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  1. #31
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    jimbob_uk20's Avatar
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    not only triangles, anything that isnt 4 sided....
    like



  2. #32
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    XCNuse's Avatar
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    all i can really say is you have way way waaay to many polys than are needed, they are clearly shown when you use your smoother, for example.. the extension from under the headlights, look at that nasty bubble, and on the fender.. bumps and ridges everywhere; and its also very visible on the fender well seeing that the whole well area has some hard edges; if you got rid of over half the polys that are there, it would be round like it should be
    as for the hood, you cant see them well, but right infront of the scoop i see a serious ridge on this picture:http://cg-cars.com/forum/attachm...3&d=1136853024

    as for the front body kit, i would say you should redo it completely, but do it this way instead: poly over the entire area that you want, once you get the general shape of it, go back and cut out the edges where the inlets are, once you do that, click on the polys where the inlets are and extend them inward

    the most serious problem i see on the hood is right ahead of the top outlets, you have over 4 poly lines that could be turned into 2 lines and look even better; keep in mind, when using a meshsmoother you want as little polys as possible that arent needed; as for triangles, alot of people hate the you know what out of them, but at times.. you have no choice but to use them, so dont be afraid really; for example: if you have your model which is 100% quads, and then you apply the smoother; if a bend doesnt bend correctly then turn it into a triangle

    its more of a matter of if you made it a quad in the first place and you have to make it a tri, then go ahead, but if its a tri and you need a quad, there are always ways around it
    Current Project:
    Ferrari 612


  3. #33
    CG Cars Member
    et_fone_home's Avatar
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    if i do get time to do the bumper, i will redo it, but there is so many holes, to punch out and the curves, i might need some help while making the bumper. I will keep it still untill i get more refs.


  4. #34
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    EquiNOX's Avatar
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    Quote Originally Posted by et_fone_home
    if i do get time to do the bumper, i will redo it, but there is so many holes, to punch out and the curves, i might need some help while making the bumper. I will keep it still untill i get more refs.
    My advice to you is do it all over again, because honestly, it look crappy. So my great recommendation for clean work on car model(s).

    1. Complete whole body first following blue print.
    2. Detach parts, I.E. Doors, Bumper, windows, hood
    3. Make holes.

    There are alternatives way around, but only if you are experienced enough. These 3 steps that I shared with you above is the best way to avoid so many polies or triangular faces not only that it allso avoid some bumps or bubbles when smoothing.
    Finished Work - Aston Martn DBS


  5. #35
    CG Cars Junior Member
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    Modelling

    Hi there,

    yes i would agree with EquiNOX, at first you need to keep the mesh as low poly ass possible and as clean as you can...

    When you have modelled the body after these parametres, you can detach the various parts and start to get in to more detail...

    Keep going man... thats a great car.
    My Homepage


  6. #36
    CG Cars Member
    et_fone_home's Avatar
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    plz, no more people say do it again because with my last car you said that as well. so this time no starting again untill i finish it totaly. unless if you guys tell me how to do it correctly.


  7. #37
    CG Cars Member
    XCNuse's Avatar
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    lol just show us what you need help redoing if/when you do it and i mean.. you'll get however many people are posting here so its not all to bad, but ya (im still new too.. havent finished anything on my own time yet ) but i too suggest (and will myself) do what equinox said and just finish it, and then go into the detail of it

    plus, i'll give you a little tip as i've been doing on the model im working on right now is that if something is messed up.. just redo the whole thing, because probably over 75% of the time you will waste alot more time trying to figure out what will fix what you did wrong, rather than just do it over and spend alot less time
    Current Project:
    Ferrari 612


  8. #38
    CG Cars Member
    et_fone_home's Avatar
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    im not try to upset any one, but the parts that i need to fix, is fixable to me. all you guys need to do is just tell me.


  9. #39
    CG Cars Member
    XCNuse's Avatar
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    here we go, hope this helps, lowered opacity of what im showing to 50% so you can see through it (dunno if its just me, but when other people do this to my wips, the lines confuse my eyes
    Attached Images
    Current Project:
    Ferrari 612


  10. #40
    CG Cars Member
    et_fone_home's Avatar
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    with the dip on hood, all subarus have them,


  11. #41
    CG Cars Member
    XCNuse's Avatar
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    yes but yours looks weird, they usually have a visible crease, yours looks .. uneven.. dunno what it is, but something looks odd about it
    Current Project:
    Ferrari 612


  12. #42
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    et_fone_home's Avatar
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    ok here is a close up of it, (this pics is at the start of the thread) the dip hasnt changed with the new update


  13. #43
    CG Cars Member
    XCNuse's Avatar
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    ah, okay that looks about right, oh hey, dont forget that weird shape on the hood scoop

    lol i promise you its not easy
    http://www.autobytel.com/images/carP...i_scoop_lr.jpg

    even the older ones are quite hard
    Current Project:
    Ferrari 612


  14. #44
    CG Cars Member
    et_fone_home's Avatar
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    ok, im fixing stuff, just want to say that the bodykit, is going to be edited to suit what i like so its not totaly the same as the refs.


  15. #45
    CG Cars Member
    et_fone_home's Avatar
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    noooo, my computer hd has died. i now need to start again.


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