I don't know if you've seen this already but i'll share with you anyway, hope it helps you with the detail. I modeled this car yrs ago the rear light details crazy i didn't bother to get it accurately then.
The problem is, there a 2 different taillights.. the one which KiRO is doing is the pre-facelift one with round LED's .. the facelift one has rectangular led holes
i dunno why it looks so difficult to model, its just really easy
Thanks for the feedback, I am not having any trouble with the geometry ,it is easy as pie at least cutting the holes is, but I dunno if you undestood what I was asking for, I ment not the LED lights but the ones which look like straight angel eyes (the circled ones in the attachment), I want to make it by geometry not texture, so thats why I was asking about the array which I still don't know hot to do, the spacing tool does array them on a path put it doesn't align them to the tangent of the line in other words it doesn't rotate them like I want (see attachment 2 (red=spacing tool; green=manually rotated by me) I hope you understood me this time
If not its not a big deal , I'll just make a better texture and play a little with the materials and I am sure I can get it at least decent looking
btw: I started working on a studio trying to get smth like that:http://www.bmwroad.com/bmw_images/bm..._wallpaper.jpg
and just realized how much post production was made to that picture, for example how is there such a strong shadow on the ground yet the top of the car is really dark, also the bottom part of the tires is soo light and the side mirrors don't cast any shadow, it isn't just possible also the carbon roofs very well lit but yet again the rest of the top part of the car is really dark so it will be very hard making smth similar