I'll have to move my comp and stuff back to home (I'm abroad right now) for about 1,5 week - so I have only 1,5 week left to work on anything.
I decided to do an animation - but because of the lack of time first I'm going to do a trailer.
Simple - 4x4 3door car rages on the serpent and bumpy and heavily eroded city road.
I have an animation rig already so now I'm working on car model. It's intend to be simple, not too dense and optimized for animation - so no 2mil polys and stuff like that in my mind.
Anyway - I started modelling and here are the very first stages of the car.
Cars is called ASP Folder (ASP -Auto Sport Projekt, and Folder from folding...folding the road :])
I'll post the progress and post preview animations very soon.
I worked a little on this lately so here is the progress - I think that main shape is ok, so I'll tweak the mesh to look better and start adding details. I'm planning to post some animation previews in a few days maximum.
so - I'll finish my car today - simple interior, wheels and chassis; drivetrain and suspension left to model and maybe additional mesh tweaks here and there.
Aad then I'll start driving - I can't await to play with this shit so probably I'll post some prevs anims today evening :]
so - I'll finish my car today - simple interior, wheels and chassis; drivetrain and suspension left to model and maybe additional mesh tweaks here and there.
Aad then I'll start driving - I can't await to play with this shit so probably I'll post some prevs anims today evening :]
Here's some progress
regards.
hey, nice, maybe the car can be a bbit wider, but its only my opinion
I didn't have so much time as I thought before. But - everything is ready - only suspension stuff left but this I'll do and link a while before animation.
Here is test animation - not tweaked yet - only linked my car to rig.
Encoded with divX 6
Tomorrow I'll post for sure - preview of main animation and some frames :]
link for avi in rar ---> http://www3.speedyshare.com/data/256...usp%20test.rar
(I couldn't upload it here so that why link.)
regards.