a little bit of an update, rebuild the bulge on the door, and started to make the detail, i know it has a bump, but ill work on it.
also have a question, what would be the best possible way to chamfer that part display in the picture, thats how id do it. as the edge isnt too sharp, but maybe some1 else has an idea.
it looks great man i love it The smoothing depends on how many extra edges you want, but it shouldn't be really hard i guess. That is if you mean the orange line. If you mess around a bit i'm positive you will find a good solution. You're a talented guy.
it looks great man i love it The smoothing depends on how many extra edges you want, but it shouldn't be really hard i guess. That is if you mean the orange line. If you mess around a bit i'm positive you will find a good solution. You're a talented guy.
What's the reason for modeling all parts separately? Wouldn't it be easier to model the body all at once and extract the pieces when the shell is finished? Just wondering!
CPU 2 GHz Intel Core 2 Duo Memory 4 GB Kingston HDD OCZ Vertex 2 120 GB SSD
Graphics Card NVIDIA onboard Monitor Setup Eizo HD2441W OS Mac OS X Snow Leopard
ok, i dont really have words to explain, but ill try along with some pictures,
make the important bends only, according to the shape, i spend alot of the time just working on one little crease which is easy to model and no
headaches, i make sure its accurate, but i already made a VERY accurate spline cage, also keeping in mind of modeling, and i just trace it, without worrying about shape, as long as it fits the spline. I then make the bends \ creases with polies, accruatly and clean, making one plane 1x1, stretch it to fit the shape, then use Connect in edge mode to make it parralel and start shaping it. Then i do the main parts ( bends etc ) then use tool Bridge and because i used the same amount of edges with Connect, bridging isnt hard at all. That way i get clean polies, and also acording to the shape, and if i need to move them, i go in Edit Geometry tab, and use EDGE, to move vertex along the shape, ofcourse i make adjustments to fit the shape if needed. So this is my way of modelling i guess. That way everything is neat, parrallel and "connect" tool creates all the polies for me, and measures squares evenly.
remodelled alot of the things, im still getting slight bumps as you can see, but i will fix them, at least the bulge near the door handle, is now 100% smooth, well get to other little problems next.
alright, the top of the door. has NO bumpbs now. really happy with the result + gave it more roundness.
i know its too sharp around the edges. but i wanted to show it more clearly, im talking about the bulges btw.