View Full Version : 2009 E92 BMW M3 / 2005 LR3 Land Rover
Aftermath
28-07-08, 09:13 PM
This is my first post on these forums i kind of stumpled apon this wonderful site and was in awe of all of your top notch work. Im a game design student main focus is on low poly models. Job i will be looking for is aenviroment artist spot. I love CG and anything modeling so i try to dip my hands a little into every area of it to know how it works. So here is a fast dump of a current project of mine the M3 and a quick speed model of a LR3.
PS: Brazil doesnt show up in my render window for my max 9, so if you know how to work around this with vista please help.
Thanks for looking!
Early Stages:
http://i115.photobucket.com/albums/n292/ICRYWHENIPOO/phaseonem3.jpg
http://i115.photobucket.com/albums/n292/ICRYWHENIPOO/E92WIP.jpg
Middle Stage:
http://i115.photobucket.com/albums/n292/ICRYWHENIPOO/E92MESH.jpg
http://i115.photobucket.com/albums/n292/ICRYWHENIPOO/samplecar.jpg
Problem with render + lighting studio being to dark maybe someone can help fix?
http://i115.photobucket.com/albums/n292/ICRYWHENIPOO/lightstuidoissue.jpg
Current Model:
The model needs some clean up and alot more detail originally i planed on unwraping it and texturing it that way but im going to try the all shader method and model the parts now. Im going back and fixing out the bumps and taking out alot of segments on the back/hood/sides/roof.
Any C&C IS WELCOME.
http://i115.photobucket.com/albums/n292/ICRYWHENIPOO/newcarbody.jpg
Mental ray test raytrace shader with skylight
http://i115.photobucket.com/albums/n292/ICRYWHENIPOO/turd.jpg
LR3 LANDROVER 30MINS- TEXTURE+MODEL 800 TRIS
No clean up was done or tweaking the textures to make it better.
http://i115.photobucket.com/albums/n292/ICRYWHENIPOO/bordem.jpg
Wire+Dirty Texture
http://i115.photobucket.com/albums/n292/ICRYWHENIPOO/wiredesco.jpg
petter
28-07-08, 10:19 PM
honestly, the cars look preety bad.(where the hell you found the dirt texture for the land rover? :D )
take your time, you have time to practice. want to see more... keep practicing:)
Aftermath
28-07-08, 10:24 PM
thanks for the honesty, i will try to have a better image up soon to try and redeem my self. How are you guys getting your seems between parts i tryed to camfer the edge and it made a nasty edge. Ive seen tons of images on it but never got the just of how it worked. Are you just tripling up the main edges?
As for the dirt texture it was a fast half arsed texture i made lol.
petter
28-07-08, 10:32 PM
thanks for the honesty, i will try to have a better image up soon to try and redeem my self. How are you guys getting your seems between parts i tryed to camfer the edge and it made a nasty edge. Ive seen tons of images on it but never got the just of how it worked. Are you just tripling up the main edges?
As for the dirt texture it was a fast half arsed texture i made lol.
don't bother for the seams. just place the main edges where they should to mantain the meshflow then you do some wise cuts along the car seams trying to have only quads. then i use extrude tool for chamfering:)
anyway, many more to be said...
Aftermath
28-07-08, 11:43 PM
Cleaning up the mesh alot here is an update, continue cleaning and try to salvage the model or scrap it?
http://i115.photobucket.com/albums/n292/ICRYWHENIPOO/newwirebmw.jpg
rodderworld
29-07-08, 12:05 AM
what sometime happens with box modeling is that people lose track of poly flow. virtually all the verts need moving and the edgeflow needs fixing. i also don't get whether or not the m3 is lowpoly. as for the lr3, you need more faces even in lowpoly in order to get proper shadows/reflections.
regards,
rodder
continue cleaning and try to salvage the model or scrap it?
scrap it!... :)
restart from scratch, you will learn more!
dont loose time with this kind of polygonflow, way too much things to clean up. better to restart.
my 2 cents
Aftermath
29-07-08, 03:29 AM
everyones posts are taken into consideration im going to sleep on it but i think i might start over since i have alot of time on my hands anyways. Thanks!
The car minus rims is only 10k triangles, the problem is that i was getting the generic shapes down for a unwrap and the trick to cars is they really dont get a unwrap i guess its mostly shader work so i was trying to do to little and to much in to many areas. Thanks for the posts guys, know of any real good tuts ive seen a few edge loop style tutorials on youtube.
Thanks.
Aftermath, you'll need to rebuild from scratch - I think so too :).
McDazzler
05-08-08, 04:23 AM
Ah Yeah, um Select All>Delete.
You should try and start with a real low cage and one section of the car. Do the whole car in as few polys as you can, something like less than 2000, even less is better.
When you have a nice looking car at that stage, you can then add in more detail where you want it. You are making your life more difficult by adding in so much detail when your mesh isn't smooth.
Aftermath
16-09-08, 11:35 AM
Worked on it some more today ended up seeing what i could dowith the mesh and fixed the issues stated above i think.
Playing with HDRI now also.
http://i115.photobucket.com/albums/n292/ICRYWHENIPOO/wire.png
http://i115.photobucket.com/albums/n292/ICRYWHENIPOO/E92BMWTest.png
http://i115.photobucket.com/albums/n292/ICRYWHENIPOO/E92BMWTest2.png
Cant seem to get my renders to turn out better those as far as the reflections go. Any sugestions?
Max/MentalRay was used to create these renders.
petter
16-09-08, 11:38 AM
that's a great progress since last model:)
Aftermath
16-09-08, 12:29 PM
thanks man wouldnt be were it is at now without you guys, this board has help me alot just by my lurking and reading you guys threads. Anyone have a method of tackling the grill or the honeycomb vents without using alpha planes?
DaveCox
16-09-08, 01:38 PM
yeah there is one in one of the Lambo thread somewhere, its a really good little tut. Your car looks a million times better now, just need to tidy up those rims. great progress!
Levente
16-09-08, 04:57 PM
lol dude your headlight, whats with that ? XDXDXD
rodderworld
16-09-08, 07:50 PM
the parts of the headlight face straight forward and are staggered if i remember correctly, levente's right, that's wrong. the model is better but is still inaccurate.
regards,
rodder
Aftermath
17-09-08, 01:36 AM
thanks for the replys lol thats 3 people today that said something about the lights, for some reason i kept over looking them. I will go back and fix the lights and make them more accurate as well as the clean up on the rims and tires.
Aftermath
17-09-08, 10:00 PM
so i built a studio but it just sucks i followed the 3dtotal tutorial and it just renders my scene dark. Can anyone shed some light on this?
http://i115.photobucket.com/albums/n292/ICRYWHENIPOO/lightstuidoissue.jpg
in my opinion the problem are the black boxes you putt there, they should have gradient ramps on to make some soft renflections. Then I think you should first build a car that will looks accurate and clean and finish it, then you can play with render, because with such a looking car you can never get good looking render, keep working ;)
lookdown11
18-09-08, 02:23 AM
hy and wellcome here.
are u shure this a low poly model ? wheels and some other areas donīt seem to that low ;)
btw. could u please use the attachment systhem? it took me 30 secs to load your imagetags ^^ a bit boring ^^
thx
greetz
Aftermath
18-09-08, 05:07 AM
the wheels and head lamps are being redone and optomized, sorry for the long loads i will use the attach feature from now on. As for the studio yea i know to finish the body and stuff first but this isnt my only model i would like to use it for. I will play with it more later i guess thanks thou for the help guys.
Aftermath
18-09-08, 07:18 AM
Worked on the front more and the hood trying to match the real car and also made the side skirt.
rodderworld
18-09-08, 02:16 PM
it still doesn't look very accurate to me.
regards,
rodder
Aftermath
18-09-08, 05:50 PM
hey rodder could you be more specific on what really needs some tlc if you could would you mind doing a paint over? I'm deleting the lights and the rims and i will be remaking them was that your biggest problem with authentic looks? I will bring the model back to the Blueprints so i can see where im messing this up because i was working off photos and trying to model by the just eyeing it. I will try to get this squared away thanks for the hard crits guys. Helps me alot to get better im just a student so this helps alot. I love learning new ways to tackle things. Next time i think im going to attempt to spline model lol box modeling the car is a pain in the butt. Disregard the mesh smooth it was just to see where problems with shading were. The real model is going to stay low poly. The car body is only 10k at the momment its the rims and tires and headlamps that bring me up to 30k as it sits. Which is retarded so im going to follow the tutorials on the site for rims and tire modeling and see where im at when im done.
Aftermath
19-09-08, 04:56 AM
did some research and read Dave3d's M thread and i think ive found most of my problems.
Aftermath
20-09-08, 04:44 AM
dont mind the poly count as it sits i will optimize later but as it sits its only 7k. But heres what i have so far trying to get that bmw feel back into the model the older model i had prior looked more like a pontiac.
Comments always welcomed good or bad, tell me what you think.
http://i115.photobucket.com/albums/n292/ICRYWHENIPOO/newfrontbmw.jpg
rodderworld
20-09-08, 05:48 AM
side is really lumpy. look at the shadows on the faces. it should be a gradual transition. yours is a patchwork of sorts. also the side crease is inaccurate. it doesn't go inwards dramatically before goint back outwards.
regards,
rodder
Aftermath
20-09-08, 06:12 AM
thanks for the reply, yea the side is still lumpy because i was to busy working on the front i will post the side tommorow with it fixed and i will look into that indent on the side too thanks again rodder.
Levente
20-09-08, 11:31 AM
dont fix anything dude, just select all the objects and press delete. Start over the whole thing again this time use a tutorial.
petter
20-09-08, 02:04 PM
i can even help you to delete it:P
Levente's right. trust us, there's nothing to save but i know the feeling if that's one of your first models...it's hard to breakup of it:)
yeah man, guys are right, start a new project and we can help you with it ;)
jomar machado
20-09-08, 04:39 PM
Hi bro...I know that every person is unique and has his own ways...but if I can help you I would say for you to to do some tutorials...
Doing the tutorials you see how the modeler does his steps and why...
After you gain confidence you can walk by your own legs...
There are a lot of tutorials to do in the net. Do it step by step...
and see the wip of others...there's always something to learn...
regards and good lucky in your journey... ;)
Aftermath
20-09-08, 08:26 PM
k i will start over next week, i have to finish this car by tue for a 30 second animation in class. But i will start over on a new mesh i looked at spline modeling it looks confusing so i think i will edge loop it this time instead of box modeling it.
vBulletin® v3.7.0, Copyright ©2000-2008, Jelsoft Enterprises Ltd.