Wheel arches look alright now ( although you probably haven't changed anything and it's just me =p ) It looks good, I'm just not fond of the front bumper, but I'm not sure, it's mainly the side of it which flares out like \, I'm not sure though might look good once you get some of the details in like lights etc.
@ Panesar & Duron: Well it's just something i chose for, from some angles i love it and from angles i ahve my doubt. But there is no point in going back now, i'm gonna stick with it and finally finish something
@ Equinox: Thanks, i'll do my best, but it's on the planning for sure
@ Petter: Thanks, I use 3ds max.
Okay time to show an update. I worked all over the car. Redesigned the rear mostly because i wasn't happy with it. Now it is more distinctive imo and i like it better So i worked out big details all over the car. Gonna finish up the body parts and then it's time to go over the small details and start smoothing it out
But i have to say i really like the way this works with waiting with smoothing. You can so easliy change things/redo things. Also adding details is a lot easier. So that would be a tip to you all.
oh great work brother ! i really love it ! can't wait to see this beast finished and why not some renders ! good luck brother ! don't let us wait for so long . cheers
has some aventador influences, looking good, seems like lambo's current design language, can't wait for more! These smoothing groups, you can make it so that turbosmooth doesn't interfere with it? as in curving the mesh at edges etc, or have you split it?
But i have to say i really like the way this works with waiting with smoothing. You can so easily change things/redo things. Also adding details is a lot easier. So that would be a tip to you all.
I have to agree.. with you on that one, as matter of fact, That is what Max is used for.. Modeling object in smoothing group rather than using turbo smooth for gaming purpose... I believe this technique is less hassle, save lot of time and etc. say, can you share tips how you did this maybe starting with simple box or front fender arc?? I wish to understand your technique and try one myself for next project.
has some aventador influences, looking good, seems like lambo's current design language, can't wait for more! These smoothing groups, you can make it so that turbosmooth doesn't interfere with it? as in curving the mesh at edges etc, or have you split it?
You can separate the TurboSmooth's interference with smoothing groups. If you don't, it will assign all the polygons to one group, and therefore you need to make hard creases and such.
This method seems to be REALLY useful! I should've thought about that before. It's just so hard to edit things if you've already smoothed the model and all that.
And btw, the car looks definitely more Lambo-ish now. Jeez, you're making me jealous
CPU Core2Quad Q9550 Memory 6GB
Graphics Card Asus ATi HD5850 Monitor Setup LG 24" 1080p & Samsung 20" 1680x1050 OS Windows 7 64-bit