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Scooter
30-05-08, 05:23 PM
Hi all,
For the last month (on and off) I have been making a Cuda in lowpoly.
Using a poor selection of reference photos because Google Images sucks at this sort of thing, I have made this every picture I found also happened to be different XD
I do realise it may not be 100% accurate, but I think it still looks apart.
The reason why I'm doing this I have wanted to make an American Muscle Car for while, so I did.

I have already done the modelling and UV'ing and I'm currently doing the texture, I know its not the greatest at the moment. But I can see how its looking and I'm also putting on my own striping.
The texture is eventually going to get bumped and spec mapped so It should look good when rendered in multiple passes.

younglion
30-05-08, 11:24 PM
well its a good start, and the cuda is a great car to model, i think one was modeled here by puafia (link) (http://cg-cars.com/forum/showthread.php?t=916&highlight=cuda) is there a poly limit you are going for?

Scooter
05-06-08, 01:29 PM
There isn't a poly limit I just wanted to model low poly as I plan to use this in my portfolio/showreel.


I've done more with the texture, but for some reason it won't render the alpha in my texture, when its in my scene with the car rigged.
So far it has been spec mapped, normal mapped (for the tires only) and I still got to make the bump map the body.

I have been render testing my scene.

Scooter
22-06-08, 01:47 PM
It is Finished, even though I still got some rendering still to do. But everything for the model and textures are now done.
This render acted out as a test for doing multiple passes and post work to get it onto a photo, I think I was fairly successful.