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Thread: Audi RS5 - 2011

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  1. #1
    CG Cars Junior Member
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    Audi RS5 - 2011

    Hey guys, will be working on this car, non stop till i get it right. (Its a learning curve for me)
    One thing tho, i really hope to get tips, as i was browsing before there are alot of talented people on here. , will take on any crit. My goal is to, model completly exterior \ interior of this car, and also learn some techniques about poly flow.
    As i said guys, tips and crit would be much apreciated.

    Thanks all in advance.

    Started off by creating splines for best accuracy due to blueprints being exteremly small.
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  2. #2
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    Cool man, hope it turns out well.
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  3. #3
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    agree with dave looking forward man
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  4. #4
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    Thank you guys,
    heres the start.

    few wire shots, slightly to many polies around the light area, will reduce.
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  5. #5
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    Thats unsmoothed?! Blimey!

    Did you collapse it?
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  6. #6
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    DaveCox, sorry forgot to turn off Turbosmooth.


    clean shots + wire
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  7. #7
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    Interest modeling method
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  8. #8
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    looks like a great start, but you should check what c4aos pointed out!


  9. #9
    CG Cars Junior Member
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    yes thank you,
    fixed that up.. =)

    turbosmoothed x3
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  10. #10
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    nice start man

    imo TS with iteration 3 is too much, 2 can be enough with your polyflow
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  11. #11
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    got a question guys, just wondering. some tips maybe on how to do really high detailed areas where there are alot of polies required. I see some of these forums n the difference between high end and advanced is, in high end the poly work is really intense.

    What is the method of doing so? im sure people dont model square by square,
    what im trying to ask is, what is the best way to work with alot of polies n keeping it smooth,
    is there a tool which makes the polies run straight? if u know what i mean, for example an edge is running thru a heavy flow
    of polies, is the an option to make it just straight or smooth?

    maybe any other methods?


  12. #12
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    another little detail is done, taking it slow and stedy. dont mind the bump near the edge of the fender.

    what do you think guys? is wireframe correct?
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    • File Type: jpg 8.jpg (72.8 KB, 85 views)
    • File Type: jpg 9.jpg (59.1 KB, 95 views)
    • File Type: jpg 10.jpg (220.9 KB, 141 views)


  13. #13
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    another little update. not too happy with the front bumper.
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  14. #14
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    Nice Progress man! looks clean!

    you could increase the intensity of your light, so we can see your Progress better
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  15. #15
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    Wow very nice! I'm wondering if the point where the bumper meets the fender is tangent (in relation to eachother), if you understand my gibberish

    Im jealous of that edgeflow, my next car has to be nurbs.


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