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pdad
27-04-08, 09:13 PM
Hi at all,
This is my first Thread at cg-cars. And also my first lowpoly car in C4d. In the past i made a lot of cars in the good old ZMOD but now i try a new Software.

rodderworld
27-04-08, 09:23 PM
it has a lot of polies but it looks good to me (the painted on seams bring it down imo.

regards,
rodder

CRaZy_IvAn
28-04-08, 12:57 AM
seams are too big imo for the rest ist a clean model

P2sta
28-04-08, 09:17 AM
hi man, welcome to cg-cars, looks like a nice start, if its lowpoly model, then it has maybe too much polies, but don't know whats your poly limit ;)

dlawlan
29-04-08, 01:09 AM
Looks good to me, But like the others say, get rid of the painted segments, Just seperate them after the model is practically complete. Mesh is clean, just remember to keep the polys down as a smooth modifier will take away some hard edges that you dont want! Other than that keep us posted on progress!:p

pdad
29-04-08, 08:10 AM
Thanks for you replies,
Ok well i forgot to say that the black lines are only the places where the 3d doorlines will be when the body is finished. Yeah, its not that lowpoly, more midpoly :) I hope the polycount will not be over 60.000. And i don't think it will find a way in a Game but i have other plans with it ;)

pdad
02-05-08, 11:32 PM
Sorry for doubleposting, but here is a little update. I made some details at the front. The rims are only temp, i will make the stock rims.

pdad
07-05-08, 12:31 PM
Here is a little update, hope you like it.

P2sta
07-05-08, 01:00 PM
looks nice ;)

loganADC
10-05-08, 03:02 AM
Looks good so far, try to avoid triangles. triangles may make the reflections look kinda wonky.

pdad
18-05-08, 07:57 PM
Thank you guys,
I will make the all the meshfixing after the body is finished. If i make it now my motivation will not reach to finish anything :)
Here is my little Update

rodderworld
18-05-08, 11:08 PM
looks really nice and smooth to me.

regards,
rodder

P2sta
19-05-08, 01:02 PM
I don't understand some places, but I'm not expert on this kind of modelling, so keep working, great work ;)

pdad
23-05-08, 11:27 PM
Thanks fpr you replies :)
Here is a little update for you. Some lines are not perfekt i know, but i will fix that soon.

@P2sta
Which areas do you mean? maybe i can explain the places...maybe :)

P2sta
24-05-08, 01:37 PM
Thanks fpr you replies :)
Here is a little update for you. Some lines are not perfekt i know, but i will fix that soon.

@P2sta
Which areas do you mean? maybe i can explain the places...maybe :)


looks really nice to me, I think I get it point of the places now ;)

younglion
26-05-08, 02:36 AM
thats great modeling is there a poly limit you are going for?

rodderworld
26-05-08, 03:25 AM
i had missed that last update. anyhow, now that i see it it looks quite nice. this doesn't seem to be the most low-poly-friendly car but you're doing well.

regards,
rodder