header
Results 1 to 6 of 6
Share this Thread!
  1. #1
    CG Cars Junior Member
    diablo_angelus's Avatar
    Status : Offline
    Join Date: Aug 2005
    Posts: 169
    Images: 2

    Reflective floor in vray

    Hi guys,
    You may of seen my work in the rendering forum askin a question on refraction and reflection. I think may have a solution to this now, my next problem is Im trying to create the correct reflection of my car in the floor.
    At the moment the car is sat on a vray plane which is made matt to make it invis, has anybody created a nice mirror surface which can retain the shadows and also create a nice reflection.
    Here is my scene so far

    http://img132.imageshack.us/my.php?image=render4fy4.jpg


    thanks in advance

    Steve


  2. #2
    CGCars Pro Member
    instinct-vfx's Avatar
    Autodesk 3D Studio Max Autodesk Maya Chaosgroup V-Ray
    Status : Offline
    Join Date: Nov 2005
    Posts: 344
    1) A Floorplane that has a reflective material to it
    2) Make it a matte object
    3) turn on shadows and affect alpha below the matte settings
    4) be sure to leave the three spinners below (Reflection Amount, Refraction Amount and GI Amount) to 1

    Done :P


  3. #3
    CG Cars Junior Member
    legolaz's Avatar
    Status : Offline
    Join Date: Oct 2005
    Posts: 297
    Images: 3
    why won't you make these reflections in a seperate chanel with "screen" type in postwork?


  4. #4
    CG Cars Junior Member
    diablo_angelus's Avatar
    Status : Offline
    Join Date: Aug 2005
    Posts: 169
    Images: 2
    Quote Originally Posted by legolaz View Post
    why won't you make these reflections in a seperate chanel with "screen" type in postwork?
    hey legolaz

    mainly because we would like to get as much out of 3ds max and the rendering prog without having to do too much photoshop work
    Its not a lazyness thing, we are just trying to see how much we can acomplish from 1 render. Obviously there will be some post work, but we would like to try and get that near perfect render!


  5. #5
    CG Cars Junior Member
    phix314's Avatar
    Status : Offline
    Join Date: Jun 2007
    Posts: 94
    Not only that, but it's (obviously) not a true reflection. You wouldn't be able to see the little bit of the underbelly of the car. Wouldn't matter too much on a glossy surface like this but I know it kills me when I see stuff like that on pro-status renders.


  6. #6
    CGCars Pro Member
    instinct-vfx's Avatar
    Autodesk 3D Studio Max Autodesk Maya Chaosgroup V-Ray
    Status : Offline
    Join Date: Nov 2005
    Posts: 344
    Actually it ONLY matters on a glossy surface like that. Because the amount of "reflection blur" varies with distance from the mirror surface on blurry surfaces. With sharp reflections a toned down rendering that was rendered from a cam mirrored about the floor surface IS a correct reflection.

    Regards,
    Thorsten


Closed Thread
Share this Thread!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

 

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Sections

Frontpage

Community

Blogs

Gallery

Store
Community

Forum

Spotlights

Specials

Contests

Job Offers
Company

About CGCars

Contact Us

Advertise

Media Kit

Imprint
Social Network

RSS Feed

Facebook

Twitter



Contact | Imprint | Privacy
Admin Mod Archiv Top