Hi,
I have quite a lot of experience with modeling and texturing but I hardly ever render.
I'd like to step up and make a nice environment in which I'd render my car - basically similar to the picture.
Of course I know how to model the place - just a plane and some random geometry object - but how do I achieve such a nice floor texture and background lighting? I like how the light has some sort of glow that's lighting up the objects and obscuring them a little as seen in the right side.
Could anybody give me some hints on what renderer to use and if there is any good tutorial that would help me achieve what I need? I work with 2009 version.
Thanks.
I ll bet you the attached picture you desired for same result came from third party software such as Photoshop, After Effect, Fusion or etc. I don't recall any render could give this result. Maybe MR's Glare shader... but not quite... MR Glare is good, but you won't have much control as you could do in Post Production software i.e. brightness, color correct and etc.
Likewise, you have learned modeling, and texturing.. Maybe it time for you start learning post production techniques if you have motivation. Believe me. you would find this worth.
Thanks guys. I'll be sure to go through it.
I still get the feeling that it's not gonna be that simple to make the light do what it does to that pillar on the right. Its material is quite dark but then it gets somewhat light blue towards the top. Is it really not possible to achieve that right in the 3D render? Can't imagine any technique that would simulate this in any post-production program because you don't carry over any other data than pixels so they don't really know what is a light source or what kinds of surfaces there are on the objects.
The effect is called bloom and IT IS created in post processing.
You can create a completely and I mean COMPLETELY different lighting style and render through post processing.
I know it's a post processing effect. But can you make this process in 3DsMax or do you have to use something else? I know that 3D studio has stuff like lens flare, exposure control, glow, etc. Maybe some renderer offers some solution to making this bloom right into the render output. I would really like to learn how to make it and make it a part of an animation I wanna make with the car.
hello i believe the effect you are talking about can be achived from vray, i did a quick render of what i though might work. the i image isn't perfect coz it was done in about 5 mins. but by placing the objects and light accurately i believe you can mod this scene to get the exact effect. the first image is the raw render. the second image is with two layers of the image the top one changed to blue and erased at the bottom and the last has a blur effect added. if you want I can give you the max Photoshop file so you can look and create your own. oh and the material for the pillars is a two layer material so that it can achieve glossy and sharp reflections at the same time. sorry for the crappy render quality. an am pretty sure there are tons of other way to achive even better results but for now i cant think of any coz theres so much work to be done .
BTW if you open your image and mine on to separate tabs you might see that the 3rd image is close to the real image i believe there is a way to achieve same results without Photoshop if i find it ill tell you.
I know it's a post processing effect. But can you make this process in 3DsMax or do you have to use something else? I know that 3D studio has stuff like lens flare, exposure control, glow, etc. Maybe some renderer offers some solution to making this bloom right into the render output. I would really like to learn how to make it and make it a part of an animation I wanna make with the car.
Btw, nice tut you've made on that strap.
There more than likely is a way to achieve it but in the industry (as far as I know) people generally tend to add these effects in afterwards as playing around with different material setups and rendering and re-rendering is a tedious task to do.
So what I am saying is that yes you can do it but it is often quicker just to post process it. It will give you far more control.
There is a little tutorial about basic post processing techniques on my blog if you want an example.
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Threaded Strap Tutorial Car Paint Tut Twin Tip Exhaust Tut
Ok, my take on this thing. I'm not quite sure about anything beyond making the models and setting up this simple render. I've put the car's body in there to see how it goes - I know it's screaming red but I'll get there.
Guess that I need to find out how to make the horizon disappear. In my example picture it kinda blurs out into the white.
Ok, my take on this thing. I'm not quite sure about anything beyond making the models and setting up this simple render. I've put the car's body in there to see how it goes - I know it's screaming red but I'll get there.
Guess that I need to find out how to make the horizon disappear. In my example picture it kinda blurs out into the white.
Screaming red; white, and blue in scene is because the light intensity is too strong!
Can I make suggest to you?? First....Finish your EVO so you can feel good on completion of your project Second, study max lighting and environment... Put simple geometry such as sphere or teapot, do many render test, study light intensity, shadows, and all of 3ds max, VRay, MR or Render Engines's lighting control and features. Lastly combine both in scene.
Again, I ll bet you... every noob or novice users went through this procedures.
Screaming red; white, and blue in scene is because the light intensity is too strong!
Can I make suggest to you?? First....Finish your EVO so you can feel good on completion of your project Second, study max lighting and environment... Put simple geometry such as sphere or teapot, do many render test, study light intensity, shadows, and all of 3ds max, VRay, MR or Render Engines's lighting control and features. Lastly combine both in scene.
Again, I ll bet you... every noob or novice users went through this procedures.
absolutely true. i always do like that before setting a scene, even if i got some experience with max.
you always need to do tweaks on simple objects if you don't rush.
ok sang hee here is the max file. theres kind of a slight problem, ammmm i have deleted the photoshop file really sorry but its not really that hard to edit the photoshop files, i just played with color balance and added Gaussian blur for the final image. anyway just import this scene to you scene and apply the materials and place the light like i have. i am pretty sure u can adjust materials and the light to get the exact effect. hope the helps you