header
Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 46 to 60 of 63
Share this Thread!
  1. #46
    CG Cars Junior Member
    Ralph's Avatar
    Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Aug 2008
    Location: Germany
    Posts: 287
    Hot render you got there! Did you create the Ferrari?
    WIP:
    ...coming soon...


  2. #47
    CG Cars Member
    Pan3sar's Avatar
    Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Dec 2005
    Location: UK
    Posts: 1,299
    Images: 7
    thanks guys, no its not my model, I did try and model a mid-poly one once, it was alright, flowed pretty well, but im sure it would have been a different story if I had to do a high poly one.
    C U R R E N T__P R O J E C T S
    [
    T A 2 2]
    Portfolio/Blog

  3. #48
    CG Cars Member
    Pan3sar's Avatar
    Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Dec 2005
    Location: UK
    Posts: 1,299
    Images: 7
    Here's a slightly revised render, a little less blue, and I think it's better, not sure though...

    ...and what I'm up to. =D (needs better quality and probs should move the 458 away from that strong light) No prizes for guessing what's under the sheets.
    Attached Images

  4. #49
    CG Cars Junior Member
    spitty's Avatar
    Status : Offline
    Join Date: Jan 2008
    Posts: 409
    where did you get the model from?

  5. #50
    CG Cars Member
    EquiNOX's Avatar
    Autodesk 3D Studio Max Rhinoceros Chaosgroup V-Ray
    Status : Offline
    Join Date: Oct 2005
    Posts: 2,024
    Yup, get that 458 away from sunlight casting on ground. . IMO, I think sunlight in scene is too overexposed causing so many artifacts, blotches and etc. I m not going to be nitpick I guess you re just doing render tests??

    The car under-sheet starting left would be Gallardo, Nissan 350 or 370... I couldn't tell the rest of two car since the pole obstructs it

  6. #51
    CG Cars Member
    Pan3sar's Avatar
    Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Dec 2005
    Location: UK
    Posts: 1,299
    Images: 7
    Spitty- from the internet, not gonna share it on here.

    EquiNOX - yeah they are render tests, never done this before so its a nice learning experience. Just trying to get the actual warehouse a little brighter, yeah I will tone that down. No Gallardo's or 370z's there =p I'll make it easier, heres a screen xD

    This is pretty fun, learned a lot of neat tricks for rendering :D Added the crane, a second story (not feeling it too much though), some more blankets, and er Volume Light, or using the parti-shader with MR Sun and Sky - this render took 40mins! (takes 4-5mins with higher sampling and increased FG) :banghead: its not the effect I wanted from it, which would have taken longer, just something to keep this thread a little alive. Just bogged with uni work, so yeah - one question, you think that the openings for the cars to enter should be white, with the whole movie feel or I should make some things visible through there?

    Oh and the cars used to form the cloths were game models in case anyone thinkgs I've uncovered a gold mine of free models

    EDIT - If I knew who the author was I would.
    Attached Images
    C U R R E N T__P R O J E C T S
    [
    T A 2 2]
    Portfolio/Blog

  7. #52
    CG Cars Junior Member
    spitty's Avatar
    Status : Offline
    Join Date: Jan 2008
    Posts: 409
    Quote Originally Posted by Pan3sar View Post
    Spitty- from the internet, not gonna share it on here.
    well i think you have at least credit the author

  8. #53
    CG Cars Member
    Pan3sar's Avatar
    Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Dec 2005
    Location: UK
    Posts: 1,299
    Images: 7
    Just some tests, 2min render time - been reading how to use mr properly One thing that annoys me is why doesn't the CIE or Perez sky systems work for Mr sun and sky - I added the result from it, sky is far more realistic, but it gives these weird artefacts.
    Attached Images
    Last edited by Pan3sar; 02-17-2011 at 10:39 PM.
    C U R R E N T__P R O J E C T S
    [
    T A 2 2]
    Portfolio/Blog

  9. #54
    CG Cars Member
    EquiNOX's Avatar
    Autodesk 3D Studio Max Rhinoceros Chaosgroup V-Ray
    Status : Offline
    Join Date: Oct 2005
    Posts: 2,024
    I don't know about MR Maybe you could try fiddle with MR photographic exposure control that can be found environment and effects (Key 8)?? Since I use VRay, I could image I would get same result. Only solution for me is to fiddle around with VRay Camera exposure control.

  10. #55
    CG Cars Member
    DaveCox's Avatar
    Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Nov 2007
    Location: Birmingham UK
    Posts: 3,386
    Images: 1
    Completely missed this! Nice work man!
    BLOG
    E30 ///M3 WIP
    Threaded Strap Tutorial
    Car Paint Tut
    Twin Tip Exhaust Tut

  11. #56
    CG Cars Junior Member
    beacon1's Avatar
    Autodesk 3D Studio Max Autodesk Maya Mental Ray
    Status : Offline
    Join Date: Jan 2010
    Posts: 74
    Images: 11
    Wow, that's a nice 458 I experience the same thing with m.r. Must be somewhere in the FG setting.Haven't tried playing with it, it might increase the rendering time.

  12. #57
    CG Cars Member
    Erik_S's Avatar
    Status : Offline
    Join Date: Sep 2007
    Posts: 546
    oh man, i like those renders Especially the first!!

  13. #58
    CG Cars Member
    Pan3sar's Avatar
    Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Dec 2005
    Location: UK
    Posts: 1,299
    Images: 7
    thanks guys, they're straight out of max no post work. I still can't figure out this CIE/Perez problem

    @ Equinox - I'm using MR photographic ex already, but it makes no difference, I tried turning it off and still the same results.

    @Dave, Erik - Cheers

    @Beacon - Nah, its not fg related, gi related, exposure control related.

    All I can see is it affects the ground plane the most, all other geometry seems to have less of these multicoloured artefacts. I added a better render to see what's going on.

    Edit2 / Seems like saving as jpg dulls the image a bit =S
    Attached Images
    Last edited by Pan3sar; 02-19-2011 at 06:49 PM.
    C U R R E N T__P R O J E C T S
    [
    T A 2 2]
    Portfolio/Blog

  14. #59
    CG Cars Member
    Pan3sar's Avatar
    Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Dec 2005
    Location: UK
    Posts: 1,299
    Images: 7
    Another one, this time with some colour adjustment postwork. Still can't get the sky thing to work, meh.
    Attached Images
    C U R R E N T__P R O J E C T S
    [
    T A 2 2]
    Portfolio/Blog

  15. #60
    CG Cars Member
    EquiNOX's Avatar
    Autodesk 3D Studio Max Rhinoceros Chaosgroup V-Ray
    Status : Offline
    Join Date: Oct 2005
    Posts: 2,024
    the last attachment image is too burnt... Have to try to increase or decrease Highlight(Burn)? Can you attach your "Pre-post" image so I can compare if it came from MR or PS. To me look like the image already burnt after render, and it became too burnt after post production.

+ Reply to Thread
Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

 

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Sections

Frontpage

Community

Blogs

Gallery

Store
Community

Forum

Spotlights

Specials

Contests

Job Offers
Company

About CGCars

Contact Us

Advertise

Media Kit

Imprint
Social Network

RSS Feed

Facebook

Twitter



Contact | Imprint | Privacy
Admin Mod Archiv Top