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Thread: Bmw m6

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  1. #1
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    КiRО's Avatar
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    Bmw m6

    At first I decided to make the evosport version, but since it is only a little bit different I will make the stock car first then the evosport
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  2. #2
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    Looks not bad, but some details need more work and some corrections too..

    i will show you the problems later.. looks also like you finished some parts, so you may cant fix the problems...

    keep it up!
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  3. #3
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    Will fix them with pleasure even remodel them if needed, can't wait to see
    Here are some unsmoothed wires if it would help
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    Last edited by КiRО; 02-25-2011 at 07:47 AM.


  4. #4
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    1. delete sensors for now
    2. check the bumps on the outer lower area of the front bumper
    3. check bump on the upper area of the headlights
    4. check the meshflow of the upper area of the taillights (triangle)
    5. check the bottom shape of the rearview mirrors which is incorrect
    6. the meshflow of the c-pilllar is also not that good
    7. try to delete the door handle deepening and add it later
    8. the crease on the rear bumper (side) is incorrect, too sharp and too deep
    9. the deepening where the licplate will come is also a little bit too deep
    to add details like sensors or door handle etc it is better if your mesh is much more dense, you can just add more loops or just add Turbosmooth with 1 iteriation and apply above a "edit poly mod" again, so you will have it much more easier to add those little details and if you do it right and clean you wont get bumps around it

    check out my 5er thread, so you can see how a smooth meshflow could look like on a Bimmer
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  5. #5
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    Nice list Duron..... Well observed and good advice.
    The car looks pretty nice..... will look better definitly after those fixes.
    Good luck


  6. #6
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    10x Duron, will try to fix those areas and I've been checking all your threads and I admire your pro work, also I am as big BMW fan probably as you are (I have a 325i)


  7. #7
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    1. delete sensors for now - done
    2. check the bumps on the outer lower area of the front bumper - repositioned some vertices, loos better now
    3. check bump on the upper area of the headlights - ?
    4. check the meshflow of the upper area of the taillights (triangle) - looks fine wheen smooth triangle stays :P a5. check the bottom shape of the rearview mirrors which is incorrect - probably fixed that mirror is a bit** to model
    6. the meshflow of the c-pilllar is also not that good - worked on it removed the 3angles
    7. try to delete the door handle deepening and add it later- why there are no bumps around them :P
    8. the crease on the rear bumper (side) is incorrect, too sharp and too deep- still working on it, having mesh problems not shape problems, shape is fixed but mesh isn't >
    9. the deepening where the licplate will come is also a little bit too deep- fixed

    In the mean time here is a test render I did before fixing the problems
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    Last edited by КiRО; 02-26-2011 at 05:10 PM.


  8. #8
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    Little update since I don't have much time to work on the car, fixed some problems, some didn't and probably won't because I have to remodel and that is only a car for fun. Added the evosport front lip and added the bumper sensors with boolean after turbosmooth x1 then added another turbosmooth x1 just like Duron told me and it looks better with no bumps, so thanks for the technique next I'll make the M6 original rims and brakes so I get a little break from the body
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  9. #9
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    greate update, looking really good.


  10. #10
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    10x w0rx the corvette is looking really nice as well and an interesting modeling method, will try it for sure next time it looks really clean, can't wait to see your reflections.
    Anyways here some rim update
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  11. #11
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    thank you, thank you alot, im a little bit stuck on my corvette but ill keep at it.
    as for the rim update really impressive, maybe show a bigger size for close up + wire.


  12. #12
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    ok here are some wires and a finished rim any c&c are welcome even critical
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    >>kirographics <<
    tutorial-z.com


  13. #13
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    whoah, loving that smoothnes, very impressive. i expect alot from this project


  14. #14
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    i just love those rims man Great job!!


  15. #15
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    That rims looks sick man!
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