Hi everybody! I'm just modeling this car for one of the opensource project Interstate Outlaws for the moment. I wanna try myself in the gamedev so it's my first steps...
Some model description:
- polycount: 22,026 tris (Our team guys used it in the game engine and this's enough);
- hierarchy - incredible for physics imitations of suspention, damages and opening any doors or any other caps ;
- textures: sets of Color + Bump + Specular + Alpha 512 for the wheel and 2k for whole body (this is enough for this geometry ). Textures are in progress for the moment, ouuuuf... it's so hard for painting...
Wires:
UVs of body fo the maniacs :
and textures for now:
Hope, I do it correct...
br TAURUS_X
P.S.: Admins sorry for using external uploader. My dial-up don't like internal uploader posting:dead:. Ooops... And one moment - this model is 1981 year