View Full Version : DeTomaso Pantera
Stachu
14-03-08, 06:48 PM
hello guys!
that mid poly pantera I make in 3dsm and i will convert it to nfs mw :)
now, i finished modelling and i' ll texture it
44k triangles
Domino
14-03-08, 08:21 PM
HI, good and fresh model :) :eek: I like it
sorry I dont know thiscar, but its looks like toy car, model 1:24 , dont know why
Stachu
14-03-08, 08:30 PM
heh i also dont know :P
maybe because tthat it' s no materials?
Domino
14-03-08, 08:41 PM
materials :banghead: thats it :)
(cesc)
younglion
14-03-08, 11:12 PM
hello guys!
that mid poly pantera I make in 3dsm and i will convert it to nfs mw :)
now, i finished modelling and i' ll texture it
44k triangles
great modeling will like to see it in game when youre done with it.
Herminator
15-03-08, 02:17 PM
It looks nice and clean but your usage of polys could be better. There's a lot of engine detail that could be shown by textures, especially since the engine will rarely be seen.
These polys could be removed from the engine and then used where they will be noticed much more, around the wheel arches and around other curves. Such as those shown in your third picture where the panel gap around the bottom of the windscreen/top of bonnet is shown to be very angular.
Yes many of the body panels are fairly flat (although I suspect the real car has some very slight curve to them) but if you were planning on having any damage to the car in game then it would need some more divisions on the panels.
hi, don't know much about game models, but I think it looks really good ;)
Stachu
15-03-08, 05:05 PM
@Herminator thanks a lot for your tips, I try add more polys for angular places ;)
whatever engine in nfs mw will be disappeared because in this game cars don't damaged.
FetteWorst
20-03-08, 11:24 PM
You are going to Put this model into NFS MW??? how? would you please be so kind and post a link to a tutorial about that? i would like to convert some of my models for nfs mw too!! and nice model, wich you have made there^^
Stachu
22-03-08, 01:48 PM
FetteWorst-> http://nfscars.net/forum/showthread.php?t=18831 ;)
sorry for not updates because my pc is very weak and it has already rendered 3 days ;/ heh i hope that it will be looks photorealistic ^^
FetteWorst
22-03-08, 02:56 PM
Thanks^^.....although i found that side after some search by myself:redface:
Stachu
23-03-08, 11:09 PM
hey! new render -> link (http://cg-cars.com/forum/gallery/showimage.php?i=2013&c=5)
FetteWorst
25-03-08, 08:34 PM
Fucking Sweet:buttrock:
Is that just a HDRI as background together with some modeled trees? or is the street modeled aswell?
petter
25-03-08, 11:51 PM
i had some crits but i'll keep them for myself as long as you say it'll be only a game model so it fits to MW.
waiting for textured model and some in-game shots:)
Herminator
26-03-08, 07:34 PM
Goo job.
Certainly one of the better game models on this forum, very nice.
Only crits would be for the wheel arches, could do with a few more polys to round off the lip, even if it's just a case of chamfering each of the verts on the outside edge and target welding the extra vert to the next loop in (hard to describe but easy to do)
And possibly adding a chamfer to that outside edge aswell, at the moment it looks razor sharp.
I'm not sure what NFS needs as far as textures go, but it would be interesting to see a few in game screen grabs. Your scene gives nice reflections but as a background it's not up to the cars standard ;-)
Stachu
28-03-08, 05:46 PM
FetteWorst-> background is 360hdri. street, grass and trees are 3d.
petter->model already been in game. now i must correct shaders and diffirent settings.
http://images26.fotosik.pl/185/982e1a01d9b7ffa8.png
Herminator->hmm thanks very much for crits but that model is in game and i would must change all for new ;/
petter
28-03-08, 09:11 PM
looks great.
can you customize something on it? i suppose not, but at least the rims:D
Domino
28-03-08, 09:47 PM
Hi
very good work for game
is it working in gaame corectly?like texturing, or its not customable :confused::D
Stachu
28-03-08, 09:50 PM
petter->no. only original bodykits :D
http://images25.fotosik.pl/184/a5e94eeb106a93ce.png
http://images29.fotosik.pl/184/8f6e357c80b01d3e.png
http://images26.fotosik.pl/185/9dad104a0238fbd8.png
domino-> no, only bodykits, paint and rims ^^
younglion
28-03-08, 10:27 PM
wait does that say ferrari 360 spider?
Stachu
28-03-08, 11:24 PM
ferrari 360 is model for repleace. if you want it you download it from nfscars (http://nfscars.net/file/view/mostwanted/6464.aspx)
nice work man, it looks cool, bodykits are fine too ;)
Stachu
31-03-08, 08:15 PM
what do you think about it?
http://images32.fotosik.pl/199/3ccca3abfb26e85d.jpg
Stachu
05-04-08, 09:47 PM
finish and download for nfs mw
http://nfscars.net/file/view/mostwanted/8118.aspx
FetteWorst
07-04-08, 09:24 AM
WOW, awesome!
i really like the model and the bodykits too!!
Would you mind making a rough line up from what you have done in wich order to get the model into nfs?? i have my car and all the bodykits and stuff modeled, but do they have to be uv mapped?(or how does the game know where the normal paint goes and where are textured details, like the headlights? do i need Zmodeler? i would aprecciate your help ;)
Stachu
07-04-08, 10:02 PM
hmm first, you get nfs mw mod tools (from here (http://nfscars.net/forum/showthread.php?t=18831)) you open example model ferrari (in zmodeler) and you look how it's mapped. and next you repleace new parts with old and you export to .mwf format and put it for game.
it's too much to write :P
FetteWorst
07-04-08, 10:46 PM
Ahh that wasn't what i asked for ;)(thanks anyways) i now have figuered the most out by my self.
:D
I still have to get the materials right...aswell as the wheelbase :D
(if you would like to have a look <<Click me (http://forums.3dtotal.com/showthread.php?t=52700&page=3)
i downloaded your model, :buttrock: good work
Scooter
27-05-08, 06:25 AM
That is looking quite nice
With the NFS:MW modding with custom cars does add to the car list or replace a current car?
Stachu
31-05-08, 10:19 PM
scooter-> yes, Pantera is replaces of Mitsubishi Eclipse GT
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