header
Results 1 to 11 of 11
Share this Thread!
  1. #1
    CG Cars Member
    EquiNOX's Avatar
    Autodesk 3D Studio Max Rhinoceros Chaosgroup V-Ray
    Status : Offline
    Join Date: Oct 2005
    Posts: 2,162

    Custom WCC Mustang GT500 (Render Only)

    This is my old project done for Sektor-41 Contest... I have been working on this on and off. fixing some bugs, play with material and studio render and here's the result... I just want to hear few comments from you before I get to put that in CGCars Gallery (This would be my first time ) Any crits/comments from you will be appreciated.

    Also keep eye on few more render"s", I'll add few outside scenes, the body color into orange with black double stripes and a cop version.

    P.S. if you wish to see wires visit here http://www.sektor-41.com/forum/showthread.php?t=260
    You needs to be registered to view all of pictures.
    Attached Images
    Finished Work - Aston Martn DBS


  2. #2
    CG Cars Member
    Pan3sar's Avatar
    Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Dec 2005
    Location: UK
    Posts: 1,360
    Images: 7
    very nice render, not so sure on the accuracy but im no mustang expert.

    btw how does your car manage to hover, does it have jet engines
    C U R R E N T__P R O J E C T S
    [
    T A 2 2]
    Portfolio/Blog


  3. #3
    CG Cars Junior Member
    phix314's Avatar
    Status : Offline
    Join Date: Jun 2007
    Posts: 94
    Haha yea the hover thing should be fix #1... only other things that stick out to me are the color of the tires is a little flat (darken a bit) and the dark grey material on the backside under the tail light. What is that? Looks a little too "default" for my liking.

    Other than that it looks pretty spiffy.


  4. #4
    CG Cars Senior Member
    rodderworld's Avatar
    Status : Offline
    Join Date: Apr 2006
    Posts: 6,957
    nice overall, i don't remember this as being lowpoly over at sektor but maybe my memory is fading

    regards,
    rodder


  5. #5
    CG Cars Junior Member
    legolaz's Avatar
    Status : Offline
    Join Date: Oct 2005
    Posts: 297
    Images: 3
    nice render but... Don't you think that your mustang is flying? Also what it that on a rear tyre (back render)


  6. #6
    CG Cars Member
    X-Ice's Avatar
    Status : Offline
    Join Date: Jul 2005
    Posts: 1,528
    Images: 3
    that's a really nice render... but with the right postwork, you could have a lot better render
    ...Every Poly has a place in my Heart...


    W.I.P's

    AUDI S5 INTERIOR

    BMW M5 +ENGINE


  7. #7
    CG Cars Member
    EquiNOX's Avatar
    Autodesk 3D Studio Max Rhinoceros Chaosgroup V-Ray
    Status : Offline
    Join Date: Oct 2005
    Posts: 2,162
    Thanks for comments guys... Yea... I noticed it's floating and I guess I forgot check on wheels sticking with ground when I redo the new backdrop/ground. I should be fixed soon.

    @Pan3sar: Well I'd say accuracy is about 90% since there isn't any good blueprints around, but it's close enough to be able to identify that it's mustang. The only change I made is a custom wheel Arch, Forward/Rear Bumper, and Hood.

    @phix314: The tire is material is actually dark grey, but it made it more of lighter grey because of specular coming from light source. I'll try to play around specular level to get this to look right. About the tail light, Well, default looks much better than customs, I had custom tail light at first (Kayee carbon fiber which you can see from another forum) All of my friends (Mustang Fans) telling me it doesn't look good or blend with it. So I changed it back to default, the dark grey underneath red one is just a little customs created by me.

    Rodderworld: Lowpoly? I don't get it? Oh don't tell me I posted that in low poly section at cgcars? LOL?

    Legolaz: I am not sure I catch you... can you point this out for me?

    X-Ice: You're correct... this will be done soon

    Thanks all for comments, without your help, I would have never got this better. As of now I will fix few bugs and redo render.. check it out sometimes soon.
    Finished Work - Aston Martn DBS


  8. #8
    CG Cars Senior Member
    rodderworld's Avatar
    Status : Offline
    Join Date: Apr 2006
    Posts: 6,957
    you originally did. lol. oh well:clown:

    regards,
    rodder


  9. #9
    CG Cars Junior Member
    maul's Avatar
    Status : Offline
    Join Date: Sep 2005
    Posts: 87
    i'm pretty sure legolaz means that blurry stuff around the right rear tire


  10. #10
    CG Cars Junior Member
    legolaz's Avatar
    Status : Offline
    Join Date: Oct 2005
    Posts: 297
    Images: 3
    maul is right


  11. #11
    CG Cars Member
    EquiNOX's Avatar
    Autodesk 3D Studio Max Rhinoceros Chaosgroup V-Ray
    Status : Offline
    Join Date: Oct 2005
    Posts: 2,162
    Quote Originally Posted by rodderworld
    you originally did. lol. oh well
    LOL... I guess wasn't pay attention to it... Its been a while since I post my own topic.

    Quote Originally Posted by maul
    i'm pretty sure legolaz means that blurry stuff around the right rear tire
    Quote Originally Posted by legolaz
    maul is right
    Oh that! I think it's splattered bug I killed earlier Just Kidding, It was an invisible object (Light Plane) making an intersection with ground/backdrop. This is why you re seeing weird thing in scene. Now its fixed...

    Anyway I have fixed Tire mats, and floating issue... Now it isn't hover 'stang anymore. what do ya think, any comments or crits?
    Attached Images
    Finished Work - Aston Martn DBS


Closed Thread
Share this Thread!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Sections

Frontpage

Community

Blogs

Gallery

Store
Community

Forum

Spotlights

Specials

Contests

Job Offers
Company

About CGCars

Contact Us

Advertise

Media Kit

Imprint
Social Network

RSS Feed

Facebook

Twitter



Contact | Imprint | Privacy
Admin Mod Archiv Top