Thats just so they triangulate the way I want them to and not any other way. If you u leave them as a bent quad, then when you put the car into a game engine (most game engines triangulate everything automatically), sometimes it will triangulate it the wrong way, giving you a shading error. So, whenever I come across that, I always go ahead and triangulate it the way it should be triangulated...Hope this makes sense..
this lowpoly reminds of this latest forza 3 video, they showed something about putting lines on the actual car and scan that and u will have the wire in max can someone explain that how is that possible?
http://www.gametrailers.com/video/20...torsport/55782
For Forza, they use a scanner to scan their cars digitally and then clean the mesh from there. From what I hear, they aren't hand modeled from scratch unless the car is very rare and they cant get their hands on one. Knowing Microsoft and their money, they can get their hands on anything
really nice work slice but i got a question for you, is the headlight washer a separate piece or is it booleaned (not an actual word) to the mesh?
for the head light and stuff is that normal maps you applied to them and was it from a hi res model?
ok so it was two questions
is the headlight washer a separate piece or is it booleaned (not an actual word) to the mesh?
for the head light and stuff is that normal maps you applied to them and was it from a hi res model?
ok so it was two questions
1. Yes, it is floating. I just explained what I do here: http://www.game-artist.net/forums/wo...tml#post105131
2. The normal maps I have applied are created by me from black and white pattern images I paint in Photoshop and convert in Crazybump. The reflector normal map is temporary though...it will be updated soon. No high res model, just this one
1. Yes, it is floating. I just explained what I do here: http://www.game-artist.net/forums/wo...tml#post105131
2. The normal maps I have applied are created by me from black and white pattern images I paint in Photoshop and convert in Crazybump. The reflector normal map is temporary though...it will be updated soon. No high res model, just this one