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  1. #271
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    EquiNOX's Avatar
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    Nice but AA is biggest problem!
    Finished Work - Aston Martn DBS


  2. #272
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    Domino's Avatar
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    thanks guys a lot

    ...well AA? hmm it seems to i have problem
    so here is my render setup, i think its pretty high
    can you guys help me with that AA?
    Attached Images
    BUY models
    WIP`s:
    BMW 5er f10 sedan
    Bmw e38
    Mercedes-Benz W 115
    - low rider
    Next WIP: Chevrolet Camaro 1982-6 /OR/ Bmw 6/


  3. #273
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    looks like your settings are ok, hmm ; Try using mitchell instead and another suggestion : personally i think its better to up the samples for shadows and stuff form the source not the global multiplier,as i see you do. Also for that resolution you can try rendering with lower samples for ,AA like 1/16; If you want to have clean ,precise shadows and lightning, using a higher setting for FG, combined with Ambient occ does a better job .I think its a combination of postprocessing ,akward light use (exposure control ,maybe) and high AA settings , that makes the image overly sharp ( looks unnatural in some places and adds unnecesary to rendertimes).can u post a render without post/processing?if there is any? and what types of lights are you using ?
    BLOG - SKYLINE GT-R R34-RENDER-TESTS -PORTOFOLIO


  4. #274
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    Domino's Avatar
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    here it is
    Attached Images
    BUY models
    WIP`s:
    BMW 5er f10 sedan
    Bmw e38
    Mercedes-Benz W 115
    - low rider
    Next WIP: Chevrolet Camaro 1982-6 /OR/ Bmw 6/


  5. #275
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    TnB's Avatar
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    this is the render w-o PS? / anyway is better lightning-wise more natural ,i see you're using area lights -dont abuse thm they add alot to rendertime and require lots of samples to look good ;I see sme artefacts on the floor and maybe on the paint -dont use interpolation any more -it should fix it ;post the setting for this render too.And for best results render in 32-bit and save image as hdr or exr ;then the levels and exposure tweaking in Ps will be better and more accurate
    BLOG - SKYLINE GT-R R34-RENDER-TESTS -PORTOFOLIO


  6. #276
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    Domino's Avatar
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    ...this is the render w-o PS?...
    ... render in 32-bit ...
    whats that?

    Yeah, you are right, i have there some area lights. I thougt they are good (almost all studio-setup-ligjhting tutorials tell so)

    here is setup + scene
    Attached Images
    Last edited by Domino; 08-31-2011 at 02:08 PM.
    BUY models
    WIP`s:
    BMW 5er f10 sedan
    Bmw e38
    Mercedes-Benz W 115
    - low rider
    Next WIP: Chevrolet Camaro 1982-6 /OR/ Bmw 6/


  7. #277
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    jomar machado's Avatar
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    I liked the model and shader...some shadows could be less hard in the ground. Congrats!
    Jomar Machado
    http://www.jomarmachado.com
    http://machadoj.cgsociety.org/gallery/


  8. #278
    CG Cars Member
    Domino's Avatar
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    thanks jomar

    only for the record, Geometry was provided by Chrysler LLC.
    (and i added multires modificator to it because my computer was dying )
    BUY models
    WIP`s:
    BMW 5er f10 sedan
    Bmw e38
    Mercedes-Benz W 115
    - low rider
    Next WIP: Chevrolet Camaro 1982-6 /OR/ Bmw 6/


  9. #279
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    I kinda liked the unedited render.
    //Oscar


  10. #280
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    Translation:
    ...this is the render w-o PS?... - Is this the render without photoshop ?
    ... render in 32-bit ... - see attachement (try those settings)

    Dont use so much area lights, just the top one for smooth ground shadow - the rest could be normal point photometric (be careful with the mr photographic exposure, it makes sometimes a mess , try the logarithimc exp. control too) many highlights in studio should come from gradient reflections-not especially form direct light ; Also you can try using mr skyportals as lightcards . i see you dont use a skylight for ambient lightning -you should do so - since you have a lot of black in your renders hence the need to overly process the output .
    Attached Images
    BLOG - SKYLINE GT-R R34-RENDER-TESTS -PORTOFOLIO


  11. #281
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    EquiNOX's Avatar
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    TnB

    Honest... I'd recommend to use Skylight, but at LOW LOW intensity because it can help giving ambient on cars instead pitch black. Add a Physical light in scene to illuminate the Diffuse color and creating shadow on ground, Use Light Card with 100% illumination to give reflection effects. And last thing you don't need to save 32 bit HDR unless you re doing composites or animation. It allow you adjust color on only focus area such as.. Car itself instead entire image....I Hope that helps if not please ask.
    Finished Work - Aston Martn DBS


  12. #282
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    LOL,why u repeat what i just wrote ? and if he wants to postprocess accurately and tweak exposure and/or levels, slight color variations ,and use the benefits of hdr toning in Ps ,its advised to output in 32 bit floating point i just sugested that ,he might like it and find it useful ;cheers
    BLOG - SKYLINE GT-R R34-RENDER-TESTS -PORTOFOLIO


  13. #283
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    Helicase's Avatar
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    Quote Originally Posted by TnB View Post
    LOL,why u repeat what i just wrote ? and if he wants to postprocess accurately and tweak exposure and/or levels, slight color variations ,and use the benefits of hdr toning in Ps ,its advised to output in 32 bit floating point i just sugested that ,he might like it and find it useful ;cheers
    Another way to AA i read, is to just use the blur tool along the edges that need it in post.
    Current WIP: CLICK ME


  14. #284
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    TnB's Avatar
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    thats too cheap for my taste ,sorry )
    BLOG - SKYLINE GT-R R34-RENDER-TESTS -PORTOFOLIO


  15. #285
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    mynameisoscarjo's Avatar
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    That makes the edges look pretty ugly.
    //Oscar


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