Agree with dave but i think you could tidy up overall the meshflow. and dont use so many egdeloops when you modelling the basemesh.. there some unneeded edgeloops on the door for example. there also a bump near the fender left side 2nd pic.
some tips: use Looptools (space) very powerful if you know how to use. never add a smooth modifier before symmetry. first symmetry then smooth modi. also i would recommend you to use TS instead of MS. its faster and better.
never add a smooth modifier before symmetry. first symmetry then smooth modi. also i would recommend you to use TS instead of MS. its faster and better. - Corrected
and dont use so many egdeloops when you modelling the basemesh.. there some unneeded edgeloops on the door for example. - Well, frankly speaking I dont know yet when and how much edgeloops to use while modelling! I've learned all that I know about 3ds max through tutorials and 3ds max help documentation! Every time I model a car I tend to follow a different approach (according to different tutorials)* but I still havnt reached that phase where I know which approach will suit me..
Though some basics Ive learned and applying in this model particularly, use a lot of reference pics, never use tris only quads..
Heres a little more update on the model - progress is a little slow as I only get about 30 mins to an hour each day due to overtime at work :banghead: !
Your work is'nt bad. it has potential! i know how you feel atm. the best way to model something is, you should work before you start. so it starts with collecting references and just the discovering of the car itself. just take some hours and just cast a glance to the references and familiarize with the car. after that you can make first a spline cage, cuz most of the blueprints doesnt match well.
after that just go systematically step by step. create a rough shape and check the accuracy. if you think its ok, then increase the edgeloops so you can add more details. never make your life difficult with thinking of holes, cuts, creases or fillets in the beginning. the detailing beginns after you have a accurate base mesh.
I know how difficult it can be to find the right techniques. if i had the time i really would like to do some video tutorials of my workflow to help people like you, cuz i also was a noob but pracise makes best.
And don't forget you are not that n00b I agree with what has been said but these are only minor tweaks in the grand scheme of things. You have a mesh there that a lot of people would be happy with.
I work 9-5 plus over time so I know how you feel.
BLOG E30 ///M3 WIP
Threaded Strap Tutorial Car Paint Tut Twin Tip Exhaust Tut
Yea gotta work on those bumps, but too lazy or rather impatient to do that..
As far as the exterior render, it wasn't really an exterior render. It was just the car, the plane with the asphalt texture and some outdoor HDR. Was uploading on fb to show my friend and had no background, so just slapped a picture of the buildings in the background. Infact, I was trying out the car paint settings by megadave in some other thread.