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Old 01-06-06, 10:04 PM   #1
Tonn
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2007 Jaguar XK

Seems like there is not much lowpoly work on these forums but I will post my model to get some professional feedback, since the model is made without blueprints. The model has ca.5000 tris so it is lowpoly in terms of modeling technique but will be quite high poly compared to game models. It is modeled in Zmodeler2 and I have spent about 22h on it so far.






Last edited by Tonn : 11-09-06 at 11:12 AM.
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Old 01-06-06, 10:05 PM   #2
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looks nice, but needs some aa

hehe... which BP's u use?
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Old 01-06-06, 10:09 PM   #3
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post a wire also
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Old 01-06-06, 10:21 PM   #4
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My PC dosen`t support AA, as I already said I didn`t use any blueprints, just pics (as far as I know there aren`t any bps available).
Altrough you can`t see much thanks to lack of AA, here`s the wires.



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Old 02-06-06, 06:57 AM   #5
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looks very good, but this will be hard to unwrap
for bp just click here:
http://www.hbc3d.com/images/resource...ar/xk2001s.jpg
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Old 02-06-06, 10:49 AM   #6
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Quote:
Originally Posted by revelli
looks very good, but this will be hard to unwrap
for bp just click here:
http://www.hbc3d.com/images/resource...ar/xk2001s.jpg

He's modelling the NEW XK, those BPs are for the old model

Looks fine to me.

Don't think it will be any more difficult to unwrap than any other car.

I have some photos from the Geneva Motor Show - I'll try and find them.

Dave
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Old 02-06-06, 11:10 AM   #7
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sorry for this dump question, but why do u have only trias?
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Old 02-06-06, 12:03 PM   #8
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@Dave_3d- Thanks! pics are welcome.
@X-Ice- This model is modeled mainly for games, all games that I know of use tris instead of x gons, for example, if IŽd use a hexagon somewhere, the game would automatically convert it to tris potentailly leaving me with some mess in that place, useing tris lets me control all the edges.
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Old 02-06-06, 01:20 PM   #9
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aaaaahh okay thanks
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Old 02-06-06, 02:08 PM   #10
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games can use quads

and here are some good blueprints:
http://www.smcars.net/forums/jaguar/...jaguar-xk.html
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