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  1. #1
    CG Cars Junior Member
    raik's Avatar
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    Join Date: Feb 2006
    Posts: 12

    Mustang Shelby GT500

    Hi folks!
    Here's a car i've begun a while ago and never finished...so working on atm \o/

    Those days i've done the rim and working on the abse shape for car so here it is...









    C&C welcome!
    Stay tuned!!!


  2. #2
    Moderator
    P2sta's Avatar
    Autodesk 3D Studio Max Blender Chaosgroup V-Ray
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    Join Date: Aug 2006
    Location: Czech Republic
    Posts: 7,270
    Images: 3
    hi man, I think it is not bad, but can you post some big clay renders?
    ~P2STA~
    contacts:
    ICQ - 347506340
    MSN -
    facebook
    current projects:
    Chrysler 300C
    '57 Chevy Bel Air by Boyd Coddington

    finished projects:
    AUDI A3


  3. #3
    CG Cars Junior Member
    TheBigV's Avatar
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    Join Date: Dec 2007
    Posts: 3
    Nice start!
    Where did u get the blue prints of this car? Since 2 days I am searching but couldnt find anything good. Could you please share the link the of blueprints? Thanks and complete the car I am very eager to see it finished so that I can compare it with mine


  4. #4
    CG Cars Junior Member
    raik's Avatar
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    Join Date: Feb 2006
    Posts: 12


    Here's the clay \o/

    Looking for the blueprints coming soon ^^


  5. #5
    CG Cars Junior Member
    marc.parker's Avatar
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    Join Date: Jul 2007
    Posts: 49
    Sorry for my language


  6. #6
    CG Cars Junior Member
    cronic's Avatar
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    Posts: 232
    Images: 1
    some very weird stuff going on near the side windows.. loads of triangles and bumps..


  7. #7
    CG Cars Junior Member
    TheBigV's Avatar
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    Join Date: Dec 2007
    Posts: 3
    Thats just normals/smoothing problem.


  8. #8
    CG Cars Junior Member
    raik's Avatar
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    Join Date: Feb 2006
    Posts: 12
    Yeah haven't worked on the window-outline at the moment.

    Gonna finish the backside bumper first then windows.

    Just wondering, have some a guideline or a tutorial for making lights? Can't figured it out how to do it :s



  9. #9
    CG Cars Junior Member
    Shogunato's Avatar
    Autodesk Maya Autodesk 3D Studio Max Mental Ray
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    Join Date: Jun 2006
    Location: France
    Posts: 346
    still some bumps here and there.
    try to fix that before starting rendering


  10. #10
    CG Cars Member
    younglion's Avatar
    Autodesk Maya Autodesk Maya Mental Ray
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    Join Date: Jan 2006
    Location: kitchener
    Posts: 2,365
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    honestly i think you should separete the body panels like the door, quater panel, bumpers and so on.
    A new swagg, new walk, new focus
    current project(s)
    [55 belair], [cl65] , [render test]

    my tire and rim tutorial


  11. #11
    CG Cars Junior Member
    TheBigV's Avatar
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    Join Date: Dec 2007
    Posts: 3
    I agree you should separate the body parts. Did you get time for finding the blue prints? are you modeling without blueprints?


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