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Thread: Bmw m6

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  1. #61
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    mynameisoscarjo's Avatar
    Blender Rhinoceros
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    There is something on the door, looking like diffuse black spots that makes the door look bumpy.
    //Oscar


  2. #62
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    КiRО's Avatar
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    Render attempt until I fix the studio
    Attached Images
    >>kirographics <<
    tutorial-z.com


  3. #63
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    This last render, something about the carpaint not appealing to me, maybe its just the lighting.
    Ferrari Concept FC120 mini F
    WIP Concept X
    DeLorean Concept
    Nissan 370Z
    BMW M6


    ------------------------
    http://edfeg71.deviantart.com/


  4. #64
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    КiRО's Avatar
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    Here is what I think is my final studio setup 1, I know there are some arthefacts and noise here and there but overall I am satisfied , if you compare this to my previous studio image you'll see a great improvement, at least I think so
    Attached Images
    >>kirographics <<
    tutorial-z.com


  5. #65
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    Duron's Avatar
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    good update but still lots to improve.. Check

    overall materials needs work and tire sidewall you should fix..
    Finished
    BMW M5 F10
    BMW 7er F01
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  6. #66
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    DarkHorse's Avatar
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    KiRO, you should consider on capitalizing on the second to last
    render. Seriously, there are so many wicked renders you can formulate
    with the outdoor garage scene; try searching for references on
    m3post


  7. #67
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    great model kiro, keep rendering this baby, ull get it.
    worx.


  8. #68
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    10x guys.
    Duron 10x for the advices I always appreciate your comments, about the materials I would say that the render settings need work, all that noise on the tires, rims, shadow line and chrome bits in the indicators is from render settings, materials have like at least 20 subdivs. Currently I am using Irradiance map for primary bounce with settings set to high and NONE for secondary bounce, I would appreciate any advice in the VRay render settings to improve my image.
    For the studio I never intended to make a duplicate of the original BMW studio mainly because it will be almost impossible as I explained earlier the "REAL" studio has TONS of post production (just notice the shadows they are so wrong and all other stuff is not logical ) which I am not good at, so I think it can't be acheived only trough max and VRay alone so I am happy with my setup just the quality that bothers me
    DarkHorse could you explain what you mean by capitalize and formulate I didn't quite understand what you mean
    >>kirographics <<
    tutorial-z.com


  9. #69
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    Duron's Avatar
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    Turn off any GI in studios.. you dont need it

    the production images were often images from more than 1 shot.. best example i can give on the tires.. the cam has the same position, but the photographer takes more pics with different lightings on the studio, later you can mix them all together (working with layers).

    i dunno what you mean by the materials but they need work, the headlights for example, just compare with real, the chrome dont look like chrome. the paint needs a little bit more shiny, metallic look - check reference where the bright reflections are. if you have questions just ask..
    Finished
    BMW M5 F10
    BMW 7er F01
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  10. #70
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    10x Duron I started immediately work and here is what I got, rims and tires look much better to me, working on kidney grills and headlights
    Attached Images
    >>kirographics <<
    tutorial-z.com


  11. #71
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    great, the splotches etc from the gi are gone

    just lower the car a little bit and check the sidewall again (shape) see attachement.

    Attached Images
    Finished
    BMW M5 F10
    BMW 7er F01
    Facebook here
    DeviantArt here
    Portfolio here




  12. #72
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    Suggestion to you: Turn off the shadow of Light that bounce/reflect off the M6. Use only "Global" light with small intensity/multiplier i.e. omni or 3ds max dome light at 1 to 3, unchecked affect diffuse. this will give u better shadow in studio. it ll reduce render speed dramatically.

    You're getting there.. keep on working....
    Finished Work - Aston Martn DBS


  13. #73
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    Just a render till I work on the M5
    Attached Images
    >>kirographics <<
    tutorial-z.com


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