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Thread: Bmw m6

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  1. #46
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    КiRО's Avatar
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    10x my friend, I was thinking about doing it the same way I just didn't remember about the FFD modifier which is the key to my solution, but nevertheless autodesk should make a tool for arraying geometry along a path which are orientated by the tangent of the path what if it weren't cylinders but more complex geometry
    >>kirographics <<


  2. #47
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    Just some test renders
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    >>kirographics <<


  3. #48
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    Duron's Avatar
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    Check your tire sidewall.. looks not really good to me.. the rim is wider than the tire..

    Really nice asphalt, is this a texture or backplate?
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  4. #49
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    sexy lil thang!!!!
    CG, Artist, i like to call them GOD.


  5. #50
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    man, I love the second render,very very nice camera angle
    http://andrejstefancik.blogspot.com


  6. #51
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    agree with adozv
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  7. #52
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    Test render after a main board meltdown and re welded :P I will finish the exterior details soon and then only rendering and material tweaking
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    >>kirographics <<


  8. #53
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    Nice work. I think that it is a nice compostion, but in my opinion the contrast maybe is too high in some places, specially in the headlights, and grille. Also the windows should reflect a bit more. Anyway great modelling, and render

    Regards, saludos
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  9. #54
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    Use my testrender as reference
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  10. #55
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    Domino's Avatar
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    Quote Originally Posted by КiRО View Post
    Just some test renders
    well the 1st one is weird i think, but not bad
    please, use my testrender as reference
    the wall is liiiight blue and more yellow-blueish colouring is postproduction...
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  11. #56
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    i like that blue render, alot. motion blur would make it much better and maybe fix the paint a lil.


  12. #57
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    Finally the exterior modeling is finished now I'll maybe do a low poly interior so it is at least not empty and I may make the glass a little transperant like Duron did with his BMWs
    Attached Images
    >>kirographics <<


  13. #58
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    nice details man! Now press F9 =D
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