Hello everyone, here is the tutorial I told you guys all. I hope can be helpfull for max users. I hope I can have my system working again this weekend to solve the doubts you can have. Enjoy!
Cheers!
nice tutorial, but this is why I love Rhino sometimes when I'm modeling in max. In rhino you just basically make a cylinder as you did here and boolean both objects but instead of cleaning everything up your just fillet the edge to make it round and you're done.
thx for this. i thing this should help a lot of people.
2 questions on my side:
- any nesessary reason for creating the base shape out of a nurbs objekt?
- does the boolien operation every time work or did you have the experiance that the operation does not work out sometimes. for example both objekts disapear or other bugs. (i talk just about maya)
thx for this. i thing this should help a lot of people.
Tks very much man
2 questions on my side:
- any nesessary reason for creating the base shape out of a nurbs objekt?
Not really, is just easier for me to use nurbs to build my main objects. Use nurb paths to obtain polygonal geometry Is faster than start from a single face too.
- does the boolien operation every time work or did you have the experiance that the operation does not work out sometimes. for example both objekts disapear or other bugs. (i talk just about maya)
Yeah booleans are kind of tricky, you can use them when you just create your mesh, if you want to aply another boolean operation after you make an extrusion, or use another modifier like add loops, or extrude edges, it comes unestable.
My advice is to make all your booleans first and then move on with the rest of the modeling process...
In adition to this, if you have a complex piece of geometry and you apply booleans, you can have unexpected results like missing some little faces in your corners and stuff like that.
You can have normals inverted too. So if you need to make booleans over complex meshes... extract the faces you need to modify first, make your boolean and merge again the initial faces.
nice thanks for the tutorial i have only used booleans about once or twice and i didnt like the result i got so i never touched it.
I hope it can be usefull dude, they are really fast when you need to open several holes at the same time.
Originally Posted by rodderworld
lol, yeah, that's what i meant. obviously, it takes some skill to produce results like you have on your gt but this is a good building block.
regards,
rodder
Tks dude.
Originally Posted by SvdM
Thanks Luis,
That should help somewhat...
Sure pal anytime.
Originally Posted by MAPIXELZ
nice tutorial, but this is why I love Rhino sometimes when I'm modeling in max. In rhino you just basically make a cylinder as you did here and boolean both objects but instead of cleaning everything up your just fillet the edge to make it round and you're done.
Yeah yeah yeah, I've heard that pal, I want to take a look to rhino my self in the nearly future. But I've heard that is not that good on organic modeling, is more a tool for hard surface, what you think?
Originally Posted by DaveCox
just read this, found it interesting at probably usefull, cheers
I don't use often boolean but this really can save your life.
The only bad thing is that everytime you have to tweak the geometry after the operation.
It is good to keep in mind that booleans crash the software with a hight polymesh, so keeping a low polycount like LuisNieves show in the tut is really important.
I don't use often boolean but this really can save your life.
The only bad thing is that everytime you have to tweak the geometry after the operation.
It is good to keep in mind that booleans crash the software with a hight polymesh, so keeping a low polycount like LuisNieves show in the tut is really important.
thank you again man
Sure Man, I'm glad someone finally found helpfull this tut!
Originally Posted by lookdown11
ok. thx for your response.
it makes me feel like i go the right way to use booleans just in c4d and not in fu.... crappy maya :D
thx
greetz
You're welcome? I guess?... I thought you used to model in maya...
Is funny that you and 211 have the icon as maya users but you hate to work with it.