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  1. #1
    CG Cars Member
    Erik_S's Avatar
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    Solidworks -> 3ds max

    Hi all, i've got a quick question,

    I'm working on some parts of the veyron where i think it could be better made in solidworks. But my biggest problem is converting it from solidworks format to 3ds max. It always fucks it up, so are there any experienced users here who have a good solution?

    I know there are some cuz it was briefly brung up at my reventon thread.

    Thanks in advance,

    Erik


  2. #2
    CG Cars Member
    DaveCox's Avatar
    Autodesk 3D Studio Max Chaosgroup V-Ray
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    There are many way, each with different levels of success. if I remember correctly, importing them into Rhino then exporting them through that to 3ds max works quite well.

    Otherwise I think Max can open stl files but then you have to spend forever cleaning up the mesh.
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  3. #3
    CG Cars Member
    Erik_S's Avatar
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    thank you for your quick reply, i don't have rhino, but maybe i have to check that out. About stl, i know, i spend forever getting the numbers right, and still it fucks me sideways.


  4. #4
    CG Cars Member
    DaveCox's Avatar
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    You can download a trial of Rhino for 1 month.

    That's what I did
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  5. #5
    CG Cars Junior Member
    mlakarm18's Avatar
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    Yes, what DaveCox said is true. I use the exact same method.
    But the only problem is, when you make for example a fillet or champfer on a box corner it will be treated as an separated object, and you have to groupe those.

    So, what in SW looks like a single object in 3DS max is not.
    Does anyone have a solution for this, or is making a new group in 3DS max the only way?




    DaveCox, by the way, is it possible to see your Rhino .3ds export settings?


  6. #6
    CG Cars Member
    DaveCox's Avatar
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    Not really as I used them at a design studio and don't have a record of the settings. Sorry.

    I think that there might be a0" group all separate object tickbox"?

    If not in max just click on one part, right click and convert to editable poly then just click attach and select the other bits.
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