looks like your settings are ok, hmm ; Try using mitchell instead and another suggestion : personally i think its better to up the samples for shadows and stuff form the source not the global multiplier,as i see you do. Also for that resolution you can try rendering with lower samples for ,AA like 1/16; If you want to have clean ,precise shadows and lightning, using a higher setting for FG, combined with Ambient occ does a better job .I think its a combination of postprocessing ,akward light use (exposure control ,maybe) and high AA settings , that makes the image overly sharp ( looks unnatural in some places and adds unnecesary to rendertimes).can u post a render without post/processing?if there is any? and what types of lights are you using ?
this is the render w-o PS? / anyway is better lightning-wise more natural ,i see you're using area lights -dont abuse thm they add alot to rendertime and require lots of samples to look good ;I see sme artefacts on the floor and maybe on the paint -dont use interpolation any more -it should fix it ;post the setting for this render too.And for best results render in 32-bit and save image as hdr or exr ;then the levels and exposure tweaking in Ps will be better and more accurate
Translation:
...this is the render w-o PS?... - Is this the render without photoshop ?
... render in 32-bit ... - see attachement (try those settings)
Dont use so much area lights, just the top one for smooth ground shadow - the rest could be normal point photometric (be careful with the mr photographic exposure, it makes sometimes a mess , try the logarithimc exp. control too) many highlights in studio should come from gradient reflections-not especially form direct light ; Also you can try using mr skyportals as lightcards . i see you dont use a skylight for ambient lightning -you should do so - since you have a lot of black in your renders hence the need to overly process the output .
Honest... I'd recommend to use Skylight, but at LOW LOW intensity because it can help giving ambient on cars instead pitch black. Add a Physical light in scene to illuminate the Diffuse color and creating shadow on ground, Use Light Card with 100% illumination to give reflection effects. And last thing you don't need to save 32 bit HDR unless you re doing composites or animation. It allow you adjust color on only focus area such as.. Car itself instead entire image....I Hope that helps if not please ask.
LOL,why u repeat what i just wrote ? and if he wants to postprocess accurately and tweak exposure and/or levels, slight color variations ,and use the benefits of hdr toning in Ps ,its advised to output in 32 bit floating point i just sugested that ,he might like it and find it useful ;cheers
LOL,why u repeat what i just wrote ? and if he wants to postprocess accurately and tweak exposure and/or levels, slight color variations ,and use the benefits of hdr toning in Ps ,its advised to output in 32 bit floating point i just sugested that ,he might like it and find it useful ;cheers
Another way to AA i read, is to just use the blur tool along the edges that need it in post.