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View Full Version : bmw f108 low poly (pre melbourne)


dlawlan
15-04-08, 11:51 PM
This is my first attempt at a low poly car. Iv'e tried to keep the polys as low as possible but without losing too much detail. There are so many curves and winglets on a modern f1 car , which gave me a headache but the basic monocoque is about 6000 polys without the tyres and suspension.
Its still not finished , tyres need finishing and the main texture map is incomplete. I'l upload finished pics when done!

P2sta
16-04-08, 12:55 PM
hi man, for me it looks good, but don't know much about lowpoly

dlawlan
17-04-08, 03:42 PM
Here is the finished version. In total its about 19000 polys.

younglion
17-04-08, 11:29 PM
the modeling is clean but the paint is too reflective and also it looks like the car floating

dlawlan
17-04-08, 11:59 PM
Hey younglion. Thanks for crit. Your right about the paint being too reflective. I hate creating paint for white cars but that was the best I could manage. Il have a play around and see what comes out.