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  1. #1
    CG Cars Junior Member
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    Lamborghini GT Spyder Studio Renders

    Hello to all,
    my name is mickyboys and i work with Maya for 8 years. Normally i render out my Cars with HDRI, but now i will working on my Skills for Studio render without HDRI. The Holy Grail i think!!!:buttrock:
    This is are Studiorenders in Maya with MR and FG. But i think the Reflections and materials are not so good. In CG-cars.com are the best of the best people, and i think many many people can perhaps help me!
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  2. #2
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    hey man, the car looks really cool, but the render need more work, IMO materials, reflections and lighting, and maybe post some clays and wire to see better the model
    ~P2STA~
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  3. #3
    CG Cars Senior Member
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    the calipers look wrongly positioned. also the indicators and piece at the bottom of the headlight are the wrong colour.

    regards,
    rodder


  4. #4
    CG Cars Junior Member
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    Here 2 clay (or better Occlusion) Renders!
    Thanks for all comments! What do you mean with wrong position of the calipers? a little big to small, to big or move back inside the wheel? And indicators wrong Color, a little bit darker?Or mean you the material is not good (plastic)?
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  5. #5
    CG Cars Senior Member
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    the indicators should be more orange and less red. the part under the headlight should be black. the calipers shouldn't be a the bottom of the discs.

    regards,
    rodder


  6. #6
    CG Cars Junior Member
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    hello, so i hope i fix this problems with the caliper and the indicators!
    At the moment i have no idea what i will make with the reflections on the car.
    i have 3 planes with self illuminated (ambient ). top, side, and front of the car.
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  7. #7
    CG Cars Member
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    looks better man!


  8. #8
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    Quote Originally Posted by mickyboys View Post
    i have 3 planes with self illuminated (ambient ). top, side, and front of the car.
    You can try some other geometry (hemispheres or half-cylinders, for example) rather than planes. And self illuminated gradients.


  9. #9
    CG Cars Junior Member
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    Sorry,self illuminated gradients? my planes have Lambert material with rampnodes for soft shader!!! I think this are gradients?! or what you mean?


  10. #10
    CG Cars Member
    younglion's Avatar
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    Quote Originally Posted by mickyboys View Post
    Sorry,self illuminated gradients? my planes have Lambert material with rampnodes for soft shader!!! I think this are gradients?! or what you mean?
    yea that what he means honestly the car paint looks great but the scene needs some more lighting so some places can be visible.
    A new swagg, new walk, new focus
    current project(s)
    [55 belair], [cl65] , [render test]

    my tire and rim tutorial


  11. #11
    CG Cars Junior Member
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    Quote Originally Posted by younglion View Post
    yea that what he means honestly the car paint looks great but the scene needs some more lighting so some places can be visible.
    yes, and the lighting is at the moment my problem! The Holy Grail!!! :buttrock:
    on the car reflection i can see the end of the underground and the edges of my lightplanes. But i can not fix this.With the Render options on the planes i make invisible, but you can see the edges on the car. I tested and tested, but i have no plane, no idea :scream:


  12. #12
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    is there a setting somewhere to make planes invisible to camera and disable casting shadows? in max that's what i'd do. i figure there's some equiv in maya but don't know it offhand.

    regards,
    rodder


  13. #13
    CG Cars Junior Member
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    Quote Originally Posted by rodderworld View Post
    is there a setting somewhere to make planes invisible to camera and disable casting shadows? in max that's what i'd do. i figure there's some equiv in maya but don't know it offhand.

    regards,
    rodder
    yes, i have this settings. but with this settings i have no different.
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  14. #14
    CG Cars Senior Member
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    where's younglion when we need him? the shadow setting will only affect the background (not technically but still..). that's why people use gradient ramps with light materials of some sort plugged in. the fade to black diminishes the effect of the plane.

    regards,
    rodder


  15. #15
    CG Cars Junior Member
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    yes, i think younglion has found the holy grail for maya, i has very good treads about studio rendering in maya! perhaps he have some tips for me.


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