header
Page 1 of 2 1 2 LastLast
Results 1 to 15 of 20
Share this Thread!
  1. #1
    CG Cars Junior Member
    w0rx.'s Avatar
    Status : Offline
    Join Date: Aug 2010
    Posts: 80

    Corvette z06 2010

    New project from me, will be showing my progress intensivly, after each part is done, i will be showing a non smoothed wire \ gloss clay render,
    but while im getting there, i will be posting the wips to show my work flow i guess.


    ps. huge thanks to redstarcg for prints.
    Attached Images

  2. #2
    CG Cars Member
    DaveCox's Avatar
    Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Nov 2007
    Location: Birmingham UK
    Posts: 3,391
    Images: 1
    Oooh that is a sexy looking mesh!
    BLOG
    E30 ///M3 WIP
    Threaded Strap Tutorial
    Car Paint Tut
    Twin Tip Exhaust Tut

  3. #3
    CG Cars Member
    EquiNOX's Avatar
    Autodesk 3D Studio Max Rhinoceros Chaosgroup V-Ray
    Status : Offline
    Join Date: Oct 2005
    Posts: 2,032
    Thats my dream car, I love it...Mesh looking good and Good luck!

  4. #4
    CG Cars Junior Member
    w0rx.'s Avatar
    Status : Offline
    Join Date: Aug 2010
    Posts: 80
    thanks, lil more updates, and some more shots. chamfering \ detailing will come later on. trying to keep it simple.
    Attached Images

  5. #5
    CG Cars Member
    DaveCox's Avatar
    Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Nov 2007
    Location: Birmingham UK
    Posts: 3,391
    Images: 1
    Are you modelling those as separate parts?

    I mean the grey - dark grey and green?

    If so can you explain why? I am curious.
    BLOG
    E30 ///M3 WIP
    Threaded Strap Tutorial
    Car Paint Tut
    Twin Tip Exhaust Tut

  6. #6
    CG Cars Junior Member
    w0rx.'s Avatar
    Status : Offline
    Join Date: Aug 2010
    Posts: 80
    I dont know how to explain it exactly but ill try.

    I look at the car shape, and i look for big curves, sharp curves, and see which areas can be filled with surface, so in other words.. bridge two bends together and you get a whole surface. Which is what my princapal is. Because you get the main shape of the car without modelling it, but following the cars design if that makes sense. All my surfaces, are mainly created by "connect" in edge tool. And also moving vertrex's and edges with EDGE mode on. So the main idea is.. look for main car points that allow you to link them. Does that make sense?

    So basicly, the only thing i modelled is the blue area, the green also the guide lines to help the shape, however they were done using the same technique as the dark area, which i did not model really. gosh, i hope this makes sense.


    look at example.
    Attached Images

  7. #7
    CG Cars Member
    Erik_S's Avatar
    Status : Online
    Join Date: Sep 2007
    Posts: 556
    it looks good so far man. But can you show us some wires without tbsmooth set at 1 iterations, it shows us your basemesh. Also when you use this technique you always should watch reflections.

    But great start i love it

  8. #8
    Moderator
    LuisNieves's Avatar
    Autodesk Maya Mental Ray
    Status : Offline
    Join Date: Sep 2008
    Location: San Mateo CA
    Posts: 348
    Images: 6
    This in my opinion a very accurate and smart way to build. Yes Dave, it is exactly that. Same way that nurbs work and its known as modeling with patches. At least in this side of the pond. If I'm not wrong is the same technique used in Exidge's F430
    This thread is going to be very helpful to people. Nice work so far W0rx, keep it coming.

  9. #9
    CG Cars Member
    EquiNOX's Avatar
    Autodesk 3D Studio Max Rhinoceros Chaosgroup V-Ray
    Status : Offline
    Join Date: Oct 2005
    Posts: 2,032
    Wow, what a great Idea.I like your work flow very much


    I ll be watching your progress.

  10. #10
    CG Cars Member
    TwoOneOne's Avatar
    Dassault Catia Luxology Modo Mental Ray
    Status : Offline
    Join Date: Sep 2005
    Posts: 993
    Images: 4
    cool method of modeling.
    somehow reminded me of this guys´ modeling technique: http://www.munkmotion.com/tutorials/nsx/1a.htm (really old tut but still a lot of valid points in there)

    Cheers

  11. #11
    CG Cars Junior Member
    Skrips's Avatar
    Autodesk Studio Autodesk 3D Studio Max
    Status : Offline
    Join Date: Jul 2010
    Posts: 18
    Nice work so far, man. I will have to keep an eye on this thread

  12. #12
    CG Cars Junior Member
    w0rx.'s Avatar
    Status : Offline
    Join Date: Aug 2010
    Posts: 80
    thanks alot guys,
    a little update, im making very accurate spline cage, as you can see this cage will help me model alot with this technique, which is the
    reason for making it. As you can see im putting lines in the bends where the polies are needed, and the rest will be connected.


    Yes its very simular to Munkmotions method, which i havent seen before. But i acctually read through it, has some great tips.
    Attached Images

  13. #13
    CG Cars Junior Member
    w0rx.'s Avatar
    Status : Offline
    Join Date: Aug 2010
    Posts: 80
    adding those extra lines in the front bumper, and its ready to be modelled.

    *Adding lines on each single curve of geometry change.
    Attached Images

  14. #14
    CG Cars Junior Member
    w0rx.'s Avatar
    Status : Offline
    Join Date: Aug 2010
    Posts: 80
    some updates, no meshsmooth yet.
    Attached Images
    Last edited by w0rx.; 02-26-2011 at 07:29 PM.

  15. #15
    CG Cars Junior Member
    mynameisoscarjo's Avatar
    Status : Offline
    Join Date: May 2010
    Posts: 154
    Looks fine, but please post the pure mesh without wires
    //Oscar

+ Reply to Thread
Page 1 of 2 1 2 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

 

Similar Threads

  1. Corvette C6 Z06
    By uranium in forum 3D Work in Progress
    Replies: 6
    Last Post: 11-29-2008, 08:14 AM
  2. Corvette Z06
    By Evan in forum 3D Work in Progress: High-End
    Replies: 22
    Last Post: 11-16-2006, 09:28 AM
  3. Corvette Z06
    By Evan in forum 3D Work in Progress
    Replies: 7
    Last Post: 08-14-2006, 03:35 AM
  4. Corvette ZR1
    By dodoPan in forum Completed 3D Projects Archive
    Replies: 13
    Last Post: 01-15-2006, 01:06 PM
  5. Corvette C6
    By dumtisdumtis in forum 3D Work in Progress
    Replies: 16
    Last Post: 01-13-2006, 05:54 PM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Sections

Frontpage

Community

Blogs

Gallery

Store
Community

Forum

Spotlights

Specials

Contests

Job Offers
Company

About CGCars

Contact Us

Advertise

Media Kit

Imprint
Social Network

RSS Feed

Facebook

Twitter



Contact | Imprint | Privacy
Admin Mod Archiv Top