be a little smaller.
nice work man, keep working ;)
rodderworld
20-09-07, 12:35 PM
brilliant work man, show us more!!
regards,
rodder
Aljoscha.Niko
20-09-07, 01:47 PM
Great work! ;)
TTombo
20-09-07, 08:35 PM
Steering wheel is done now. Perforated and all. :D
Lots of texture work also. Last work on this for a week.
Mmmmmmm....red :D
steve123
20-09-07, 08:45 PM
yeh you gotta keep the interior leather red, aston interiors look amazingi in that deep red colour.
Keep up the great work!
Steering wheel is done now. Perforated and all. :D
Lots of texture work also. Last work on this for a week.
Mmmmmmm....red :D
yea, agree with steve123 red looks really good ;)
TTombo
20-09-07, 09:10 PM
Yeah, red rocks. Pretty intense especially with the piano black console.
rodderworld
20-09-07, 09:56 PM
add my vote for red? just one question: are the stiches above the gauges a bit big?
regards,
rodder
TTombo
20-09-07, 10:45 PM
add my vote for red? just one question: are the stiches above the gauges a bit big?
regards,
rodder
Yeah, the first render is the most recent - they are smaller in that. I made them smaller after doing the other 2 renders. Well spotted! :D:D:D
rodderworld
20-09-07, 10:59 PM
lol, i'm honestly surprised i caught that. your work rarely has mistakes so it takes eagle eyes.
regards,
rodder
Aljoscha.Niko
21-09-07, 12:04 AM
Yes, red looks nice, but i like the dark grey and black best.
maaaad
21-09-07, 03:52 PM
Really nice work, TTombo :buttrock: I like red leather interior too ;)
TTombo
04-10-07, 10:42 AM
Done the sills and the doors. Got to do the door plates and the window controls next, then the seats.
scorp323
04-10-07, 11:11 AM
Nice...Really nice. Thats all I can say - Amazing!
Checker2k3
04-10-07, 08:05 PM
Amazing work, please keep it up and finish the car.
BrokenBone
04-10-07, 09:53 PM
Yo tt!
Nice, nice job, i dig the interior, but i think you should scale down the leather texture, it should be half the size or less imo.
cheers
-BB-
rodderworld
05-10-07, 01:06 AM
looks nice. it's almost impossible to notice that it's all mapped.
regards,
rodder
yep man, really fantastic job ;)
TTombo
08-10-07, 06:09 PM
Great, it fits! Just got to lower the very front of the dash a tad.
rodderworld
08-10-07, 06:24 PM
looks great tom. just wondering if you modellend the interior completely seperate from the exterior and hoped they matched up or not.
regards,
rodder
TTombo
08-10-07, 06:33 PM
Yes, I did them separately. Due to the fact that I don't have blueprints basically. You can see on the renders of the interior alone, I extended the upper dash to a square shape. This was so It could be cut to fit the car. With the doors it was a question of moving a few vertices. The headliner was derived from the body-shell.
Not the most accurate way, but then, the majority of this project is by eye so it didn't matter. Thanks for the kind comments rodderworld.
rodderworld
08-10-07, 08:49 PM
i was just curious how you did it. you're right that most blueprints don't have the interior but give yourself some more credit, most people would just use the body as a shape reference. clearly, you have a good eye for proportions. can't wait to see how you render this baby.
regards,
rodder
scorp323
08-10-07, 08:55 PM
That looks really good! I like it alot! :)
scorp
TTombo
09-10-07, 10:02 PM
Rear parcel shelf and headliner boot etc... done. Looking forward to the seats - there is a nice cavity for them now :D
rodderworld
09-10-07, 10:25 PM
looks nice, i await the seats (finally, you'll have to model a part of the interior:D)
regards,
rodder
Hi Tom
Your work is inspiring! Apon seeing your interior - I think I might just try an interior myself.
I love this Aston, and your modeling does it justice.
Regards
Giom
really hot stuff mane, looks really good to me ;)
TTombo
11-10-07, 08:28 PM
Thanks for all the super comments.... just starting the seats (As you can see from the render - bottom right)
Thought I would do a nice MR render. Going to improve the rear view mirror.
younglion
11-10-07, 10:51 PM
well cant really say anything cause everyone has already said but the texturing is great.:buttrock:
TTombo
12-10-07, 06:53 PM
Done the seats. Took a long time. I'm pleased with the results however... I've posted a wire too.
lookdown11
12-10-07, 06:59 PM
seats and rest of int looks really nice but the stiches are way to huge :clown:
greetz
TTombo
12-10-07, 07:07 PM
Yeah, but it looks better like that. Also there are 2 types of stitch on an aston. You can have a large one for extra ĢĢĢ :D:D:D
They look really good. And I love the way you render them.
Big ups!
Giom
rodderworld
12-10-07, 10:01 PM
looks amazing but i think the stitching is way too big, it doesn't matter how much they cost:D
regards,
rodder
BrokenBone
12-10-07, 11:02 PM
Dont slain me on this, but i think the whole interior looks like carved out of rock..
The quality, is astonishing, hands down, but it all looks so cold, so rigid, so uncomfortable, dunno maybe its just my impression :p
-BB-
petter
12-10-07, 11:17 PM
Dont slain me on this, but i think the whole interior looks like carved out of rock..
The quality, is astonishing, hands down, but it all looks so cold, so rigid, so uncomfortable, dunno maybe its just my impression :p
-BB-
f**k the luxury..., get the sportivity... if you're one of those car crazy freaks:D
TTombo
12-10-07, 11:25 PM
LOL...
Peer pressure :D:D:D
Smaller stitches - yeah, it's better. :clown:
petter
12-10-07, 11:38 PM
LOL...
Peer pressure :D:D:D
what that means? :D
about the interiour...yes it is stonned but not because of the ambiance design but because of the materials who really look like stones rather than leather.
TTombo
13-10-07, 11:09 AM
Yes, perhaps black is too cold. A warmer colour and also an environment map will improve things.
TTombo
14-10-07, 10:58 PM
Some safety belts, lots of minor amends to the leather work. Front air vents for the windscreen. Did a couple or renders of the body on the interior.
rodderworld
15-10-07, 12:57 AM
looks really nice. the lighting of the renders isn't bang-on but i'm sure that will be worked out.
regards,
rodder
Fantastic job!
Only your matalic particles in the paint look a little big?
Love the lighting, dark and cinestar... lol.
Regards
Giom
TTombo
15-10-07, 08:59 AM
It's area shadows with quality 3. No texturing yet on the car body.
petter
15-10-07, 09:11 AM
next time, use perspective view when rendering...:clown:
TTombo
15-10-07, 09:26 AM
next time, use perspective view when rendering...:clown:
Lol. 85mm. :D
The car body accuracy drags the overall quality down but the interior is superb.
TTombo
15-10-07, 10:55 PM
The car body accuracy drags the overall quality down but the interior is superb.
Yeah, I'm going to get back to the exterior once the inside is done.
It's hard by eye you know :banghead: :D:D:D
Some quick MR renders. You can see the safety belt and front windscreen.
What do you guys think of blue leather??? Not my personal choice but nice to try it out.
rodderworld
15-10-07, 11:08 PM
the blue leather is ok but by no means the best.
regards,
rodder
petter
15-10-07, 11:17 PM
looks good this sporty combination of blue-aluminium.anyway, the colour combination doesn't matter so much.
the interiour looks good but not yet perfect(especially the modeling details). you must pursuit that(Lexus - i know it's not an Aston:P)
TTombo
15-10-07, 11:35 PM
I am going to try a mental ray displacment map. The stiches too.
BrokenBone
15-10-07, 11:52 PM
Imho, scale down the leather bumpmap.
relax all the leather parts (still looks really harsh and "fake").
smaller stiching, by 1/3 smaller
the exterior is fine by me and the carpaint shader looks really neat
-BB-
*RedStar*
16-10-07, 05:40 AM
Hey man, I like your interior but your exterior is in need of work. I have this blueprint i just created. It is a low poly model but maybe it can be more usefull than your current blueprints? Anyways i hope this helps ya man.
http://img526.imageshack.us/img526/200/vanquishcoupeks4.th.jpg (http://img526.imageshack.us/my.php?image=vanquishcoupeks4.jpg)
If you like it tell me i have the fullsize which is 4000x4369
Also, just so nobody gets mad at me this is from Test Drive Unlimited not MYNE!
BrokenBone
16-10-07, 08:54 AM
I'm pretty sure hes modeling a different car (title says "aston martin V8 vantage, your image is the vanquish coupé).
-BB-
TTombo
16-10-07, 03:07 PM
Thanks for the thought anyway. I appreciate it.
TTombo
16-10-07, 03:38 PM
Ok, I've redone the leather material and added some softening to the shader. Smaller stitches, but I might revert to the larger ones (personal preference) but only for the exterior renders.
The render has low sampling (for speed).
BrokenBone
16-10-07, 03:50 PM
Leather looks better, stitchings look better ^__^
Maybe the leather could be more glossy
-BB-
evolutionn
16-10-07, 03:50 PM
nice :deal:
petter
16-10-07, 04:01 PM
Leather looks better, stitchings look better ^__^
Maybe the leather could be more glossy
-BB-
i think the leather it's too glossy...damn
rodderworld
16-10-07, 06:57 PM
from the outside bigger stitches might look nice but on the inside i think you've got it nailed this time.
regards,
rodder
*RedStar*
17-10-07, 12:02 AM
Hey mate i looked though the game files and guess what i stumbled across :D
Anyways same thing goes like last time if you would want these high res just pm me an ill send.
http://img98.imageshack.us/img98/4517/v8vanquishtl5.th.jpg (http://img98.imageshack.us/my.php?image=v8vanquishtl5.jpg)
TTombo
17-10-07, 12:58 AM
Yeah thanks for that, will check it out. I've been redoing the entire front end of the car this evening. Exhusting.
Oh and btw - TDU rocks.
TTombo
18-10-07, 10:15 PM
Ok, a quick update.
I've had some problems with MR.... but all fixed now.
Front of the car completely rebuilt and back sorted out a bit...still a way to go though.
BrokenBone
18-10-07, 10:25 PM
the environment it has been rendered in is really nice, such soft and cute reflections ^____^ i like
-BB-
rodderworld
18-10-07, 11:20 PM
looks very nice. (waiting for side windows because it looks unatural at the moment). did you use the same environment-type you explained for scanline in this render?
regards,
rodder
TTombo
18-10-07, 11:27 PM
Yes, it's the same. (I have got a check-list of stuff to model as soon as I am happy with the geometry)
It's coming on real good there Tom!
Keep it up.
Giom
TTombo
19-10-07, 11:52 PM
Had a bit of a Mental Ray prob with some of my materials, so I've updated them to Arch/Des ones.
Here's a render of the interior - which is almost complete, (New pedals, window buttons, ignition and indicator stalks (although from this angle you cant see them)
rodderworld
20-10-07, 12:34 AM
looks good to me. good to know that you've sorted out mr. (out of curiosity, what was the solution to your earlier problem?)
regards,
rodder
very nice work man, I like it ;)
TTombo
20-10-07, 09:01 AM
Ah, I just changed all the materials to mental ray specific ones.
So the raytrace reflection map - changed it to a car Paint (mi) one.
Dave3D told me a little trick for getting the map to have an environment map.
And the soft reflections look great on the leather and don't take too long to render also.
lookdown11
20-10-07, 02:40 PM
looks really nice man :) love it :)
i just donīt get why u guys donīt check your refs or even your own cars for the stiching sice :dead: same like on the aston. the stiches look like maggots ^^ somthing near by real size of the stiches would make it look way less like a toy
greetz
TTombo
20-10-07, 04:10 PM
looks really nice man :) love it :)
i just donīt get why u guys donīt check your refs or even your own cars for the stiching sice :dead: same like on the aston. the stiches look like maggots ^^ somthing near by real size of the stiches would make it look way less like a toy
greetz
:D Yeah, maybe maggots. I will sort it out.
Update:
I've edited the car body around the side window and petrol cap. Much better now.
madmatt
20-10-07, 04:49 PM
Man the car shader is so cool!
I'm sorry if someone has just asked you but what render engine did you use?
Bye
I think its kind of a steelish shader :)
TTombo
20-10-07, 05:38 PM
It's just Mental Ray, but using an environment map from gradients. No GI or FG.
Looks good, but not real refelctions.
andrei
20-10-07, 05:56 PM
Hi man, nice work there, pretty interior ;)
I just would add some nice area shadows on the main light of the scene, so you would get a smoother shadow as it get far from source, nice effect...
cya
cool renders,i like the interior;),maybe a full body render?
TTombo
20-10-07, 08:30 PM
I'm not spending any time on the lighting setup yet. Just plonking a couple of spots in. I'll wait until I've done the lights and wheels. Thanks for all the good comments.
TTombo
30-10-07, 10:42 AM
Some update renders...
Done the light cluster...The lens material needs a little work done.
Also, the brake calipers and discs. Again, the bit that bolts onto the wheel has not been done yet - there is just a bit of geometry there so I can see the material.
hi, the breaks looks good imo, keep working ;)
TTombo
30-10-07, 11:41 AM
Thanks, took a little time to get the grooves working with the meshsmooth. I will do some higher res images soon... :buttrock:
Thanks, took a little time to get the grooves working with the meshsmooth. I will do some higher res images soon... :buttrock:
can you post close up wire of the discs?
lookdown11
30-10-07, 12:42 PM
greate stuff like allways ! :buttrock:
the are under front lights looks very strange shading wise ;)
greetz
TTombo
30-10-07, 01:14 PM
Here you go.
branoa
30-10-07, 02:48 PM
your work is realy good, perfect, i am enjoying to every next progress , i like your car paint
scorp323
30-10-07, 03:23 PM
Great Work, TTombo! Really like it alot! But you have a tiny problem there, but I am sure you will solve it! :D
Edit: Seems like this "edge" goes round the whole car! :clown:
micemincer
31-10-07, 09:34 AM
this edge is sharp cuz he didn't weld two halfs of the car yet.
Any way I saw this car in real recently and one thing has made big impression on me: wheels - and those big and massive brake discs - really thick and massive.
evolutionn
31-10-07, 10:22 AM
your lighting is amaznig:buttrock: pls how lights do you use? :eek:
aesis412
31-10-07, 11:16 AM
great modeling and renders man.
TTombo
31-10-07, 12:06 PM
Thanks - the lighting in those car renders is really simple. But the effect is great.
What I did was chuck in two MR area omni lights. One facing, one backlight.
You get nice shadows that look like Ambient Occlusion.
If you don't use mental ray, then you can do it with a normal max light.
It is raytraced Area I think.
TTombo
31-10-07, 01:36 PM
Tweaked the brake disc materials - I need to make the brushed texture more dense though.
madmatt
31-10-07, 04:05 PM
Tweaked the brake disc materials - I need to make the brushed texture more dense though.
Yes and for me a little less specular level.
Bye
nitrox
31-10-07, 06:37 PM
Looking at the wire renders make me absolutely speechless , this is perfect , could be the next front page header ;)
Q. do you even have to use a turbosmooth modifier on that model ???! Absolutely stunning .....stunning .....stunning ......i can't stop saying it ( i love the A.M. V8 :D:D)
Very nice work overall man. I'm not familiar with Aston Martin's so I can't say much on accuracy, but otherwise, it's superb. The only critic I have, is that brake discs are supposed to be incredibly smooth, so that bump you have on it shouldn't be there. I'm not talking about the straight lines, but the circular ones.
Keep it up mate...you actually inspired me to try and make an interior for my Ferrari Testarossa :)
TTombo
01-11-07, 09:16 AM
Very nice work overall man. I'm not familiar with Aston Martin's so I can't say much on accuracy, but otherwise, it's superb. The only critic I have, is that brake discs are supposed to be incredibly smooth, so that bump you have on it shouldn't be there. I'm not talking about the straight lines, but the circular ones.
Keep it up mate...you actually inspired me to try and make an interior for my Ferrari Testarossa :)
Yeah, you're right I'll take it right down.
Prykie
01-11-07, 09:41 AM
Great work Tom, I think you should leave the bump map there for the grooves in the disc, No disc brake is ever smooth, they always get little grooves in them because of what the disc pad is made of, Check this photo out, you can see the disc had little grooves in it.
http://www.2carpros.com/discovery/images/rear_brake_pads.jpg
TTombo
01-11-07, 10:35 AM
Yes, of course you are correct. I am just going to reduce them a little perhaps. It will be less pronounced form a distance too.
scorp323
01-11-07, 03:27 PM
Great Brake! :) But just those areas seem to be not round (circled in red!) :p
Great Project! I love it! Oh..And I would reduce the bump too! :)
Maybe I expressed myself bad...I don't think the bump shouldn't be there at all, but is should be really light, and only seen when up close.
EquiNOX
01-11-07, 05:42 PM
Ah That was smart thing you do by adding some texture for interior instead of going through headache on modeling them or yet, finding the correct type of material. I like them very much, they sure do look real . Keep working tho...
BTW, leave the groove there... maybe make or get a better groove texture or reduce bump spinner (If you use them)
Cyclonus
01-11-07, 07:06 PM
Tweaked the brake disc materials - I need to make the brushed texture more dense though.
Nice Materials all around. How did you go about making the broke Rotor/Disc material? I've tried the Photoshop spin filter method and hated the result, maybe I did something wrong or left something out. Your's is nice though. Nice choice of car, Even with the DBS out this is still the best looking.
TTombo
01-11-07, 10:24 PM
THanks for all the great comment! Very helpful.
An update - I've done the tyres and the alloys. (still a few details to do on them)
I did a quick arty style render. It's a bit posterized, but just wanted to see the car with the wheels.
Those rim materials are awesome! Great stuff :)
TTombo
01-11-07, 11:06 PM
thanks - just realised the wheels are too big and too low from the car body - changing that will give it more "realism" looks like a toy at the moment. :/
Something I just noticed, is that the front wheel arch is a bit oval, instead of circular. A quick search on google shows that it should be round. Also, not really sure if the wheels are the wrong size. Maybe they need to be a bit smaller, but not a lot.
TTombo
01-11-07, 11:37 PM
yeah, that's because the wheel is not high enough in the arch. Will look better when the gap between the tire and the arch is uniform.
Man this car is looking really good!
I like the silver car paint a lot, but what I can stop seeing in the awsome soft blurry reflections on the foor; very nice shader. Hope you don't mind if I ask for a tip on how to do that.
TTombo
02-11-07, 12:04 AM
5mins in photoshop on that occasion.
flip the car an do a motion blur followed by a small gaussian blur. Then a layer mask and a gradient for the falloff.
TTombo
02-11-07, 11:05 PM
Done the grill plus loads of subtle body work amends.
Getting more accurate, but still a long way to go :/
Render looks hot though - can't wait to finish the exterior. :D:D:D
andrei
02-11-07, 11:24 PM
offc, very nice!
I only dislike that specular that comes from the camera, gives an unreal look...
nice shades of gray...
cya
scorp323
02-11-07, 11:26 PM
That really beautiful! :love:
john0995
03-11-07, 12:16 AM
This car looking so good the modeling is very good, I LOVE IT!
but something wrong with the front bumper, don't you think?
anyway its very beautiful car!
to john0995: I think you mean the center part of the bumper, it looks so beacuse if not weldet halves of the car IMO
to TTomb, I really like this work, keep woking ;)
Great work man, really relly beautiful, may concider of moving to MentalRay :D
Are you sure its only gradients for reflection it looks much more complex :chinese:
TTombo
05-11-07, 12:18 PM
Just a post of the wheel. It was quite tricky because, although the spoke geometry is simple, there are 7 of them and 5 wheel nuts. :S
Just a post of the wheel. It was quite tricky because, although the spoke geometry is simple, there are 7 of them and 5 wheel nuts. :S
i think it looks good, especialy tyre material, but i think the tyre sidewall is "pure"
rodderworld
05-11-07, 03:46 PM
the sidewall seems low-detail to me but everything else is great.
regards,
rodder
I like the render, but I think the tire pattern should be more repeated. The space between each tread is too big.
TTombo
05-11-07, 07:18 PM
Yeah, I'm going to do a higher res of the tyre side wall texture.
I can't be bothered to make the tyre tread more dense - thinking of memory also :D but you're right it's probably 80% dense at the moment.
Done a subsurface material for the tyres (gloss laquer on top and flakes below)
Also, the side windows and all the window seals are done now. The lip above the grill was too curved before. Looks much more realistic now.
Thanks for all the comments..
Tom
scorp323
05-11-07, 07:31 PM
1 Thing:
:love:
evolutionn
05-11-07, 08:13 PM
1 thing:
:love:
TTombo
05-11-07, 08:18 PM
hehe thanks! It;s a beautiful car so I can't take all the credit! Forza aston!
petter
05-11-07, 08:57 PM
yeah, Aston Martin are versatile cars...power within' gentless:D
rodderworld
05-11-07, 11:07 PM
they are very nice but i think you've been doing something right too.
regards,
rodder
tom120934
06-11-07, 07:56 AM
Astonishing work !
The only thing I can crit is the tires. They don't look as realistic as the rest of the car and wheels.
Keep it up, you're almost done with the best CG Aston I've ever seen !
TTombo
06-11-07, 09:29 AM
Thanks - i think just a little more oren-nayer will sort it out. :D Also some GI.
rainycat
06-11-07, 12:43 PM
It look absolutely superb , mate.
I know it's not finished yet , but I just wanted to point out some things I noticed. I know you want to get this perfect.
I think the window pillars are slightly too wide. Its not obvious on the image below but if you google images for this car, and look at the yellow one that comes up first (I am sure you've seen it) it looks slightly different if you look closely.
The vertical parts of the grille need to be further forward? (this could be a difference in the model maybe) and it looks ever so slightly curvier at the outer part of the grille, just below the headlights.
This is all very subjective I know , just wanted to help.
TTombo
06-11-07, 04:07 PM
Yeah, thanks rainycat.
The pillars need to be thiner in one axis. (front-on view). Nice1.
Other stuff I've done also :D
rainycat
06-11-07, 04:52 PM
Ah cool , glad it was useful. Look forward to more updates
john0995
08-11-07, 11:10 AM
It looks very good, keep working, i want see the final results!
:love:
TTombo
08-11-07, 03:31 PM
Some updates - the rear light clusters, wing mirrors and wheel arches.
There are 2 small bumps on the rear fender but these are just 2 out of place vertices. Fixed them after the render.
scorp323
08-11-07, 04:10 PM
TTombo - I love it! :D
slavke
08-11-07, 07:09 PM
amazing studio setup m8
TTombo
09-11-07, 06:18 PM
Done the badge and the pressings it makes into the bonnet and rear. Also did a high quality render so you can see the detail. There are some misplaced vertices on the upper part of the bonnet as the surface inflects, but these are sorted along with some other probs shown in the render.
Thanks
Tom
rodderworld
09-11-07, 07:56 PM
the model looks nice but there's something about the background that seems confusing.
regards,
rodder
andrei
10-11-07, 01:17 AM
man, thats sick, congrats!! what a steel-like shade!
The badge is nice, just need a litle bend to conform to the surface it belongs...
cya
Hi Tom
You do this car justice man!
Full marks from me!
Regards
Giom
Veseliy
11-11-07, 03:17 AM
hey man, that rocks! :love:
love the back render!
some pins though...
i don't know, maybe it's just the camera problem, but the taillight shape seems to be strange, i attached the pic.
also the exhaust hole a bit different from the real one, i'm too nitpicking, i know, you can forget about this one ;)
some refs, that might help you.
http://www.autogaleria.pl/tapety/img/aston_martin/aston_martin_amv8_vantage_2003_02_m.jpg
http://www.coches-es.com/fotos/marcas/Astorn%20Martin/modelos/AM%20V8%20Vantage-5.jpg
http://exclusiveshow.com/Lwallpaper/AstonMartinV8Vantage05.jpg
http://images.motortrend.com/multimedia/wallpaper/112_0511_aston_wm7.jpg
TTombo
11-11-07, 09:19 AM
Veseliy, yep thanks - am aware of the back probs. Am going to go through it fixing them. Just a few changes to the geometry.
The car's beens done by eye so once the shapes are done it's going to take some editing.
Thanks for the refs!
Tom
TTombo
11-11-07, 09:22 AM
Oh and the petrol cap's different on the concept car. (They look practically the same, but there are many differences.)
Mine is too small and the chamfer needs to be more.
Veseliy
11-11-07, 09:41 AM
my crit for the lid wasn't about the size, it was about the sueface flow, seems it needs some work ;)
glad it was helpful
man , your model is amazing !!! , i think your defnitly one of the few people who are very close to do this extremly difficult car to model properly (and i speak from experience , i struggled with my teeth with this model , and messed it up ) i salute u , excellent job :D
andrei
11-11-07, 01:42 PM
ah man, I notticed your hard edges may need more chamfers or a smaller size, the way it is actually do the car seem soft, you understand? I mean you need more harder divisions...
cya
TTombo
11-11-07, 06:58 PM
Yeah well spotted - first thing I thought to. I'll post an updated render soon.
In the mean time, I'm illuminating the interior panels. not all done yet.
scorp323
11-11-07, 07:48 PM
If you go on posting such beautiful renders.. my comments will be marked as spam :D
:love:GREAT!
TTombo
12-11-07, 12:33 AM
Thanks! A Great comment.
The interior illuminated dials are turning out better than I thought.
rodderworld
12-11-07, 03:09 PM
the interior looks damn sexy!
regards,
rodder
Ravens
12-11-07, 04:23 PM
Your Dials looks flat.
So are the air-vents?.. and in the middle-top of the 2 vents, you got weird reflection!
The rest looks ok-ay
rodderworld
12-11-07, 04:37 PM
@ravens: could that be because most of this is mapped?
regards,
rodder
Ravens
12-11-07, 05:44 PM
rodderworld, might i knew that ? STill its looked flat and ruins the whole render... Aint i allowed to say its flat or what ?
rodderworld
12-11-07, 06:33 PM
whoa man, calm down, i meant nothing by it. i was just trying to figure out what you meant (whether the shapes were wrong or if it was just a mapping issue). anyhow, the mapping had already been discussed in the thread so i thought you might know of it.
regards,
rodder
TTombo
12-11-07, 07:04 PM
I am going to redo the air vents and dials when I get some time - the maps are just place holders atm.
Reflections - It is a Gi error on the roof that is out of camera shot I think. A photon hotspot along an edge.
TTombo
12-11-07, 09:23 PM
Skipping between the interior and the back - the rear end needs a lot of work to get it accurate unfortunately, but it's getting there. Still lots of errors, but the shape of the spoiler is better now.
yep it's getting there, now u need to weld ur symmetry lines =P
edit: is that bad line above the arch at the rear fender an artifact? or part of the reflection
rodderworld
13-11-07, 12:13 AM
the sidewall looks a little funky to me but otherwise everything looks nice.
regards,
rodder
Pjetrus
13-11-07, 02:37 PM
Hey, I think it is great!!!!;)
the_SaM
27-11-07, 10:29 AM
Great renders!:D
DaveCox
27-11-07, 02:18 PM
stunning work man! some of the renders are top notch!
Cyclonus
28-11-07, 01:04 PM
Nice work man, really nice...here is some reference.
TTombo
29-11-07, 07:46 PM
Thanks for the reference - nice shot.
Done a lot of "vertex work". I'll post an update soon.
In the mean time I couldn't resist putting the car into an environment. The back needs to be more rounded and there is some funky lighting on the wheel crests. lol.
Thanks
Tom
lookdown11
29-11-07, 08:35 PM
really nice shot. love the spirit of the composition!
check the reference around the fueltank lid. looks a bit different on the ref.
keep it up :buttrock:
greetz
rodderworld
29-11-07, 08:44 PM
cool render. it's somewhere between the vibe of a studio and an outdoor scene. i would say that unless you're trying to go monochrome, the render needs something to make it pop otherwise it's a bit bland.
regards,
rodder
younglion
30-11-07, 01:56 AM
very nice render man but i would have made the car a red or yellow so it stands out from the background.
evolutionn
30-11-07, 02:16 PM
:love: , really nice and render is amazing:love:
Shogunato
30-11-07, 06:56 PM
nice render
Pjetrus
30-11-07, 07:52 PM
Wow:D Great work man.. Did you make a background in max, or aded it in ph?
And how? It looks great
Hi !
Looking very very cool and great model, onyl thing what is little problematic (on render) is low AA (jaggy edges). Fix that and you could post it almost as a photo without noticing it's 3D :).
cheers
aesis412
12-12-07, 05:01 PM
awesome render i like it alot, this might just be me but it seems like the back tire is almost rubbing the back fender, its more to the left and not at the center.
Sotman
26-12-07, 11:49 PM
yo Ttombo ;)
ive just read that there will be a Aston Martin V8 Vantage Roadster on the next Vienna Autoshow which will be in 2 weeks :)
if u need some special pictures, just tell me what and i hope i can do them 4 u :)
CAClark
26-12-07, 11:57 PM
Bloody'ell, that's nice. I don't feel the need to say anything more expansive, as that sums it up nicely!
Cheers!
TTombo
05-01-08, 01:03 AM
yo Ttombo ;)
ive just read that there will be a Aston Martin V8 Vantage Roadster on the next Vienna Autoshow which will be in 2 weeks :)
if u need some special pictures, just tell me what and i hope i can do them 4 u :)
Hey Sotman that's nice of you! Don't worry though - there is a V8 Vantage just down the road that I can photo. Enjoy the motorshow though!
Not done anything over Christmas except try to do a dark studio environment. New tyre tex and some subtle mat amends. Plus some FG work.
Tom :)
exidge
05-01-08, 02:48 AM
Looks awesome. Check the render again there is some strange area next to the grill on the left side, like you left out something =D Also the reflections could be better, maybe more organized. But the environment looks very interesting!
petter
05-01-08, 09:18 AM
if you'll coud aichive same reflections on upper front fender and A,B,C-pillar and roof as on the hood or on the side, then it'll be more:love:
yeah really nice work man ;)
scorp323
05-01-08, 10:38 AM
:buttrock: And it continues! Really great man! I really love it! It looks superb! :love::love:
regards!
aesis412
09-01-08, 03:20 PM
wow just saw this WIP thread that last render is amazing, great job man.
TTombo
10-01-08, 10:07 PM
Thanks for all the super comments! Ok, done a lot to the lighting solution and studio setup. (reflection, mats etc...) There is still a lot of work to do, but I'm pleased with the progress.
next step is to finish the modelling. (no.plate wipers, aerial etc...)
Thanks and here's an update.
Tom :D
younglion
10-01-08, 10:49 PM
i like the render a lot
lookdown11
10-01-08, 11:10 PM
i like your last shot very much ! u did really nice progress on this projekt !
keep it going :buttrock:
greetz
_deus_
11-01-08, 06:30 AM
Yeah, that is the stuff.. Cool render. Are you using HDR?
petter
11-01-08, 08:37 AM
this time, the reflections are great...:buttrock:
agree with other, really nice work ;)
petter
11-01-08, 11:24 AM
i don't like the brake rotors material and check the car shadows on the ground plane... they're not so obvious so the car looks like it's floating a bit.
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