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Thread: Bmw X6 M

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  1. #1
    CG Cars Junior Member
    slice56's Avatar
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    Bmw X6 M

    Hi everyone

    I'm working on this BMW and thought I should post (its been a LONG time) so I can get some crits from you. I don't have an exact target poly count yet, but it will most likely be around 100k with interior, wheels etc....

    The rear of the vehicle is about as far along as anything else on the car so far, but I'm finishing up the side (front door details, window moldings, side mirror etc) now and will then move on to the front to finish up the modeling.
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  2. #2
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    everything looks really good. maybe the crease on the lower part of the door could be better but that's quite picky for this poly-count.

    regards,
    rodder


  3. #3
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    Yea, I was going to hit that crease once I put in the door seams for the front door. Its still bugging me a bit too :banghead:


  4. #4
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    Very good work man


  5. #5
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    thats very good modeling
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  6. #6
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    Thanks everyone! I will post an update today hopefully...I was busy all weekend painting my basement so its ready for the new couches and big screen I just picked up. Lots of hours, but its finished now, so I can get back to working on this X6 :buttrock: Updates coming later today!


    Cheers!


  7. #7
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    Here is my first test with VRay for Maya. It seems to be coming along, but I still need to work on the paint...I just found a great tutorial on setting up paint for VRay, so Im going to read it all today and see what I can come up with....more to come...
    Attached Images
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  8. #8
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    DaveCox's Avatar
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    bloody hell! thats good man!
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  9. #9
    CG Cars Junior Member
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    Quote Originally Posted by DaveCox View Post
    bloody hell! thats good man!
    Thanks man

    I'm still learning VRay, so hopefully the renders keep getting better lol. Here is another little update... I finished up the rubber moldings along the sides, front door, hood seam, roof details, windshield trim (still need to add wipers).
    Attached Images
    • File Type: jpg 1.jpg (59.7 KB, 279 views)
    • File Type: jpg 2.jpg (63.0 KB, 245 views)
    • File Type: jpg 3.jpg (200.5 KB, 235 views)


  10. #10
    CGCars Pro Member
    instinct-vfx's Avatar
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    Nice work, there's a vrayblendmat thread with a lot of thoughts from many ppl. even tho it is max most of the concepts translate directly to maya.

    Regards,
    Thorsten


  11. #11
    CG Cars Junior Member
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    Great! Thanks a lot


  12. #12
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    I toned down the amount of white in the reflection map so the paint doesn't look so busy.
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  13. #13
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    yes im liking what you have done with the model, love the render too, but the black isnt doing it for me, i reckon go a nice blue or silver or something would be hot like that! but i cant talk, it looks great man! cant wait to see more!!!
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  14. #14
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    It would work in black if you could throw in some reflection planes to illuminate the roof and rear to make it pop out from that black background.... though this probably was meant to show material not composition.

    The model looks really good. I´m guessing you`re using more of a poly-by-poly technique instead of subdivided base for start?

    There are some areas that i would have spread the "unwanted but unavoidable" tris a bit wider but those are mostly vertical-ish surfaces with not much reflection play so it all comes together very good.

    How many polies(tris) for one complete wheel and one tire?
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  15. #15
    CG Cars Junior Member
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    Thanks for all of the suggestions guys! I got a little sidetracked with rendering and needed to get back on track, so Im posting some more modeling/texturing updates for now. I took all of your thoughts into consideration and will apply them later on when I get back to rendering.

    Anyways, I finished some more modeling on the front end and started a little texturing. Side mirrors and headlights are tomorrow

    Night
    Attached Images
    • File Type: jpg 1.jpg (82.5 KB, 176 views)
    • File Type: jpg 2.jpg (151.4 KB, 174 views)


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