New project from me, will be showing my progress intensivly, after each part is done, i will be showing a non smoothed wire \ gloss clay render,
but while im getting there, i will be posting the wips to show my work flow i guess.
I dont know how to explain it exactly but ill try.
I look at the car shape, and i look for big curves, sharp curves, and see which areas can be filled with surface, so in other words.. bridge two bends together and you get a whole surface. Which is what my princapal is. Because you get the main shape of the car without modelling it, but following the cars design if that makes sense. All my surfaces, are mainly created by "connect" in edge tool. And also moving vertrex's and edges with EDGE mode on. So the main idea is.. look for main car points that allow you to link them. Does that make sense?
So basicly, the only thing i modelled is the blue area, the green also the guide lines to help the shape, however they were done using the same technique as the dark area, which i did not model really. gosh, i hope this makes sense.
it looks good so far man. But can you show us some wires without tbsmooth set at 1 iterations, it shows us your basemesh. Also when you use this technique you always should watch reflections.
This in my opinion a very accurate and smart way to build. Yes Dave, it is exactly that. Same way that nurbs work and its known as modeling with patches. At least in this side of the pond. If I'm not wrong is the same technique used in Exidge's F430
This thread is going to be very helpful to people. Nice work so far W0rx, keep it coming.
cool method of modeling.
somehow reminded me of this guys´ modeling technique: http://www.munkmotion.com/tutorials/nsx/1a.htm (really old tut but still a lot of valid points in there)
thanks alot guys,
a little update, im making very accurate spline cage, as you can see this cage will help me model alot with this technique, which is the
reason for making it. As you can see im putting lines in the bends where the polies are needed, and the rest will be connected.
Yes its very simular to Munkmotions method, which i havent seen before. But i acctually read through it, has some great tips.