Hi everybody! I'm just modeling this car for one of the opensource project Interstate Outlaws for the moment. I wanna try myself in the gamedev so it's my first steps...
Some model description:
- polycount: 22,026 tris (Our team guys used it in the game engine and this's enough);
- hierarchy - incredible for physics imitations of suspention, damages and opening any doors or any other caps;
- textures: sets of Color + Bump + Specular + Alpha 512 for the wheel and 2k for whole body (this is enough for this geometry). Textures are in progress for the moment, ouuuuf... it's so hard for painting...
Wires:
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UVs of body fo the maniacs:
and textures for now:
Hope, I do it correct...
br TAURUS_X
P.S.: Admins sorry for using external uploader. My dial-up don't like internal uploader posting:dead:. Ooops... And one moment - this model is 1981 year