Hey, ive just finished modelling my latest car in studiotools
Ive managed to model my first real interior (although its very basic) so I can do some renders without the roof!. Now because its nurbs its very difficult to fix modelling errors so point out mistakes if you want but chances are I wont be botherd to fix them because im lazy
Im now gunna spend lots of time improving my renders, studio and other types such as outdoors :buttrock:
The brake disc, Calliper and tire are the only thing poly modelled. The brakes are left over from my old s2000 project but they seem in good enough condition
Please crit my studio render, theres plenty of mistakes there so im gunna spend some time doing my best to fix them!
Looks very very very smooth and good, man. But the mirror looks a lil bit strange. And the headlight material is a bit boring if you compare it with the real one...
I think you might want to put a little more time in the glass/plastic and other transparent materials. They look a bit too foggy to me in the windows and headlights. Maybe add a few more light planes as well to create more interesting reflections.
I understand that you don't want to bother anymore with the modeling, but the wheels look as though they should be scaled down a bit, they look like they touch the wells.
as others have noted there's something wrong with the headlight material. primarily, you can't see there being any material on the driver's side in this render. if this is your first interior, can we see some pics?
one simple way is to export the mesh as iges 4 example and import it to max then. so you dont have to use plugins. works with rhino as well as with all cad-applications.
hi man, studio looks realy nice, but the car is too low, or the tyre are too big, and i think the "free space" between parts of the car is IMO too big, hope oyu understad, because I din'tknow how to say it :banghead: