header
Results 1 to 8 of 8
Share this Thread!
  1. #1
    CG Cars Junior Member
    STAVREV's Avatar
    Status : Offline
    Join Date: Jun 2006
    Posts: 2

    What should i know so i can design original cars?

    What should i know so i can design original cars?

    To design original cars,not some non-working toys, i need to know stuff like :

    Where would be best for the engine to be placed,will the car be slower like this,would hidraulics system work like this...

    All that stuff a 3d artist should know,before he sits down and starts drawing.

    I know this is a huge topic to learn,but i have the time and i have the motivation so bring it on

    Any book,dvd recomendation or whatever is apreciated.


  2. #2
    CG Cars Member
    Dave_3d's Avatar
    Status : Offline
    Join Date: Sep 2005
    Posts: 1,970
    Well some good old hands-on experience would help - you can't beat it.

    So if you own a car, work on it yourself. Take it apart, rebuild it. I've done this with several old cars I've owned. You will soon learn what is required, why it is built like that, and what you actually need. If you work with enough cars you will see the differences and benefits of different engineering solutions to the same basic problems. Not always the most elegant and efficient solution is used (because of cost).

    You just can't beat the experience and knowledge from a mechanic's or engineering viewpoint. Then you will see things with a functional eye.

    I'm not sure where you will get the actually data required for a legal car design (Europe, Eastern, US etc. Try looking up your respective Department of Transport). But most designs are basically practical illustrations first - then go through all the homologating with teams of specialists.

    Actual on-the-road "design" is a compromise between your fanciful sketched ideas, and practical and legal requirements.

    Dave
    DMMultimedia HomePage Old School Fords, Max/MR and Schnorbill Texturing/Rendering Tutorials


  3. #3
    CG Cars Junior Member
    puafia's Avatar
    Status : Offline
    Join Date: Mar 2006
    Posts: 498
    To be honest I don't think a concept artist need worry about all those things. You just create the concept and let the engineers worry about how to make your concept work. You tell them how you want it and they find a solution

    You could spend a lifetime learning automotive engineering and compliance.


  4. #4
    CG Cars Junior Member
    Pinin's Avatar
    Status : Offline
    Join Date: Nov 2005
    Posts: 48
    Culture AKA knowledge of forms...


  5. #5
    CG Cars Member
    Snecx's Avatar
    Status : Offline
    Join Date: Dec 2005
    Posts: 586
    Quote Originally Posted by puafia
    To be honest I don't think a concept artist need worry about all those things. You just create the concept and let the engineers worry about how to make your concept work. You tell them how you want it and they find a solution

    You could spend a lifetime learning automotive engineering and compliance.
    Then the concept artist might end up doing concepts that won't work.

    I'm sure engineers from a car company will prefer concept artists who create designs that WILL work.

    Just a thought.


  6. #6
    CG Cars Junior Member
    leopadua3d's Avatar
    Status : Offline
    Join Date: Sep 2005
    Posts: 19
    Hi everyone...

    I'm sure everyone has a point of view regarding this and I'm leaning towards Dave's and Snecx's way.

    I know that one person cant know everything about cars. Thats why there are teams of engineers to work on a car project.

    What I think is that the designer, more than anything, needs to be a DESIGNER! You need to know about ergonomics, confort, useness and those things. Normally you have several credits on these aspects while going to the uni.

    I believe that knowing the production process also helps the designer to forecast possible problems and address them.

    I think you can get some "minimal and superficial" overview of the car production process watching documentaries such as Ford GT40, shown on Discovery Channel. After getting an overview of the process, you can focus on the areas that u most like, not forgeting to know at least something of the others.

    Bottom of line, you need to know that a W12 wont fit on a Smart and that u need to have several topics covered in order to have a functional car design.


    Well, I think I didnt go any further than the previous posts...but thats my opnion, maybe its of some use.


    all the best,
    leoP.
    [s]'
    Leo Padua
    3D artist
    www.muvhaus.com


  7. #7
    CG Cars Member
    dbKenn's Avatar
    Status : Offline
    Join Date: Aug 2005
    Posts: 668
    Quote Originally Posted by puafia
    You just create the concept and let the engineers worry about how to make your concept work. You tell them how you want it and they find a solution .
    well damn!! lololololololol
    Xbox Live GamerTag: NoobMcMuffin

    (Mē) MOBILE MODELER: 3D Car Modeling

    RECENT ARTICLES

    Richard Rosenman: Making of Custom Ford Truck
    Krisztian Szeibold: Making of Porsche
    ANDIKA HERMAWAN: Making of BMW M6
    BRENDAN McCAFFERY: Digital Illustrator
    JOMAR MACHADO: Making of Ferrari F1


    WIP Suzuki Grand Vitara


  8. #8
    CG Cars Junior Member
    puafia's Avatar
    Status : Offline
    Join Date: Mar 2006
    Posts: 498
    Take a look at almost 90% of all concept cars and the original drawing, then look at the actual car that rolls out of production and you will notice it looks HEAPS different and sometimes almost nothing like the drawing.

    Do you think the guy designing the car knows how to make a working chassis? Of course not. The engineers design that.

    What do designers do when they create a car? They go by example. They take a look at existing cars and use them as a ROUGH guide and add their own features. Then they take that design to the engineers and ask if it will work. They try it out on clay models and the engineers refine it till it does work.

    Using the Bugatti Veyron as an example. The designer came up with a rough design of a car, then the engineers spent years making it work.

    Why do you think there are hundreds of people working on concept car projects? Because each person has their own speciality and knowledge.


Closed Thread
Share this Thread!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Sections

Frontpage

Community

Blogs

Gallery

Store
Community

Forum

Spotlights

Specials

Contests

Job Offers
Company

About CGCars

Contact Us

Advertise

Media Kit

Imprint
Social Network

RSS Feed

Facebook

Twitter



Contact | Imprint | Privacy
Admin Mod Archiv Top