Due to some small issues like lack of free time, I'm forced to put this project on hold until the end of the week.
I'll be back with the finished low poly model and the UVs this weekend hopefully
I'm finally back with an update after a flu filled week
I decided to amp up the low-res exterior. I've added new polygons to make the exterior look as good as possible without a normal map. Truth is I do want this car to be released for a game, so the chances of actually using the normal map are pretty slim I'll still do a version with normal maps, but this current version will be my main focus from now on.
There's also some interior visible in the screenshots. Unfortunately, the dashboard and steering wheel are from the old version of the Logan. I'll post complete interior pics on the next update alongside underside, enginebay and trunk details.
I couldn't resist without some normal maps though so I added a screenshot of the wheel in high-res, low-res and low-res with color and normal maps . BTW the textures for the wheel are 512x512 right now.
Hi guys,
I'm finally back with an update after a flu filled week
I decided to amp up the low-res exterior. I've added new polygons to make the exterior look as good as possible without a normal map. Truth is I do want this car to be released for a game, so the chances of actually using the normal map are pretty slim I'll still do a version with normal maps, but this current version will be my main focus from now on.
There's also some interior visible in the screenshots. Unfortunately, the dashboard and steering wheel are from the old version of the Logan. I'll post complete interior pics on the next update alongside underside, enginebay and trunk details.
I couldn't resist without some normal maps though so I added a screenshot of the wheel in high-res, low-res and low-res with color and normal maps . BTW the textures for the wheel are 512x512 right now.
hehe, unreal tournament III uses normal maps
the tyre normal map version looks very good. how do you create your own normal maps? i have no knowledge in this so don't try to explain me in detail, just the main ideea
the low poly mesh looks pretty messy but with smooth on, it's really cool so for the acutual game devaloping it's very good.
can you spit the game's name? it's just personal model game integration or you're working on an entire game out there at your company?
personally, i'm waiting for the high poly version
keep doin' the shit... , some often updates will be welcome
Actually, this car has nothing to do with anything I'm currently doing at work
I'm just trying out different techniques so see how to minimize the negative side effects of normal maps.
I decided to promote the "national car" a bit in the process. Nobody from Dacia pays attention to what "kids with 3d" do for their image, they're still busy wasting money on mainstream advertising. Maybe they decide to do a "Dacia Racer: Bucharest Rushour" game. That would be similar to a "New York Racer: Manhattan Rushour" game, if you know what I mean , a game about strenght of character and how much static traffic you can take without swearing...
Back to serious stuff, I was thinking about UT3, but unless somebody makes "Econobox Racer" using the UT3 engine, this car will not fit the design of the game. Imagine that: space marines, monsters, giant robots, huge-ass weapons and a Dacia!
When I took the screenshots, it had roughly 17k with a fairly detailed interior and trunk. I think I can add the underside and engine details and still keep it under 20k.
Finally I got some time to finish the UVs and generate the normal map for the exterior. The exterior map (1024x1024) has some artifacts in it, but I'll get them sorter later in Photoshop.
Anyway, enjoy the screenshots
I haven't got the chance to post here in a while as I've been busy with a project for a Romanian car magazine.
You can find more details about that by visiting my blog:
http://virtualcarspy.wordpress.com/
Anyway, back to the Logan, this extended weekend (December 1st = Romanian National Day) gave me some time to finish the interior. Unlike the exterior, this will not have a high resolution model as I'll add all the necessary details by means of texture.
First off, sorry for not posting for so long. I've been damn busy with work and the university, I barely had time to do anything on the car.
I did manage to take some time and finish the underside of the car.
I did the 1.6 16v gas engine for the car, the top of the line engine available for the Logan. I also added a basic ambient occlusion map for the interior, which baked in higher resolution than now, will really help sell the interior.
I'll try to do the UVs for the latest parts I've built and then I can finally start texturing.