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  1. #61
    CG Cars Junior Member
    wandrinsheep's Avatar
    Autodesk Maya Mental Ray
    Status : Offline
    Join Date: Feb 2011
    Posts: 45
    thanks guys for the comments, i didnt realise the mufflers were still oversized, ive tried correcting them yet again, ive been playing around with an hdri, for 1 part of my animation, the garage area, where it will begin, ive also been practicing with the toon shaders offered in maya, they have given me a rough time so i am not able to post any yet, i also havnt made much prgress on the car itself atm, trying to learn more on rendering and animation first, but heres wat i have int he meantime, o and as for the urban look, i do understand the many point of views on it, but cant say ill be deterred just yet, not till ive given it all ive got, who knows mayb u guys will change your views once u see it lol
    Attached Images


  2. #62
    CG Cars Junior Member
    3davt's Avatar
    Autodesk 3D Studio Max Mental Ray
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    Join Date: Apr 2011
    Location: Underground :)
    Posts: 186
    wayyy too dark man i am not a lighting or texturing expert, but i think you should increase light source intensity and add more secondary bounces


  3. #63
    CG Cars Junior Member
    wandrinsheep's Avatar
    Autodesk Maya Mental Ray
    Status : Offline
    Join Date: Feb 2011
    Posts: 45
    o i wanted it that dark, the garage isnt complete, i av an idea for a completed idea thats wat im workin towards, the garage scene will only hve 1 flickering light with the moonlight comin in, i want it darkto test my concept, in eality ill need it to be even darker than this, but many thanks for the input, remember its not to showcase the car per se but this is the main protogonist of the animation, once ive completed the first car, ill work on some nice stills for it


  4. #64
    CG Cars Junior Member
    beacon1's Avatar
    Autodesk 3D Studio Max Autodesk Maya Mental Ray
    Status : Offline
    Join Date: Jan 2010
    Posts: 184
    Images: 12
    dark is ok, i agree you should increase the light and some parts of the car should be reflecting something.
    Ferrari Concept FC120 mini F
    WIP Concept X
    DeLorean Concept
    Nissan 370Z
    BMW M6


    ------------------------
    http://edfeg71.deviantart.com/


  5. #65
    CG Cars Junior Member
    cd125's Avatar
    Autodesk Maya Mental Ray
    Status : Offline
    Join Date: Jan 2010
    Location: Italy
    Posts: 23
    the render is too dark and the car lost a lot of detail
    try to create a better scene, the car modelling is really good but the render scene look really bad (why a parquet on the wall?)
    i correct the colour of the render, hope you like it, and make more attention to the texture!
    Attached Images


  6. #66
    CG Cars Junior Member
    wandrinsheep's Avatar
    Autodesk Maya Mental Ray
    Status : Offline
    Join Date: Feb 2011
    Posts: 45
    hey guys watsup thanks for the many crits thats brought me so far in this, ok here i go, i made the scene dark for the sake of an indoor garage however i see that that move was a fatal error on my part lol, its was a temp garage an the parquet doesnt fir either lol , it looks like a bed room, for me this experience has been mostly about experimenting and learning new stuff an showing it to you guys and im uber grateful for the support, and to cd125 i could not have been more grateful ma friend i am really appreciative thank you, i currently dont have the model on this comp, ill get it bak soon, for the meantime im practicing zbrush for some toon characters i wanna make


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