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  1. #1
    CG Cars Member
    dbKenn's Avatar
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    Join Date: Aug 2005
    Posts: 668

    Studio Tools Question

    I've been checking the Manuel and I can't figure out out. I'm trying to figure out how to setup blueprints. I'm almost there but I have a problem.

    This maybe a stupid question I can't get the front view. I have the front view in the Back[right] view. I see the Back[right] view as the rear view. They don't line up. I have the Top and side view fine.

    Or can you just tell me how to setup blueprints. I googled, check the Man, searched forums. So please don't get mad at me if the answer is in front of me. I seriously have a headache. Testing out 2 program[XSI & ST] in 2 weeks is stressful.

    Thanks alot.
    Xbox Live GamerTag: NoobMcMuffin

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  2. #2
    CG Cars Junior Member
    C_J_man's Avatar
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    Make sure that the x axis is 0. if that doesnt work just rotate all of them until correct.


  3. #3
    CG Cars Member
    dbKenn's Avatar
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    how do you rotate I just started using it today, explain it to me like a child, lol
    Xbox Live GamerTag: NoobMcMuffin

    (Mē) MOBILE MODELER: 3D Car Modeling

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    Richard Rosenman: Making of Custom Ford Truck
    Krisztian Szeibold: Making of Porsche
    ANDIKA HERMAWAN: Making of BMW M6
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    WIP Suzuki Grand Vitara


  4. #4
    CG Cars Junior Member
    dl.design's Avatar
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    In automotive with studio tools, we use the front view as side and the right as front and back....
    when you use ctrl+shift on pers view you will see the view panel ... clic on arrows and see what happens..
    Peraps this should help you
    Alias Designer


  5. #5
    CG Cars Member
    dbKenn's Avatar
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    you know what the hell with this program. This App is unbelievable. I am seriously trying. Take a look at this screenshot the top view doesn't match
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    Xbox Live GamerTag: NoobMcMuffin

    (Mē) MOBILE MODELER: 3D Car Modeling

    RECENT ARTICLES

    Richard Rosenman: Making of Custom Ford Truck
    Krisztian Szeibold: Making of Porsche
    ANDIKA HERMAWAN: Making of BMW M6
    BRENDAN McCAFFERY: Digital Illustrator
    JOMAR MACHADO: Making of Ferrari F1


    WIP Suzuki Grand Vitara


  6. #6
    CG Cars Junior Member
    motojc's Avatar
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    Posts: 65
    DisplayTgls>Window Toggles>Window Sync. Use it after you first enter the program with All Window on, form there, camera motion you made in one will be reflected in others. Is thsi what you were asking? In practice, you really don't need to sync the window. work with one view at a time, you have much bigger real estate.


  7. #7
    CG Cars Junior Member
    steve123's Avatar
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    http://www.alias.com/glb/eng/communi.../community.jsp

    go through the aliasstudio tutorials, theres one on a simple retro car that shows u how to set up blueprints. all the tutorials are videos :buttrock:


  8. #8
    CG Cars Junior Member
    Sahil's Avatar
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    Join Date: Feb 2006
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    In case you still haven't figured out there is another way to setup blueprints, just like you do in 3dsmax or other similar apps.

    Simply make a canvas similar to the size of your orthographic view, which will give you a blank canvas in the view port exactly the same size as you have mentioned. Selected the canvas you've just created and then goto File > Import > Canvas Image and chose best guess and browse to the image you want to import and you are done.

    you can do other views similarly and you will have your blueprints setup. But make sure you that you have aligned all the views in photoshop just like you would do for 3dsmax or similar.

    I know how frustrating it is. Took me a while to figure this out.


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