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Old 19-01-07, 08:16 PM   #1
Laerzio Cassano
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AUDI R7 Concept

My intention is to create a concept Audi taking shape's idea from the R8.

For now, the forms are almost equal, but soon when I will complete the exernal surface and I will add the details, it will be very different... as I can already see from the sketches that I have done.

This is the first car that I create in rhino of which I think is JUST QUITE clean.... maybe...i hope

Recommend me... and you are not too much severe with me... I am still learning





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Last edited by Laerzio Cassano : 19-01-07 at 11:43 PM.
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Old 19-01-07, 08:27 PM   #2
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I think it name is R8.1
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Old 19-01-07, 08:29 PM   #3
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Quote:
Originally Posted by RCcarreau
I think it name is R8.1
eheheehhe you will see :P

Obviusly...i wanna take the best of r8
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Old 19-01-07, 10:31 PM   #4
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Here are the updates

I'm working on rear part.... mmmmm any suggest for the empty space near the back part of the side windows?

just a very simple view



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Last edited by Laerzio Cassano : 24-01-07 at 01:55 AM.
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Old 21-01-07, 05:22 PM   #5
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I dislike the rear. It's a bit bumpy and... edgy.
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Old 21-01-07, 06:42 PM   #6
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seeing your first two rhino screenshots with isoparms, i hope you turned the isoparms density to 10 or more, cos if you indeed have surfaces with so much isoparms, it's not good....nurbs modelling suppose you try to have the minimum of isoparms on surfaces, the best is 0 :P . I can't understand how you can have control on that. Could you show surfaces with their hull/cvs ?
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Old 21-01-07, 07:28 PM   #7
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@Laerzio Cassano:
When TRK said "show surfaces with their hull/cvs" it means select your surface and use <POn> command to enable the control point display. If your surfaces are joined as polysurfaces, <Explode> them before turning on control point display.

Just thought it'll be helpful.
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Old 24-01-07, 01:59 AM   #8
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The surface has an high number of points because i create the surface with an high nmber of them...for making a better surface ...in the future i will improuve this tecnique with less point

These are the upgrade!










and just a detail on the front central grill....the quality surface is setted very low for this render




Any tutorial to create the front detailed headlight??
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Old 24-01-07, 02:14 AM   #9
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it's an ok concept. however, you might want to make your surfaces flow a bit more smoothly. i'm not talking about technique but rather about design. if you look at audis, you'll see that there is a very simple design and no small crooks in the lines to distract from that. your concept has a few spots where the flow of body lines could be simplified. this would vastly improve the quality of the concept.

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Old 24-01-07, 08:43 AM   #10
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Quote:
Originally Posted by rodderworld
it's an ok concept. however, you might want to make your surfaces flow a bit more smoothly. i'm not talking about technique but rather about design. if you look at audis, you'll see that there is a very simple design and no small crooks in the lines to distract from that. your concept has a few spots where the flow of body lines could be simplified. this would vastly improve the quality of the concept.

regards,
rodder
Thanks for your comment rodder! i'll improuve that....but i'm happy that this time my concept is ok
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