header
Results 1 to 7 of 7
Share this Thread!
  1. #1
    CG Cars Junior Member
    T.P.'s Avatar
    Status : Offline
    Join Date: Feb 2006
    Posts: 254
    Images: 1

    setting up blueprints in maya ?

    i am learning maya now :chinese: , and i think its time for me to try and model something more serious like a car in maya , but i am having problems with the blueprints , how can you know what size to build the plane so it fits the texture ( i know stupid question , but i am a new to maya :love: ), the scale there is strange , i cant figure it out , lets say for exemple you have a 640x480 blueprints texture what value do i put in the scale of the plane , or where do i change the units to pixels or something ?


  2. #2
    Moderator
    The Rain Knight's Avatar
    Autodesk Studio Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Nov 2005
    Location: France
    Posts: 526
    Images: 1
    in my opinion you have some object in Maya called Image Plane specially done to place blueprints - this is the way it works in Studiotools.
    look for it and then check the differents option you have.
    in Studiotools, you copy the image in the clipboard, then paste it Ctrl+Shift+V and it creates a image plane with the blueprint on it.
    Trk-Design.com
    Audi TT 2005 Rhino Tutorial : [ french ][ english ]
    Work in Progress : [ AST Bugatti Lemans ][ AST S5 Sportback ]





  3. #3
    CG Cars Junior Member
    T.P.'s Avatar
    Status : Offline
    Join Date: Feb 2006
    Posts: 254
    Images: 1
    Rain Knight: your right,there are image planes which you can set up , and there you have regular pixel values B u t , i get mixed up with this :dead: it comes up wrong ,like for instance when i put the side blueprint to the side orthographic view , and it puts it like a front one and also it is too big , so i have to make it smaller and although it automaticly fit the texture on , somehow i get to a point where in the end i have inaccurate allignment of the blueprints in reletive to each other , isnt there a simple way like in cinema or max to build up regular polygon planes and then put the texture in the material on it in maya ??


  4. #4
    CG Cars Member
    younglion's Avatar
    Autodesk Maya Mental Ray
    Status : Offline
    Join Date: Jan 2006
    Location: kitchener
    Posts: 2,412
    Images: 3
    well the way i setup mine is create planes that fit the size of the pic (its very important you get the size right) in your case if the image is 640*480. i will just create a plane thats 6.4*4.8 or 64*48. as long as the ratio is the same it dont matter. and just apply the texture/blueprint to the plane.
    A new swagg, new walk, new focus
    current project(s)
    [55 belair], [cl65] , [render test]

    my tire and rim tutorial


  5. #5
    CG Cars Junior Member
    T.P.'s Avatar
    Status : Offline
    Join Date: Feb 2006
    Posts: 254
    Images: 1
    10x man thats what i was looking for :love:


  6. #6
    CG Cars Junior Member
    Jax12's Avatar
    Status : Offline
    Join Date: Jul 2006
    Posts: 6
    If your still having problems try this link:

    http://www.digitaltutors.com/digital...tails.php?v=23


  7. #7
    CG Cars Senior Member
    rodderworld's Avatar
    Status : Offline
    Join Date: Apr 2006
    Posts: 6,957
    Ya, paps is right, that's the way to do it. If you wanted the work you could make a 1x1 and multiply scale but that's pointless. Also, i thought i'ld give you another tip that i found. Create a layer and put the blueprints in it and set it to reference. That way you won't be selecting them all the time.

    Regards,
    Rodder


Closed Thread
Share this Thread!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Sections

Frontpage

Community

Blogs

Gallery

Store
Community

Forum

Spotlights

Specials

Contests

Job Offers
Company

About CGCars

Contact Us

Advertise

Media Kit

Imprint
Social Network

RSS Feed

Facebook

Twitter



Contact | Imprint | Privacy
Admin Mod Archiv Top