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  1. #211
    CG Cars Junior Member
    acolonna's Avatar
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    darn! ...I am used to professional stuff, like Pro/Engineer.
    There is a whole section for technical sheet production.
    You get quoted views, cross-sections, assemblies etc... etc...

    here I have to basically draw the lines in Flash!! what the hell...
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  2. #212
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    The Rain Knight's Avatar
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    what about the boundaries projection onto planes in AST ?
    should work pretty well.
    Just to pick the plane, click the tool, then click the surface boundarie you want...easy isn't ?
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  3. #213
    CG Cars Junior Member
    acolonna's Avatar
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    technically there is a lot more to it when it comes to technical sheets.
    there is a whole lot of UNI EN norms on how they must be layed.

    The thickness of the lines, their dashing (the codes for specific tollerances, finishings, screw standards etc....).

    There is a whole world that AST is just not in touch with. Which is weird, because I hear of people that do the engineering of small products with it!
    This is incredible...because there just aren't the tools to do so.

    Unless those people were refering to "engineering" the product as just making two rough barely hand-made blueprints and passing them onto the technical bureau.

    bleahhh...
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  4. #214
    CG Cars Member
    Snecx's Avatar
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    @acolonna:
    It's like in AST you do the design but you bring it to CAD/CAM softwares when it comes to production.

    Thus, you have plenty of technical stuff with Pro-E and the like that are not in AST. But, you have sketching, rendering and plenty more "designer's tools" that you can't find in any CAD/CAM softwares.

    They are just tools for different purposes. AST is being used by designers while Pro-E and the like for engineers. Correct me if I'm wrong.

    @TRK: Nice job there. Anyway, would like to know what you meant by more accurate since it is in AST and not in Rhino? Just interested to learn more. :chinese:

    Quote Originally Posted by The Rain Knight
    [...]

    thx you all for comments. maybe it'll be less original than the bugatti, but more accurate cos it's done with AST and not in Rhino


  5. #215
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    The Rain Knight's Avatar
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    Snecx, by more accurate i actually mean more control...over everything....every tool has plenty of options to help you building and tweaking, wnad at the same time seeing the result in real time, shading, zebra, emap etc....remember it wasn't that evident in Rhino....in Rhino it was more a try, delete and try again, delete and try again method...

    so back to topic with a little Vray Hdri render...with my damn old comp (48 min for that !!)
    about modelling i had some time, so every body part is done....have to gather everything and show you some render
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    Audi TT 2005 Rhino Tutorial : [ french ][ english ]
    Work in Progress : [ AST Bugatti Lemans ][ AST S5 Sportback ]





  6. #216
    mechatronz
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    mechatronz's Avatar
    Accolona...You havent got a clue about what you are saying.
    St is for design...Not manufcturing !


  7. #217
    mechatronz
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    mechatronz's Avatar
    Ah.....and then inmported into CATIA.....That blows completely away your beloved PRO Eng


  8. #218
    CG Cars Junior Member
    acolonna's Avatar
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    Design IS about manufacturing... if not, when the project is passed onto the technical bureau it is completely savaged by engineers!

    If the design of a part is correct enough, it's functional, ergonomic and poetical means won't be degraded by the engineering of the piece and it's manufacturing process.

    That is: the closer the designer gets to the engineers, the closer the final product will be to the original concept.

    I know in the automotive industry everything is specialized like crazy and there is far too much complexity to treat the project as a whole on every level of detail. I recall watching a tech verify the pressing procedures for a very small forged metal sheet that was shaped as a box with an open end, just a few inches tall.. it was some part of a BMW vehicle.

    That single stupid piece of metal required the best procedure skills, to achieve required quality at low costs.


    ...I don't know where I'm trying to get here... I'm just working 24/7 on my thesis...and it's 5.24am now..
    I'm going on and on and on... now it's -2 days to the final discussion in front of the commission of professors!
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  9. #219
    CG Cars Member
    Snecx's Avatar
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    "Design is about manufacturing", that is true. But what I meant was that freeform modelling software such as StudioTools is geared more towards designer's side, in the sense that you don't really do bolts and nuts in it.

    Instead, you get sketching and rendering features that designers would find useful. It doesn't mean the surfaces are less precise nor less accurate.


  10. #220
    CG Cars Junior Member
    acolonna's Avatar
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    Well I do find it pretty frustrating that surfaces don't come out of exact sections and all that...

    I am used to parameterized advanced solid modelling. Actually a friend of mine and me found a few tricks for long-known issues in Pro/E and got congrats on the Pro/E newsletter at the time. As how it happens all around: round features are made of two semi-rounds... and this fact means that you easily get conflicts and failures in further features if you don't behave accordingly...

    It's a pity because it's just stupid (from a practical point of view): a cylinder is on whole piece...and it's a pain in the but to have to deal with two semi-cylinders..


    anyway again, offtopic... I'm so tired I can barely see what I'm typing...let alone think about what I'm typing... this is crazy.... it's 7am... I HAVE to go to sleep.

    Good night then!
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  11. #221
    CG Cars Junior Member
    Vide's Avatar
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    Hello there, this is my very first post here. I really enjoy watching the modellingproces in AST because there aren't that much online tutorials. Because of the professional use of AST and of course the costs.
    I haven't posted my work here because I haven't really got the time to model it apart from my work. So I'm mostly just checking al you modellers. Especially the nurbs/surface projects. And this one is very good. As for offtopic I just wan't to say that I'm also using Pro-e with the ISDX feature. And I think to many people see Pro-e and other CAD software as bolts and nuts tools which can only make single curved products. But the ISDX and other surfacing tools are very usefull within concept modelling and of course production modelling. I'm not an expert of AST but I can see that there are a lot of tweaking features and options to realise your ideas. And of course the G3 and G4 possibility is a big advantage. But I can still realise my ideas in Pro-e and I can change every little feature because of the parametric thing. Easily and clearly picked in a construction tree. But I can really make a comparison if I master both AST and Pro-e so I shut up now.
    Sorry for the offtopicness


  12. #222
    Moderator
    The Rain Knight's Avatar
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    No probleme Vide, welcome in here

    Merry Christmas to everybody, here is my little gift. Currently experiencing 3dsmax rendering/importing from AST. After many tries, meshing into AST, exporting iges into max nurbs, i'm finally satisfied at the moment with Npower. I import iges into max with it, and i must say results are pretty good and mash is very poor but rich enough to do justice to the surfaces. Maybe i have to tweak a little bit hte tesselation settings but anyway that's a cool tool....

    see it on the render and associated wire....only 100k and i have almost 80% of the exterior of the car.....
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    Audi TT 2005 Rhino Tutorial : [ french ][ english ]
    Work in Progress : [ AST Bugatti Lemans ][ AST S5 Sportback ]





  13. #223
    CG Cars Member
    X-Ice's Avatar
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    woooooooow great dude:buttrock:
    ...Every Poly has a place in my Heart...


    W.I.P's

    AUDI S5 INTERIOR

    BMW M5 +ENGINE


  14. #224
    CG Cars Junior Member
    acolonna's Avatar
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    Renders start lookin really cool.
    But those Abarth-style rims are BAAAADDDDDD!!!!!

    A Renault Clio deserves cooler wheels!

    hehe
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  15. #225
    Moderator
    The Rain Knight's Avatar
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    hey these are the rims of the Geneva Concept Version.....by the way i was going to model the stock ones cos they fit better....

    thx for comments
    Trk-Design.com
    Audi TT 2005 Rhino Tutorial : [ french ][ english ]
    Work in Progress : [ AST Bugatti Lemans ][ AST S5 Sportback ]





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