all i can really say is you have way way waaay to many polys than are needed, they are clearly shown when you use your smoother, for example.. the extension from under the headlights, look at that nasty bubble, and on the fender.. bumps and ridges everywhere; and its also very visible on the fender well seeing that the whole well area has some hard edges; if you got rid of over half the polys that are there, it would be round like it should be
as for the hood, you cant see them well, but right infront of the scoop i see a serious ridge on this picture:http://cg-cars.com/forum/attachm...3&d=1136853024
as for the front body kit, i would say you should redo it completely, but do it this way instead: poly over the entire area that you want, once you get the general shape of it, go back and cut out the edges where the inlets are, once you do that, click on the polys where the inlets are and extend them inward
the most serious problem i see on the hood is right ahead of the top outlets, you have over 4 poly lines that could be turned into 2 lines and look even better; keep in mind, when using a meshsmoother you want as little polys as possible that arent needed; as for triangles, alot of people hate the you know what out of them, but at times.. you have no choice but to use them, so dont be afraid really; for example: if you have your model which is 100% quads, and then you apply the smoother; if a bend doesnt bend correctly then turn it into a triangle
its more of a matter of if you made it a quad in the first place and you have to make it a tri, then go ahead, but if its a tri and you need a quad, there are always ways around it
if i do get time to do the bumper, i will redo it, but there is so many holes, to punch out and the curves, i might need some help while making the bumper. I will keep it still untill i get more refs.
if i do get time to do the bumper, i will redo it, but there is so many holes, to punch out and the curves, i might need some help while making the bumper. I will keep it still untill i get more refs.
My advice to you is do it all over again, because honestly, it look crappy. So my great recommendation for clean work on car model(s).
1. Complete whole body first following blue print.
2. Detach parts, I.E. Doors, Bumper, windows, hood
3. Make holes.
There are alternatives way around, but only if you are experienced enough. These 3 steps that I shared with you above is the best way to avoid so many polies or triangular faces not only that it allso avoid some bumps or bubbles when smoothing.
plz, no more people say do it again because with my last car you said that as well. so this time no starting again untill i finish it totaly. unless if you guys tell me how to do it correctly.
lol just show us what you need help redoing if/when you do it and i mean.. you'll get however many people are posting here so its not all to bad, but ya (im still new too.. havent finished anything on my own time yet ) but i too suggest (and will myself) do what equinox said and just finish it, and then go into the detail of it
plus, i'll give you a little tip as i've been doing on the model im working on right now is that if something is messed up.. just redo the whole thing, because probably over 75% of the time you will waste alot more time trying to figure out what will fix what you did wrong, rather than just do it over and spend alot less time
here we go, hope this helps, lowered opacity of what im showing to 50% so you can see through it (dunno if its just me, but when other people do this to my wips, the lines confuse my eyes